diff --git a/README.md b/README.md new file mode 100644 index 0000000..6b3d29e --- /dev/null +++ b/README.md @@ -0,0 +1,23 @@ +OpenGL-Cloth +============ + +A simple mesh cloth made with OpenGL + +Thanks to this tutorial: +http://gamedev.tutsplus.com/tutorials/implementation/simulate-fabric-and-ragdolls-with-simple-verlet-integration/ + +Essentially, the links in the mesh are modelled as simple springs. When they get stretched too far, they break. + +Left click to grab points in the mesh, pulling too hard will break links. +Left and right arrows can spin the camera. +Space randomly flutters the mesh. +ESC quits. + +Simple makefile included, so all you need to do is type "make". +Requires OpenGL, GLU, and glfw (which probably requires a few things for it to work). + +Feel free to use this code (although right now, it's kind of poorly organized...all in one big file). +For any legal purposes, consider this Public Domain. + +Sean Hickey +(Wisellama)