open-goal-jak-project/tools
water111 5b04be2fa0
Add hfrag, clean up some background renderer stuff (#3509)
This adds hfrag, but with a few remaining issues:
- The textures aren't animated. Instead, it just uses one texture.
- The texture filtering isn't as good as at it could be.

I also cleaned up a few issues with the background renderers:
- Cleaned up some stuff that is common to hfrag, tie, tfrag, shrub
- Moved time-of-day color packing stuff to FR3 creation, rather than at
level load. This appears to reduce the frame time spikes when a level is
first drawn by about 5 or 6 ms in big levels.
- Cleaned up the x86 specific stuff used in time of day. Now there's
only one place where we have an `ifdef`, rather than spreading it all
over the rendering code.
2024-05-09 20:11:43 -04:00
..
formatter deps: update `fmt` to latest version (#3403) 2024-03-05 22:11:52 -05:00
level_tools Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
memory_dump_tool deps: update `fmt` to latest version (#3403) 2024-03-05 22:11:52 -05:00
type_searcher deps: update `fmt` to latest version (#3403) 2024-03-05 22:11:52 -05:00
CMakeLists.txt formatter: add tree-sitter dependency and commit early draft work on a proper code formatter (#2536) 2023-04-24 23:46:55 -04:00
dgo_packer.cpp game: Remove temporary CLI arg shim in `gk` (#2532) 2023-04-22 14:13:57 -04:00
dgo_tools.md [Tools] Add DGO packer and unpacker (#219) 2021-01-27 20:46:58 -05:00
dgo_unpacker.cpp game: Remove temporary CLI arg shim in `gk` (#2532) 2023-04-22 14:13:57 -04:00