Merge branch 'master' of https://github.com/Wisellama/OpenGL-Cloth
commit
546cb17849
|
@ -0,0 +1,23 @@
|
|||
OpenGL-Cloth
|
||||
============
|
||||
|
||||
A simple mesh cloth made with OpenGL
|
||||
|
||||
Thanks to this tutorial:
|
||||
http://gamedev.tutsplus.com/tutorials/implementation/simulate-fabric-and-ragdolls-with-simple-verlet-integration/
|
||||
|
||||
Essentially, the links in the mesh are modelled as simple springs. When they get stretched too far, they break.
|
||||
|
||||
Left click to grab points in the mesh, pulling too hard will break links.
|
||||
Left and right arrows can spin the camera.
|
||||
Space randomly flutters the mesh.
|
||||
ESC quits.
|
||||
|
||||
Simple makefile included, so all you need to do is type "make".
|
||||
Requires OpenGL, GLU, and glfw (which probably requires a few things for it to work).
|
||||
|
||||
Feel free to use this code (although right now, it's kind of poorly organized...all in one big file).
|
||||
For any legal purposes, consider this Public Domain.
|
||||
|
||||
Sean Hickey
|
||||
(Wisellama)
|
Loading…
Reference in New Issue