Sean Hickey 06bd0cfd12 | ||
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.vscode | ||
assets | ||
docs | ||
internal | ||
scripts | ||
.gitignore | ||
Dockerfile | ||
LICENSE.md | ||
Makefile | ||
README.md | ||
go.mod | ||
go.sum | ||
main.go |
README.md
Project Ely
This is some game project that we are working on for fun.
This project is written in Go using raylib.
Compiling
See the Setup Docs for installing all the necessary dependencies. It's fairly bare-bones, only requiring raylib (which bundles everything, only depending on base graphics libs like X11).
Then you can use the Makefile:
make release
Or you can build the project easily with Go directly:
go build
A release build can be build with these extra flags:
go build -x -v -ldflags "-s -w"
Docs
For initial environment setup, see the Setup Docs.
Licenses
Unless otherwise specified, the code for this project is licensed under the 2-Clause BSD license, a permissive open-source license. The short version is that you may use this code for any purpose so long as you give us credit for creating it. See LICENSE.md for more details.
Unless otherwise specified, the artwork assets and documentation (the non-code related things) for this project are licensed under the Creative Commons Attribution 4.0 International Public License. The short version is that you may use them for any purpose so long as you give us credit for creating them. See assets/LICENSE.md for more details and assets/legalcode.txt for the full license text.
Basically, so long as you give us credit for creating this game, you may use any parts of it for any purpose.