SDL/src/audio
Sam Lantinga 90beffdeb1 Revert "WASAPI_WaitDevice: Check current padding before waiting on event"
This reverts commit 09fbb2a07d.

This was causing issues in CS2 and DOTA:
https://old.reddit.com/r/DotA2/comments/1d4bqe3/dota_2_sound_crackling_since_this_morning/
https://old.reddit.com/r/DotA2/comments/1d44udf/anyone_having_sound_issues_or_any_clue_how_to_fix/
2024-05-30 16:50:30 -07:00
..
aaudio Renamed SDL_SIMDGetAlignment() to SDL_GetSIMDAlignment() 2024-05-16 10:22:15 -07:00
alsa Updated copyright for 2024 2024-01-01 13:15:26 -08:00
android Updated copyright for 2024 2024-01-01 13:15:26 -08:00
coreaudio thread: Reworked SDL_CreateThread to be consistent across platforms. 2024-05-22 11:39:43 -04:00
directsound Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
disk rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols. 2024-03-14 19:38:12 -04:00
dsp Updated copyright for 2024 2024-01-01 13:15:26 -08:00
dummy Updated copyright for 2024 2024-01-01 13:15:26 -08:00
emscripten Updated copyright for 2024 2024-01-01 13:15:26 -08:00
haiku Updated copyright for 2024 2024-01-01 13:15:26 -08:00
jack jack: set error message when failing to open jack client 2024-03-22 01:22:39 +01:00
n3ds Updated copyright for 2024 2024-01-01 13:15:26 -08:00
netbsd Updated copyright for 2024 2024-01-01 13:15:26 -08:00
openslES android: Remove blocking permission request code. Async only in SDL3! 2024-02-13 12:06:51 -05:00
pipewire pipewire: if no devices seen in "preferred" init, try a different backend. 2024-05-28 22:17:40 -04:00
ps2 Updated copyright for 2024 2024-01-01 13:15:26 -08:00
psp Updated copyright for 2024 2024-01-01 13:15:26 -08:00
pulseaudio thread: Reworked SDL_CreateThread to be consistent across platforms. 2024-05-22 11:39:43 -04:00
qnx Updated copyright for 2024 2024-01-01 13:15:26 -08:00
sndio Updated copyright for 2024 2024-01-01 13:15:26 -08:00
vita Updated copyright for 2024 2024-01-01 13:15:26 -08:00
wasapi Revert "WASAPI_WaitDevice: Check current padding before waiting on event" 2024-05-30 16:50:30 -07:00
SDL_audio.c Added SDL_PauseAudioStreamDevice() and SDL_ResumeAudioStreamDevice() 2024-05-26 13:21:23 -04:00
SDL_audio_c.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_audio_channel_converters.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_audiocvt.c Renamed SDL_SIMDGetAlignment() to SDL_GetSIMDAlignment() 2024-05-16 10:22:15 -07:00
SDL_audiodev.c Fix TOCTOU race condition 2024-03-08 15:52:04 -08:00
SDL_audiodev_c.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_audioqueue.c Renamed SDL_SIMDGetAlignment() to SDL_GetSIMDAlignment() 2024-05-16 10:22:15 -07:00
SDL_audioqueue.h Refactored audio conversion to reduce copying 2024-04-15 11:47:18 -10:00
SDL_audioresample.c Workaround GCC bug in audio resampler 2024-04-22 18:38:55 -04:00
SDL_audioresample.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_audiotypecvt.c Refactored ConvertAudio, added SIMD endian-swapping 2024-04-15 11:47:18 -10:00
SDL_mixer.c Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume 2024-05-17 13:36:51 +01:00
SDL_sysaudio.h Refactored audio conversion to reduce copying 2024-04-15 11:47:18 -10:00
SDL_wave.c iostream: "free*" params should be "closeio". 2024-03-14 23:14:46 -04:00
SDL_wave.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00