Add updates to use glfw-legacy.

main
Sean Hickey 2021-07-06 21:56:04 -07:00
parent 546cb17849
commit 0593b9d8c5
3 changed files with 17 additions and 3 deletions

5
.gitignore vendored Normal file
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*~
cloth
include
lib

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@ -3,7 +3,7 @@ OpenGL-Cloth
A simple mesh cloth made with OpenGL A simple mesh cloth made with OpenGL
Thanks to this tutorial: Thanks to this tutorial:
http://gamedev.tutsplus.com/tutorials/implementation/simulate-fabric-and-ragdolls-with-simple-verlet-integration/ http://gamedev.tutsplus.com/tutorials/implementation/simulate-fabric-and-ragdolls-with-simple-verlet-integration/
Essentially, the links in the mesh are modelled as simple springs. When they get stretched too far, they break. Essentially, the links in the mesh are modelled as simple springs. When they get stretched too far, they break.
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ESC quits. ESC quits.
Simple makefile included, so all you need to do is type "make". Simple makefile included, so all you need to do is type "make".
Requires OpenGL, GLU, and glfw (which probably requires a few things for it to work). Requires OpenGL, GLU, and glfw (which probably requires a few things
for it to work).
This project was build with an old version of GLFW. It still works
mostly as-is if you clone the GLFW legacy code and build the old
version from source. Then symlink the `include` and `lib` directories
like this:
ln -s path/to/glfw-legacy/include ./include
ln -s path/to/glfw-legacy/lib/x11 ./lib
Feel free to use this code (although right now, it's kind of poorly organized...all in one big file). Feel free to use this code (although right now, it's kind of poorly organized...all in one big file).
For any legal purposes, consider this Public Domain. For any legal purposes, consider this Public Domain.

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cloth : cloth.c cloth : cloth.c
gcc cloth.c -std=gnu99 -o cloth -lGL -lGLU -lglfw -lm gcc cloth.c -std=gnu99 -o cloth -Iinclude -Llib -lGL -lGLU -lglfw -lm