package animation // AnimationMap maps each animation ID to the actual animation var AnimationMap map[int]entityAnimation // Enum containing IDs of all animations that exist to make them easy to reference. const ( PenguinWalkRight int = iota PenguinWalkLeft PenguinWalkUp PenguinWalkDown PenguinStationaryRight PenguinStationaryLeft PenguinStationaryUp PenguinStationaryDown ) func DefineAnimations() { AnimationMap = make(map[int]entityAnimation) DefinePenguinAnimations() }