open-goal-jak-project/test/decompiler/reference/jak3/engine/math/transformq-h_REF.gc

128 lines
4.7 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; definition of type transformq
(deftype transformq (transform)
((quat quaternion :inline :overlay-at (-> rot data 0))
)
)
;; definition for method 3 of type transformq
(defmethod inspect ((this transformq))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this 'transformq)
(format #t "~1Ttrans: ~`vector`P~%" (-> this trans))
(format #t "~1Trot: ~`vector`P~%" (-> this rot))
(format #t "~1Tscale: ~`vector`P~%" (-> this scale))
(format #t "~1Tquat: #<quaternion @ #x~X>~%" (-> this rot))
(label cfg-4)
this
)
;; definition of type trsq
(deftype trsq (trs)
((quat quaternion :inline :overlay-at (-> rot data 0))
)
)
;; definition for method 3 of type trsq
(defmethod inspect ((this trsq))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Ttrans: ~`vector`P~%" (-> this trans))
(format #t "~1Trot: ~`vector`P~%" (-> this rot))
(format #t "~1Tscale: ~`vector`P~%" (-> this scale))
(format #t "~1Tquat: #<quaternion @ #x~X>~%" (-> this rot))
(label cfg-4)
this
)
;; definition of type trsqv
(deftype trsqv (trsq)
"A transform with:
- type information (child of [[basic]])
- rotation stored as quaternion
- velocity information.
This is a very commonly used type to represent the position of an in-game object.
The `root` of a process-drawable (the parent 'in-game object' type) is a [[trsqv]].
Additionally, the collision system uses [[trsqv]] as the parent type for foreground
collision objects ([[collide-shape]], [[collide-shape-moving]]).
As a result, this type has a lot of weird methods and extra stuff hidden in it."
((pause-adjust-distance meters :offset 4)
(nav-radius meters :offset 8)
(transv vector :inline)
(rotv vector :inline)
(scalev vector :inline)
(dir-targ quaternion :inline)
(angle-change-time time-frame)
(old-y-angle-diff float)
)
(:methods
(seek-toward-heading-vec! (_type_ vector float time-frame) quaternion)
(set-heading-vec! (_type_ vector) quaternion)
(seek-to-point-toward-point! (_type_ vector float time-frame) quaternion)
(point-toward-point! (_type_ vector) quaternion)
(seek-toward-yaw-angle! (_type_ float float time-frame) quaternion)
(set-yaw-angle-clear-roll-pitch! (_type_ float) quaternion)
(set-roll-to-grav! (_type_ float) quaternion)
(set-roll-to-grav-2! (_type_ float) quaternion)
(rotate-toward-orientation! (_type_ quaternion float float int int float) quaternion)
(set-quaternion! (_type_ quaternion) quaternion)
(set-heading-vec-clear-roll-pitch! (_type_ vector) quaternion)
(point-toward-point-clear-roll-pitch! (_type_ vector) quaternion)
(rot->dir-targ! (_type_) quaternion)
(y-angle (_type_) float)
(global-y-angle-to-point (_type_ vector) float)
(relative-y-angle-to-point (_type_ vector) float)
(roll-relative-to-gravity (_type_) float)
(set-and-limit-velocity (_type_ int vector float) trsqv)
(get-quaternion (_type_) quaternion)
)
)
;; definition for method 3 of type trsqv
(defmethod inspect ((this trsqv))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Ttrans: ~`vector`P~%" (-> this trans))
(format #t "~1Trot: ~`vector`P~%" (-> this rot))
(format #t "~1Tscale: ~`vector`P~%" (-> this scale))
(format #t "~1Tquat: #<quaternion @ #x~X>~%" (-> this rot))
(format #t "~1Tpause-adjust-distance: (meters ~m)~%" (-> this pause-adjust-distance))
(format #t "~1Tnav-radius: (meters ~m)~%" (-> this nav-radius))
(format #t "~1Ttransv: ~`vector`P~%" (-> this transv))
(format #t "~1Trotv: ~`vector`P~%" (-> this rotv))
(format #t "~1Tscalev: ~`vector`P~%" (-> this scalev))
(format #t "~1Tdir-targ: #<quaternion @ #x~X>~%" (-> this dir-targ))
(format #t "~1Tangle-change-time: ~D~%" (-> this angle-change-time))
(format #t "~1Told-y-angle-diff: ~f~%" (-> this old-y-angle-diff))
(label cfg-4)
this
)
;; definition for method 23 of type trsqv
(defmethod global-y-angle-to-point ((this trsqv) (arg0 vector))
"Get the angle in the xz plane from the position of this trsqv to the point arg0
(ignores our current yaw)."
(vector-y-angle (vector-! (new 'stack-no-clear 'vector) arg0 (-> this trans)))
)
;; definition for method 24 of type trsqv
(defmethod relative-y-angle-to-point ((this trsqv) (arg0 vector))
"Get the y angle between the current orientation and arg0
(how much we'd have to yaw to point at arg0)."
(deg-diff (y-angle this) (vector-y-angle (vector-! (new 'stack-no-clear 'vector) arg0 (-> this trans))))
)
;; failed to figure out what this is:
0