open-goal-jak-project/game/graphics/opengl_renderer/shaders/buffered_tcc0.vert

17 lines
466 B
GLSL

#version 430 core
layout (location = 0) in vec3 position_in;
layout (location = 1) in vec4 rgba_in;
layout (location = 2) in vec3 tex_coord_in;
out vec4 fragment_color;
out vec3 tex_coord;
void main() {
gl_Position = vec4((position_in.x - 0.5) * 16, -(position_in.y - 0.5) * 32, position_in.z * 2 - 1, 1.0);
// scissoring area adjust
gl_Position.y *= 512.0/448.0;
fragment_color = vec4(rgba_in.rgb, rgba_in.a * 2);
tex_coord = tex_coord_in;
}