Add updates to use glfw-legacy.
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*~
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cloth
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include
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lib
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13
README.md
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README.md
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@ -3,7 +3,7 @@ OpenGL-Cloth
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A simple mesh cloth made with OpenGL
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A simple mesh cloth made with OpenGL
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Thanks to this tutorial:
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Thanks to this tutorial:
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http://gamedev.tutsplus.com/tutorials/implementation/simulate-fabric-and-ragdolls-with-simple-verlet-integration/
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http://gamedev.tutsplus.com/tutorials/implementation/simulate-fabric-and-ragdolls-with-simple-verlet-integration/
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Essentially, the links in the mesh are modelled as simple springs. When they get stretched too far, they break.
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Essentially, the links in the mesh are modelled as simple springs. When they get stretched too far, they break.
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@ -14,7 +14,16 @@ Space randomly flutters the mesh.
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ESC quits.
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ESC quits.
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Simple makefile included, so all you need to do is type "make".
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Simple makefile included, so all you need to do is type "make".
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Requires OpenGL, GLU, and glfw (which probably requires a few things for it to work).
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Requires OpenGL, GLU, and glfw (which probably requires a few things
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for it to work).
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This project was build with an old version of GLFW. It still works
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mostly as-is if you clone the GLFW legacy code and build the old
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version from source. Then symlink the `include` and `lib` directories
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like this:
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ln -s path/to/glfw-legacy/include ./include
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ln -s path/to/glfw-legacy/lib/x11 ./lib
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Feel free to use this code (although right now, it's kind of poorly organized...all in one big file).
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Feel free to use this code (although right now, it's kind of poorly organized...all in one big file).
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For any legal purposes, consider this Public Domain.
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For any legal purposes, consider this Public Domain.
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