open-goal-jak-project/goal_src/jak2/engine/gfx/foreground/lights-h.gc

94 lines
3.3 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: lights-h.gc
;; name in dgo: lights-h
;; dgos: ENGINE, GAME
;; It seems like some of these are unused.
;; The commonly used lights are vu-lights and light-group.
;; NOTE - for editable
(declare-type light-sphere structure)
(declare-type light-hash basic)
(define-extern lookup-light-sphere-by-name (function string light-hash light-sphere))
;; NOTE - for editable-player
(define-extern update-light-hash (function light-hash none))
(define-extern reset-light-hash (function light-hash none))
;; DECOMP BEGINS
;; this type represents the lights that can be sent to the VU for merc (and maybe generic?) rendering.
;; it contains 3 directional lights and an ambient light.
;; Note that the data is transposed to be faster for use in the VU code.
;; the w components are unused for lighting information - you can put whatever you want in them...
(deftype vu-lights (structure)
((direction vector 3 :inline)
(color vector 3 :inline)
(ambient vector :inline)
(fade-int uint32 :offset 44)
(fade-flags uint32 :offset 28)))
(deftype light (structure)
((direction vector :inline)
(color rgbaf :inline)
(extra vector :inline)
(level float :overlay-at (-> extra data 0))
(luminance float :overlay-at (-> extra data 2))
(priority float :overlay-at (-> extra data 3))
(bytes uint8 4 :overlay-at (-> extra data 1))
(mask uint16 :overlay-at (-> extra data 1))
(palette-index int8 :overlay-at (-> bytes 3))))
;; new jak 2 light, is applied to stuff in the sphere.
(deftype light-sphere (structure)
((name string)
(bsphere vector :inline)
(direction vector :inline)
(color vector :inline)
(decay-start float :offset 4)
(ambient-point-ratio float :offset 8)
(brightness float :offset 12)
(bytes uint8 4 :overlay-at (-> color data 3))
(mask uint16 :overlay-at (-> color data 3))
(palette-index int8 :overlay-at (-> bytes 3))))
;; hash bucket for fast "which light am I in?" checks.
(deftype light-hash-bucket (structure)
((index uint16)
(count uint16))
:pack-me)
(deftype light-hash (basic)
((num-lights uint16)
(num-indices uint16)
(num-buckets uint16)
(bucket-step uint8 2)
(base-trans vector :inline)
(axis-scale vector :inline)
(dimension-array vector4w :inline)
(bucket-array (inline-array light-hash-bucket))
(index-array pointer)
(light-sphere-array (inline-array light-sphere))))
(deftype light-hash-work (structure)
((ones vector4w :inline)))
(define *light-hash* (the-as light-hash #f))
(defmethod print ((this light))
(format #t "#<light [~F] ~F ~F ~F " (-> this extra x) (-> this direction x) (-> this direction y) (-> this direction z))
(format #t "~F ~F ~F @ #x~X>" (-> this color x) (-> this color y) (-> this color z) this)
this)
(deftype light-group (structure)
((dir0 light :inline)
(dir1 light :inline)
(dir2 light :inline)
(ambi light :inline)
(lights light 4 :inline :overlay-at dir0)))