open-goal-jak-project/decompiler/config.h

202 lines
6.9 KiB
C++

#pragma once
#include <optional>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "common/common_types.h"
#include "common/util/FileUtil.h"
#include "common/versions/versions.h"
#include "decompiler/Disasm/Register.h"
#include "decompiler/data/TextureDB.h"
#include "decompiler/data/game_text.h"
#include "third-party/json.hpp"
namespace decompiler {
struct RegisterTypeCast {
int atomic_op_idx = -1;
Register reg;
std::string type_name;
};
struct StackTypeCast {
int stack_offset = -1;
std::string type_name;
};
struct LabelConfigInfo {
// if the label is a "value" type, it will be loaded directly into a register.
// in all cases, this is a constant, either a 64-bit integer or a float.
// For example:
// ld v1, L346(fp)
// lwc1 f0, L345(fp)
// lw a0, L41(fp)
// if the label is not a value type, it's a reference type, and the GOAL variable is a pointer.
bool is_value = false;
// the type of the resulting GOAL variable.
std::string type_name;
// if the type is a (pointer x) or (inline-array x), the size must be specified here.
// For a boxed array (array x), the size will be figured out automatically
std::optional<int> array_size;
};
struct LocalVarOverride {
std::string name;
// this may be left out, indicating that the variable should use the type determined
// by the type analysis pass.
std::optional<std::string> type;
};
/*!
* Information about a structure on the stack.
*/
struct StackStructureHint {
std::string element_type; // type of the thing stored
// todo - is boxed array on the stack supported?
enum class ContainerType {
NONE, // just store the plain thing.
ARRAY, // for refs, array of refs. For values, array of values.
INLINE_ARRAY // for refs, array of values, for values, invalid
} container_type = ContainerType::NONE;
int container_size = -1; // if container other than NONE, the number of elements.
int stack_offset = 0; // where it's located on the stack (relative to sp after prologue)
};
struct CondWithElseLengthHack {
std::unordered_map<std::string, int> max_length_by_start_block;
};
struct DecompileHacks {
std::unordered_set<std::string> types_with_bad_inspect_methods;
std::unordered_set<std::string> no_type_analysis_functions_by_name;
std::unordered_set<std::string> hint_inline_assembly_functions;
std::unordered_set<std::string> asm_functions_by_name;
std::unordered_set<std::string> pair_functions_by_name;
std::unordered_map<std::string, CondWithElseLengthHack> cond_with_else_len_by_func_name;
std::unordered_set<std::string> reject_cond_to_value;
std::unordered_map<std::string, std::unordered_set<int>> blocks_ending_in_asm_branch_by_func_name;
std::unordered_map<std::string, std::vector<std::vector<int>>>
format_ops_with_dynamic_string_by_func_name;
std::unordered_set<std::string> mips2c_functions_by_name;
std::unordered_map<std::string, std::vector<int>> mips2c_jump_table_functions;
std::unordered_map<std::string, std::vector<std::pair<int, int>>> missing_textures_by_level;
};
struct ObjectPatchInfo {
u32 crc;
std::string target_file;
std::string patch_file;
};
struct Config {
GameVersion game_version = GameVersion::Jak1;
std::vector<std::string> dgo_names;
std::vector<std::string> object_file_names;
std::vector<std::string> str_file_names;
std::vector<std::string> str_texture_file_names;
std::vector<std::string> str_art_file_names;
std::string audio_dir_file_name;
std::vector<std::string> streamed_audio_file_names;
std::string obj_file_name_map_file;
std::string all_types_file;
bool disassemble_code = false;
bool decompile_code = false;
bool write_scripts = false;
bool disassemble_data = false;
bool process_tpages = false;
bool write_tpage_imports = false;
bool process_game_text = false;
bool process_game_count = false;
bool process_art_groups = false;
bool process_subtitle_text = false;
bool process_subtitle_images = false;
bool dump_art_group_info = false;
bool dump_joint_geo_info = false;
bool dump_tex_info = false;
bool rip_levels = false;
bool extract_collision = false;
bool find_functions = false;
bool read_spools = false;
bool ignore_var_name_casts = false;
bool write_hex_near_instructions = false;
bool hexdump_code = false;
bool hexdump_data = false;
bool dump_objs = false;
bool print_cfgs = false;
bool generate_symbol_definition_map = false;
bool generate_all_types = false;
std::optional<std::string> old_all_types_file;
bool is_pal = false;
bool write_patches = false;
bool apply_patches = false;
std::string game_name;
std::string expected_elf_name;
GameTextVersion text_version = GameTextVersion::JAK1_V1;
std::unordered_set<std::string> allowed_objects;
std::unordered_set<std::string> banned_objects;
std::unordered_set<std::string> merged_objects;
std::unordered_map<std::string, std::unordered_map<int, std::vector<RegisterTypeCast>>>
register_type_casts_by_function_by_atomic_op_idx;
std::unordered_map<std::string, std::unordered_map<int, StackTypeCast>>
stack_type_casts_by_function_by_stack_offset;
std::unordered_map<std::string, std::unordered_map<int, std::string>>
anon_function_types_by_obj_by_id;
std::unordered_map<std::string, std::vector<std::string>> function_arg_names;
std::unordered_map<std::string, std::unordered_map<std::string, LocalVarOverride>>
function_var_overrides;
std::unordered_map<std::string, std::unordered_map<std::string, LabelConfigInfo>> label_types;
std::unordered_map<std::string, std::vector<StackStructureHint>>
stack_structure_hints_by_function;
std::unordered_map<std::string, ObjectPatchInfo> object_patches;
std::unordered_map<std::string, int> bad_format_strings;
std::unordered_set<std::string> animated_textures;
std::unordered_set<int> common_tpages;
std::vector<std::string> levels_to_extract;
bool levels_extract;
bool save_texture_pngs = false;
DecompileHacks hacks;
std::unordered_map<std::string, std::string> art_group_type_remap;
std::unordered_map<std::string, std::unordered_map<std::string, std::string>>
art_group_file_override;
std::unordered_map<std::string, std::unordered_map<int, std::string>> art_group_info_dump;
std::unordered_map<std::string, std::unordered_map<int, std::string>> jg_info_dump;
std::unordered_map<u32, TexInfo> texture_info_dump;
std::unordered_map<std::string, std::string> joint_node_hacks;
std::unordered_map<std::string, int> process_stack_size_overrides;
std::unordered_map<std::string, std::vector<std::string>> import_deps_by_file;
bool rip_collision = false;
};
Config read_config_file(const fs::path& path_to_config_file,
const std::string& config_game_version,
const std::string& override_json = "{}");
void from_json(const nlohmann::json& j, TexInfo& info);
void to_json(nlohmann::json& j, const TexInfo& info);
} // namespace decompiler