13 lines
336 B
C++
13 lines
336 B
C++
#pragma once
|
|
|
|
/*!
|
|
* @file player_rpc_types.h
|
|
* Types used for the player Remote Procedure Call between the EE and the IOP.
|
|
* Note that PLAY and PLAYER are different.
|
|
*/
|
|
#include "common/versions/versions.h"
|
|
|
|
// TODO: jak 3 stub
|
|
constexpr PerGameVersion<int> PLAYER_RPC_ID(0xdeb1, 0xfab0, 0x0);
|
|
constexpr int PLAYER_RPC_CHANNEL = 0;
|