include: Removed `::` from symbol names in comments.

This isn't C++ code, so there's no need to append global symbols with two
colons. It looks ugly.

I _did_ leave them for actual C++ things in WinRT-specific comments and other
places, like a reference to a Perl class thing.

Also, even though it's not valid C, it's a useful expression to say
`StructType::SpecificField`, so I left those alone, too.
pull/9814/head
Ryan C. Gordon 2024-05-16 12:16:57 -04:00
parent 10ab623d43
commit 665ff8c5f6
No known key found for this signature in database
GPG Key ID: FA148B892AB48044
7 changed files with 62 additions and 62 deletions

View File

@ -225,7 +225,7 @@ typedef enum SDL_EventType
/* Internal events */
SDL_EVENT_POLL_SENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */
/** Events ::SDL_EVENT_USER through ::SDL_EVENT_LAST are for your use,
/** Events SDL_EVENT_USER through SDL_EVENT_LAST are for your use,
* and should be allocated with SDL_RegisterEvents()
*/
SDL_EVENT_USER = 0x8000,
@ -259,7 +259,7 @@ typedef struct SDL_CommonEvent
*/
typedef struct SDL_DisplayEvent
{
SDL_EventType type; /**< ::SDL_DISPLAYEVENT_* */
SDL_EventType type; /**< SDL_DISPLAYEVENT_* */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_DisplayID displayID;/**< The associated display */
@ -273,7 +273,7 @@ typedef struct SDL_DisplayEvent
*/
typedef struct SDL_WindowEvent
{
SDL_EventType type; /**< ::SDL_WINDOWEVENT_* */
SDL_EventType type; /**< SDL_WINDOWEVENT_* */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The associated window */
@ -288,7 +288,7 @@ typedef struct SDL_WindowEvent
*/
typedef struct SDL_KeyboardDeviceEvent
{
SDL_EventType type; /**< ::SDL_EVENT_KEYBOARD_ADDED or ::SDL_EVENT_KEYBOARD_REMOVED */
SDL_EventType type; /**< SDL_EVENT_KEYBOARD_ADDED or SDL_EVENT_KEYBOARD_REMOVED */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_KeyboardID which; /**< The keyboard instance id */
@ -301,12 +301,12 @@ typedef struct SDL_KeyboardDeviceEvent
*/
typedef struct SDL_KeyboardEvent
{
SDL_EventType type; /**< ::SDL_EVENT_KEY_DOWN or ::SDL_EVENT_KEY_UP */
SDL_EventType type; /**< SDL_EVENT_KEY_DOWN or SDL_EVENT_KEY_UP */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with keyboard focus, if any */
SDL_KeyboardID which; /**< The keyboard instance id, or 0 if unknown or virtual */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
Uint8 repeat; /**< Non-zero if this is a key repeat */
Uint8 padding2;
Uint8 padding3;
@ -323,7 +323,7 @@ typedef struct SDL_KeyboardEvent
*/
typedef struct SDL_TextEditingEvent
{
SDL_EventType type; /**< ::SDL_EVENT_TEXT_EDITING */
SDL_EventType type; /**< SDL_EVENT_TEXT_EDITING */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with keyboard focus, if any */
@ -342,7 +342,7 @@ typedef struct SDL_TextEditingEvent
*/
typedef struct SDL_TextInputEvent
{
SDL_EventType type; /**< ::SDL_EVENT_TEXT_INPUT */
SDL_EventType type; /**< SDL_EVENT_TEXT_INPUT */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with keyboard focus, if any */
@ -356,7 +356,7 @@ typedef struct SDL_TextInputEvent
*/
typedef struct SDL_MouseDeviceEvent
{
SDL_EventType type; /**< ::SDL_EVENT_MOUSE_ADDED or ::SDL_EVENT_MOUSE_REMOVED */
SDL_EventType type; /**< SDL_EVENT_MOUSE_ADDED or SDL_EVENT_MOUSE_REMOVED */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_MouseID which; /**< The mouse instance id */
@ -369,7 +369,7 @@ typedef struct SDL_MouseDeviceEvent
*/
typedef struct SDL_MouseMotionEvent
{
SDL_EventType type; /**< ::SDL_EVENT_MOUSE_MOTION */
SDL_EventType type; /**< SDL_EVENT_MOUSE_MOTION */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with mouse focus, if any */
@ -388,13 +388,13 @@ typedef struct SDL_MouseMotionEvent
