43 lines
1.3 KiB
Markdown
43 lines
1.3 KiB
Markdown
ObjectLoader
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============
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ObjectLoader (obj-loader) is a simple program designed to render
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object files (.obj) using OpenGL 3.2, mainly so that I could learn the
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new OpenGL standard (it is very different from versions 1 and 2).
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To compile, simply type 'make'.
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usage:
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$ obj-loader <file.obj>
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If no file is given, the screen will just be black. You can actually
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give it multiple .obj files, but I never implemented a way to move
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them around which means they'll all overlap each other. Loading one
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file was really all I wanted to do anyway....
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This program depends on the following:
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OpenGL 3.2+ (GL and GLEW)
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[glm](http://glm.g-truc.net/0.9.4/index.html) (OpenGL Math library)
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[glfw](http://www.glfw.org/) (similar to GLUT, but newer. Creates the
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window and such)
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Controls:
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* mouse to look around
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* wasd to move around
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* q and e to rotate
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* x and z to raise and lower
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Created by Sean Hickey (Wisellama), 2014
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Released to the Public Domain under the terms of the
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[Unlicense](http://unlicense.org/)
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Note: I used the
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[Generic Makefile](https://github.com/mbcrawfo/GenericMakefile) for
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this project. It's a great way to quickly set up a C/C++ project
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quickly and know that the Makefile is correct. I also barely touched
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its real functionality. It's released under the MIT license which can
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be found in the "other_licenses" directory.
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