all: consistently use "IEEE 754" over "IEEE-754"

There is no hyphen between the organization and the number.

For example, https://standards.ieee.org/ieee/754/6210/
shows the string "IEEE 754-2019" and not "IEEE-754-2019".

This assists in searching for "IEEE 754" in documentation
and not missing those using "IEEE-754".

Change-Id: I9a50ede807984ff1e2f17390bc1039f6a5d162e5
Reviewed-on: https://go-review.googlesource.com/c/go/+/575438
Run-TryBot: Joseph Tsai <joetsai@digital-static.net>
Reviewed-by: Robert Griesemer <gri@google.com>
Auto-Submit: Joseph Tsai <joetsai@digital-static.net>
TryBot-Result: Gopher Robot <gobot@golang.org>
TryBot-Bypass: Dmitri Shuralyov <dmitshur@golang.org>
Reviewed-by: Ian Lance Taylor <iant@google.com>
changes/38/575438/2
Joe Tsai 2024-04-01 13:13:50 -07:00 committed by Gopher Robot
parent 890179d949
commit 1843464f01
6 changed files with 19 additions and 19 deletions

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@ -656,7 +656,7 @@ and are discussed in that section.
<p>
Numeric constants represent exact values of arbitrary precision and do not overflow.
Consequently, there are no constants denoting the IEEE-754 negative zero, infinity,
Consequently, there are no constants denoting the IEEE 754 negative zero, infinity,
and not-a-number values.
</p>
@ -882,8 +882,8 @@ int16 the set of all signed 16-bit integers (-32768 to 32767)
int32 the set of all signed 32-bit integers (-2147483648 to 2147483647)
int64 the set of all signed 64-bit integers (-9223372036854775808 to 9223372036854775807)
float32 the set of all IEEE-754 32-bit floating-point numbers
float64 the set of all IEEE-754 64-bit floating-point numbers
float32 the set of all IEEE 754 32-bit floating-point numbers
float64 the set of all IEEE 754 64-bit floating-point numbers
complex64 the set of all complex numbers with float32 real and imaginary parts
complex128 the set of all complex numbers with float64 real and imaginary parts
@ -3814,7 +3814,7 @@ For floating-point and complex numbers,
<code>+x</code> is the same as <code>x</code>,
while <code>-x</code> is the negation of <code>x</code>.
The result of a floating-point or complex division by zero is not specified beyond the
IEEE-754 standard; whether a <a href="#Run_time_panics">run-time panic</a>
IEEE 754 standard; whether a <a href="#Run_time_panics">run-time panic</a>
occurs is implementation-specific.
</p>
@ -3904,7 +3904,7 @@ These terms and the result of the comparisons are defined as follows:
<li>
Floating-point values are comparable and ordered,
as defined by the IEEE-754 standard.
as defined by the IEEE 754 standard.
</li>
<li>
@ -4252,7 +4252,7 @@ When converting an integer or floating-point number to a floating-point type,
or a complex number to another complex type, the result value is rounded
to the precision specified by the destination type.
For instance, the value of a variable <code>x</code> of type <code>float32</code>
may be stored using additional precision beyond that of an IEEE-754 32-bit number,
may be stored using additional precision beyond that of an IEEE 754 32-bit number,
but float32(x) represents the result of rounding <code>x</code>'s value to
32-bit precision. Similarly, <code>x + 0.1</code> may use more than 32 bits
of precision, but <code>float32(x + 0.1)</code> does not.