*/
typedef struct SDL_MouseButtonEvent
{
SDL_EventType type; /**< ::SDL_EVENT_MOUSE_BUTTON_DOWN or ::SDL_EVENT_MOUSE_BUTTON_UP */
SDL_EventType type; /**< SDL_EVENT_MOUSE_BUTTON_DOWN or SDL_EVENT_MOUSE_BUTTON_UP */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with mouse focus, if any */
SDL_MouseID which; /**< The mouse instance id, SDL_TOUCH_MOUSEID, or SDL_PEN_MOUSEID */
Uint8 button; /**< The mouse button index */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */
Uint8 padding;
float x; /**< X coordinate, relative to window */
@ -408,7 +408,7 @@ typedef struct SDL_MouseButtonEvent
*/
typedef struct SDL_MouseWheelEvent
{
SDL_EventType type; /**< ::SDL_EVENT_MOUSE_WHEEL */
SDL_EventType type; /**< SDL_EVENT_MOUSE_WHEEL */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with mouse focus, if any */
@ -427,7 +427,7 @@ typedef struct SDL_MouseWheelEvent
*/
typedef struct SDL_JoyAxisEvent
{
SDL_EventType type; /**< ::SDL_EVENT_JOYSTICK_AXIS_MOTION */
SDL_EventType type; /**< SDL_EVENT_JOYSTICK_AXIS_MOTION */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
@ -446,7 +446,7 @@ typedef struct SDL_JoyAxisEvent
*/
typedef struct SDL_JoyBallEvent
{
SDL_EventType type; /**< ::SDL_EVENT_JOYSTICK_BALL_MOTION */
SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BALL_MOTION */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
@ -465,15 +465,15 @@ typedef struct SDL_JoyBallEvent
*/
typedef struct SDL_JoyHatEvent
{
SDL_EventType type; /**< ::SDL_EVENT_JOYSTICK_HAT_MOTION */
SDL_EventType type; /**< SDL_EVENT_JOYSTICK_HAT_MOTION */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
Uint8 hat; /**< The joystick hat index */
Uint8 value; /**< The hat position value.
* \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
* \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
* \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
* \sa SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
* \sa SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
* \sa SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
*
* Note that zero means the POV is centered.
*/
@ -488,12 +488,12 @@ typedef struct SDL_JoyHatEvent
*/
typedef struct SDL_JoyButtonEvent
{
SDL_EventType type; /**< ::SDL_EVENT_JOYSTICK_BUTTON_DOWN or ::SDL_EVENT_JOYSTICK_BUTTON_UP */
SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BUTTON_DOWN or SDL_EVENT_JOYSTICK_BUTTON_UP */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
Uint8 button; /**< The joystick button index */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
Uint8 padding1;
Uint8 padding2;
} SDL_JoyButtonEvent;
@ -505,7 +505,7 @@ typedef struct SDL_JoyButtonEvent
*/
typedef struct SDL_JoyDeviceEvent
{
SDL_EventType type; /**< ::SDL_EVENT_JOYSTICK_ADDED or ::SDL_EVENT_JOYSTICK_REMOVED or ::SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */
SDL_EventType type; /**< SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
@ -518,7 +518,7 @@ typedef struct SDL_JoyDeviceEvent
*/
typedef struct SDL_JoyBatteryEvent
{
SDL_EventType type; /**< ::SDL_EVENT_JOYSTICK_BATTERY_UPDATED */
SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BATTERY_UPDATED */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
@ -533,7 +533,7 @@ typedef struct SDL_JoyBatteryEvent
*/
typedef struct SDL_GamepadAxisEvent
{
SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_AXIS_MOTION */
SDL_EventType type; /**< SDL_EVENT_GAMEPAD_AXIS_MOTION */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
@ -553,12 +553,12 @@ typedef struct SDL_GamepadAxisEvent
*/
typedef struct SDL_GamepadButtonEvent
{
SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_BUTTON_DOWN or ::SDL_EVENT_GAMEPAD_BUTTON_UP */
