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Sync SDL3 wiki -> header
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@ -51,18 +51,20 @@ typedef struct tagMSG MSG;
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/**
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* A callback to be used with SDL_SetWindowsMessageHook.
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*
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* This callback may modify the message, and should return SDL_TRUE
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* if the message should continue to be processed, or SDL_FALSE
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* to prevent further processing.
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* This callback may modify the message, and should return SDL_TRUE if the
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* message should continue to be processed, or SDL_FALSE to prevent further
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* processing.
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*
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* As this is processing a message directly from the Windows event loop,
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* this callback should do the minimum required work and return quickly.
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* As this is processing a message directly from the Windows event loop, this
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* callback should do the minimum required work and return quickly.
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*
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* \param userdata the app-defined pointer provided to SDL_SetWindowsMessageHook.
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* \param userdata the app-defined pointer provided to
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* SDL_SetWindowsMessageHook.
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* \param msg a pointer to a Win32 event structure to process.
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* \returns SDL_TRUE to let event continue on, SDL_FALSE to drop it.
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*
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* \threadsafety This may only be called (by SDL) from the thread handling the Windows event loop.
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* \threadsafety This may only be called (by SDL) from the thread handling the
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* Windows event loop.
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*
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* \since This datatype is available since SDL 3.0.0.
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*
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