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@ -674,7 +674,7 @@ and are discussed in that section.
<p>
Numeric constants represent exact values of arbitrary precision and do not overflow.
Consequently, there are no constants denoting the IEEE-754 negative zero, infinity,
Consequently, there are no constants denoting the IEEE 754 negative zero, infinity,
and not-a-number values.
</p>
@ -861,8 +861,8 @@ int16 the set of all signed 16-bit integers (-32768 to 32767)
int32 the set of all signed 32-bit integers (-2147483648 to 2147483647)
int64 the set of all signed 64-bit integers (-9223372036854775808 to 9223372036854775807)
float32 the set of all IEEE-754 32-bit floating-point numbers
float64 the set of all IEEE-754 64-bit floating-point numbers
float32 the set of all IEEE 754 32-bit floating-point numbers
float64 the set of all IEEE 754 64-bit floating-point numbers
complex64 the set of all complex numbers with float32 real and imaginary parts
complex128 the set of all complex numbers with float64 real and imaginary parts
@ -5022,7 +5022,7 @@ For floating-point and complex numbers,
<code>+x</code> is the same as <code>x</code>,
while <code>-x</code> is the negation of <code>x</code>.
The result of a floating-point or complex division by zero is not specified beyond the
IEEE-754 standard; whether a <a href="#Run_time_panics">run-time panic</a>
IEEE 754 standard; whether a <a href="#Run_time_panics">run-time panic</a>
occurs is implementation-specific.
</p>
@ -5112,7 +5112,7 @@ These terms and the result of the comparisons are defined as follows:
<li>
Floating-point types are comparable and ordered.
Two floating-point values are compared as defined by the IEEE-754 standard.
Two floating-point values are compared as defined by the IEEE 754 standard.
</li>
<li>
@ -5542,7 +5542,7 @@ When converting an integer or floating-point number to a floating-point type,
or a <a href="#Numeric_types">complex number</a> to another complex type, the result value is rounded
to the precision specified by the destination type.
For instance, the value of a variable <code>x</code> of type <code>float32</code>
may be stored using additional precision beyond that of an IEEE-754 32-bit number,
may be stored using additional precision beyond that of an IEEE 754 32-bit number,
but float32(x) represents the result of rounding <code>x</code>'s value to
32-bit precision. Similarly, <code>x + 0.1</code> may use more than 32 bits
of precision, but <code>float32(x + 0.1)</code> does not.

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@ -53,10 +53,10 @@ type int32 int32
// Range: -9223372036854775808 through 9223372036854775807.
type int64 int64
// float32 is the set of all IEEE-754 32-bit floating-point numbers.
// float32 is the set of all IEEE 754 32-bit floating-point numbers.
type float32 float32
// float64 is the set of all IEEE-754 64-bit floating-point numbers.
// float64 is the set of all IEEE 754 64-bit floating-point numbers.
type float64 float64
// complex64 is the set of all complex numbers with float32 real and

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@ -67,7 +67,7 @@ arbitrary precision unsigned integers. There is no int8, int16 etc.
discrimination in the gob format; there are only signed and unsigned integers. As
described below, the transmitter sends the value in a variable-length encoding;
the receiver accepts the value and stores it in the destination variable.
Floating-point numbers are always sent using IEEE-754 64-bit precision (see
Floating-point numbers are always sent using IEEE 754 64-bit precision (see
below).
Signed integers may be received into any signed integer variable: int, int16, etc.;

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@ -48,10 +48,10 @@ const debugFloat = false // enable for debugging
//
// By setting the desired precision to 24 or 53 and using matching rounding
// mode (typically [ToNearestEven]), Float operations produce the same results
// as the corresponding float32 or float64 IEEE-754 arithmetic for operands
// as the corresponding float32 or float64 IEEE 754 arithmetic for operands
// that correspond to normal (i.e., not denormal) float32 or float64 numbers.
// Exponent underflow and overflow lead to a 0 or an Infinity for different
// values than IEEE-754 because Float exponents have a much larger range.
// values than IEEE 754 because Float exponents have a much larger range.
//
// The zero (uninitialized) value for a Float is ready to use and represents
// the number +0.0 exactly, with precision 0 and rounding mode [ToNearestEven].
@ -73,7 +73,7 @@ type Float struct {
}
// An ErrNaN panic is raised by a [Float] operation that would lead to
// a NaN under IEEE-754 rules. An ErrNaN implements the error interface.
// a NaN under IEEE 754 rules. An ErrNaN implements the error interface.
type ErrNaN struct {
msg string
}

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@ -519,7 +519,7 @@ func TestFloatRound(t *testing.T) {
}
// TestFloatRound24 tests that rounding a float64 to 24 bits
// matches IEEE-754 rounding to nearest when converting a
// matches IEEE 754 rounding to nearest when converting a
// float64 to a float32 (excluding denormal numbers).
func TestFloatRound24(t *testing.T) {
const x0 = 1<<26 - 0x10 // 11...110000 (26 bits)