SDL_EventType type; /**< SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
Uint8 button; /**< The gamepad button (SDL_GamepadButton) */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
Uint8 padding1;
Uint8 padding2;
} SDL_GamepadButtonEvent;
@ -571,7 +571,7 @@ typedef struct SDL_GamepadButtonEvent
*/
typedef struct SDL_GamepadDeviceEvent
{
SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_ADDED, ::SDL_EVENT_GAMEPAD_REMOVED, or ::SDL_EVENT_GAMEPAD_REMAPPED, ::SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or ::SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */
SDL_EventType type; /**< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
@ -584,7 +584,7 @@ typedef struct SDL_GamepadDeviceEvent
*/
typedef struct SDL_GamepadTouchpadEvent
{
SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or ::SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or ::SDL_EVENT_GAMEPAD_TOUCHPAD_UP */
SDL_EventType type; /**< SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or SDL_EVENT_GAMEPAD_TOUCHPAD_UP */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
@ -602,11 +602,11 @@ typedef struct SDL_GamepadTouchpadEvent
*/
typedef struct SDL_GamepadSensorEvent
{
SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_SENSOR_UPDATE */
SDL_EventType type; /**< SDL_EVENT_GAMEPAD_SENSOR_UPDATE */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */
Sint32 sensor; /**< The type of the sensor, one of the values of SDL_SensorType */
float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */
} SDL_GamepadSensorEvent;
@ -618,7 +618,7 @@ typedef struct SDL_GamepadSensorEvent
*/
typedef struct SDL_AudioDeviceEvent
{
SDL_EventType type; /**< ::SDL_EVENT_AUDIO_DEVICE_ADDED, or ::SDL_EVENT_AUDIO_DEVICE_REMOVED, or ::SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED */
SDL_EventType type; /**< SDL_EVENT_AUDIO_DEVICE_ADDED, or SDL_EVENT_AUDIO_DEVICE_REMOVED, or SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_AudioDeviceID which; /**< SDL_AudioDeviceID for the device being added or removed or changing */
@ -635,7 +635,7 @@ typedef struct SDL_AudioDeviceEvent
*/
typedef struct SDL_CameraDeviceEvent
{
SDL_EventType type; /**< ::SDL_EVENT_CAMERA_DEVICE_ADDED, ::SDL_EVENT_CAMERA_DEVICE_REMOVED, ::SDL_EVENT_CAMERA_DEVICE_APPROVED, ::SDL_EVENT_CAMERA_DEVICE_DENIED */
SDL_EventType type; /**< SDL_EVENT_CAMERA_DEVICE_ADDED, SDL_EVENT_CAMERA_DEVICE_REMOVED, SDL_EVENT_CAMERA_DEVICE_APPROVED, SDL_EVENT_CAMERA_DEVICE_DENIED */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_CameraDeviceID which; /**< SDL_CameraDeviceID for the device being added or removed or changing */
@ -648,7 +648,7 @@ typedef struct SDL_CameraDeviceEvent
*/
typedef struct SDL_TouchFingerEvent
{
SDL_EventType type; /**< ::SDL_EVENT_FINGER_MOTION or ::SDL_EVENT_FINGER_DOWN or ::SDL_EVENT_FINGER_UP */
SDL_EventType type; /**< SDL_EVENT_FINGER_MOTION or SDL_EVENT_FINGER_DOWN or SDL_EVENT_FINGER_UP */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_TouchID touchID; /**< The touch device id */
@ -669,17 +669,17 @@ typedef struct SDL_TouchFingerEvent
*/
typedef struct SDL_PenTipEvent
{
SDL_EventType type; /**< ::SDL_EVENT_PEN_DOWN or ::SDL_EVENT_PEN_UP */
SDL_EventType type; /**< SDL_EVENT_PEN_DOWN or SDL_EVENT_PEN_UP */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with pen focus, if any */
SDL_PenID which; /**< The pen instance id */
Uint8 tip; /**< ::SDL_PEN_TIP_INK when using a regular pen tip, or ::SDL_PEN_TIP_ERASER if the pen is being used as an eraser (e.g., flipped to use the eraser tip) */
Uint8 state; /**< ::SDL_PRESSED on ::SDL_EVENT_PEN_DOWN and ::SDL_RELEASED on ::SDL_EVENT_PEN_UP */
