Commit Graph

29 Commits (main)

Author SHA1 Message Date
Sean Hickey 662517d1de Use fullscreen mode. Fix some linter issues 2023-04-30 00:33:18 -07:00
Sean Hickey 2e0ac84163 linter stuff 2023-03-12 23:04:57 -07:00
Sean Hickey 06bd0cfd12 Add build time variables 2023-01-01 15:47:53 -08:00
Sean Hickey 460316aaf6 Restructure significantly, remove command/events for now. 2022-11-26 22:47:42 -08:00
Sean Hickey cee1d19f36 update readme to remove SDL 2022-11-22 00:20:14 -08:00
Sean Hickey ce5ff1a552 Rework entire project to use raylib.
Removed SDL entirely. Internally, raylib uses glfw and miniaudio, which
is the audio library I was going to use anyway.

I added a threadChannel that works very similar to the sdl.Do()
functions to support goroutines with a single-threaded library.
2022-11-22 00:08:00 -08:00
Sean Hickey f8d47107ce test playing music with beep 2022-11-21 20:04:24 -08:00
Sean Hickey d86124b735 switch to using gopackagebase 2022-11-20 15:38:28 -08:00
Sean Hickey 4882cdedf5 Remove pointers for concurrency 2022-11-20 15:20:37 -08:00
Cahley e20133d5d0 Added Delilah + King Animation sprites
replaced Percy penguin with Delilah in  main file.
2022-11-15 14:52:54 -08:00
Sean Hickey 7c89210c85 Add up/down movement animations and make them work 2022-10-27 01:37:35 -07:00
Cahley 6871736381 changed animation for up and down to 4 vs 5 2022-10-23 22:44:32 -07:00
Sean Hickey b16a27cc09 Switch to Percy penguin animations 2022-10-23 22:31:51 -07:00
Sean Hickey 0368193061 Hopefuly fix the issue with continuous walking 2022-10-23 21:28:38 -07:00
Sean Hickey b3836dc411 Actually update and draw things asynchronously too, but wait for responses. 2022-10-23 00:57:23 -07:00
Sean Hickey b148699a58 Split off each entity as a separate go routine 2022-10-22 02:00:29 -07:00
Sean Hickey a3dc1b7b5c Change move functions 2022-10-21 16:12:08 -07:00
Sean Hickey ddd9ace4b6 Switch world position to simple Vec2F implementation. 2022-10-13 21:38:52 -07:00
Sean Hickey 46a1e33ae8 You can change animation directions! 2022-10-13 15:37:22 -07:00
Sean Hickey 9de48f0bab Add simple walk animation from opengameart 2022-10-13 14:37:25 -07:00
Sean Hickey f10ffa739d Add sprite cache 2022-10-04 22:11:53 -07:00
Sean Hickey 56ba80c935 Go down a rabbit hole of trying to statically compile on linux 2022-09-30 01:30:25 -07:00
Sean Hickey b2d3111d7c Fix up makefile. Fix linter complaints. 2022-09-29 17:34:00 -07:00
Sean Hickey f2cd54f501 Add simple Penguin picture and verify textures work.
Add Creative Commons license specification.
2022-09-29 17:22:23 -07:00
Sean Hickey fcd11a4e53 Wrap SDL function with sdl.Do() for goroutine thread-safety. 2022-09-29 15:53:02 -07:00
Sean Hickey c13ba6359e Fix logging to use ISO standard date 2022-09-28 20:18:04 -07:00
Sean Hickey 96a0f0e83c Add documentation and static build script for windows. 2022-09-28 15:53:42 -07:00
Sean Hickey 34e3635f86 Add basic SDL setup.
Add basic SDL rendering.
Add config parsing.
Add readme, license, and setup docs.

Builds successfully on Windows surprisingly.
2022-09-28 00:05:06 -07:00
Sean Hickey 70d3ee92f4 initial commit 2022-09-27 12:21:57 -07:00