From 2e0ac84163124f4df28578c2e47fd0aa4b0c8c14 Mon Sep 17 00:00:00 2001 From: Sean Hickey Date: Sun, 12 Mar 2023 23:04:57 -0700 Subject: [PATCH] linter stuff --- internal/player/player.go | 5 ++--- internal/sprite/spritesheet.go | 4 ---- 2 files changed, 2 insertions(+), 7 deletions(-) diff --git a/internal/player/player.go b/internal/player/player.go index 96228a3..63a29c7 100644 --- a/internal/player/player.go +++ b/internal/player/player.go @@ -17,10 +17,9 @@ type PhysicalObject interface { // the viewport for the part of the screen to draw to (splitscreen support), // as well as the entity the player is currently controlling. type player struct { - ctx context.Context - timeout time.Duration - controlledObject PhysicalObject + ctx context.Context + timeout time.Duration } func NewPlayer(ctx context.Context) *player { diff --git a/internal/sprite/spritesheet.go b/internal/sprite/spritesheet.go index 776dc70..9d16d81 100644 --- a/internal/sprite/spritesheet.go +++ b/internal/sprite/spritesheet.go @@ -39,14 +39,10 @@ func (s *spritesheet) Draw( color rl.Color, ) error { - var err error channels.RL.Do(func() { origin := rl.Vector2{} rl.DrawTexturePro(s.texture, section, placement, origin, angle, color) }) - if err != nil { - return err - } return nil }