open-goal-jak-project/game
water111 271007e552
Start setting up texture animation for jak 3. (#3524)
For now, this just adds sky (clouds and fog), darkjak, and skull gem.

There are some unknown issues with drawing the skull gems still, but I
think it's unrelated to texture animations.

Also fixes https://github.com/open-goal/jak-project/issues/3523
2024-05-18 11:23:48 -04:00
..
assets CI: Periodic Controller Database Update (#3517) 2024-05-13 20:37:21 -04:00
common jak2/3: re-implement screenshot system through goal (#3482) 2024-04-25 01:46:18 +01:00
external jak3: add discord rpc and fix some decomp (#3500) 2024-05-01 13:49:26 +02:00
graphics Start setting up texture animation for jak 3. (#3524) 2024-05-18 11:23:48 -04:00
kernel decomp3: decompile remaining mission code (#3515) 2024-05-16 16:21:44 +02:00
mips2c decomp3: decompile remaining mission code (#3515) 2024-05-16 16:21:44 +02:00
overlord jak3: fix hud sprite crash + add entity debugger (#3516) 2024-05-13 04:09:25 +01:00
sce decomp3: spawn `target`, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
settings game: allow overriding the config directory location (#3477) 2024-04-28 15:29:20 -04:00
sound deps: update `fmt` to latest version (#3403) 2024-03-05 22:11:52 -05:00
system fix c++ compiler warnings, extract_merc assert (#3488) 2024-05-03 17:29:18 +01:00
tools deps: update `fmt` to latest version (#3403) 2024-03-05 22:11:52 -05:00
CMakeLists.txt Start setting up texture animation for jak 3. (#3524) 2024-05-18 11:23:48 -04:00
main.cpp game: allow overriding the config directory location (#3477) 2024-04-28 15:29:20 -04:00
runtime.cpp [jak3] Decomp for gkernel, gkernel-h, gstate, gstring (#3326) 2024-01-21 18:08:05 -05:00
runtime.h g/j2: Integrate highscores with Speedrun.com/JakSpeedruns.com when speedrunner mode is enabled (#3037) 2023-10-11 20:43:55 -04:00