Uint16 pen_state; /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.), ::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and ::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
Uint8 tip; /**< SDL_PEN_TIP_INK when using a regular pen tip, or SDL_PEN_TIP_ERASER if the pen is being used as an eraser (e.g., flipped to use the eraser tip) */
Uint8 state; /**< SDL_PRESSED on SDL_EVENT_PEN_DOWN and SDL_RELEASED on SDL_EVENT_PEN_UP */
Uint16 pen_state; /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.), SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
float x; /**< X coordinate, relative to window */
float y; /**< Y coordinate, relative to window */
float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per ::SDL_PenAxis) */
float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per SDL_PenAxis) */
} SDL_PenTipEvent;
/**
@ -690,17 +690,17 @@ typedef struct SDL_PenTipEvent
*/
typedef struct SDL_PenMotionEvent
{
SDL_EventType type; /**< ::SDL_EVENT_PEN_MOTION */
SDL_EventType type; /**< SDL_EVENT_PEN_MOTION */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with pen focus, if any */
SDL_PenID which; /**< The pen instance id */
Uint8 padding1;
Uint8 padding2;
Uint16 pen_state; /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.), ::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and ::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
Uint16 pen_state; /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.), SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
float x; /**< X coordinate, relative to window */
float y; /**< Y coordinate, relative to window */
float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per ::SDL_PenAxis) */
float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per SDL_PenAxis) */
} SDL_PenMotionEvent;
/**
@ -710,17 +710,17 @@ typedef struct SDL_PenMotionEvent
*/
typedef struct SDL_PenButtonEvent
{
SDL_EventType type; /**< ::SDL_EVENT_PEN_BUTTON_DOWN or ::SDL_EVENT_PEN_BUTTON_UP */
SDL_EventType type; /**< SDL_EVENT_PEN_BUTTON_DOWN or SDL_EVENT_PEN_BUTTON_UP */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with pen focus, if any */
SDL_PenID which; /**< The pen instance id */
Uint8 button; /**< The pen button index (1 represents the pen tip for compatibility with mouse events) */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint16 pen_state; /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.), ::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and ::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
Uint16 pen_state; /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.), SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
float x; /**< X coordinate, relative to window */
float y; /**< Y coordinate, relative to window */
float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per ::SDL_PenAxis) */
float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per SDL_PenAxis) */
} SDL_PenButtonEvent;
/**
@ -734,7 +734,7 @@ typedef struct SDL_PenButtonEvent
*/
typedef struct SDL_DropEvent
{
SDL_EventType type; /**< ::SDL_EVENT_DROP_BEGIN or ::SDL_EVENT_DROP_FILE or ::SDL_EVENT_DROP_TEXT or ::SDL_EVENT_DROP_COMPLETE or ::SDL_EVENT_DROP_POSITION */
SDL_EventType type; /**< SDL_EVENT_DROP_BEGIN or SDL_EVENT_DROP_FILE or SDL_EVENT_DROP_TEXT or SDL_EVENT_DROP_COMPLETE or SDL_EVENT_DROP_POSITION */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window that was dropped on, if any */
@ -752,7 +752,7 @@ typedef struct SDL_DropEvent
*/
typedef struct SDL_ClipboardEvent
{
SDL_EventType type; /**< ::SDL_EVENT_CLIPBOARD_UPDATE */
SDL_EventType type; /**< SDL_EVENT_CLIPBOARD_UPDATE */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
} SDL_ClipboardEvent;
@ -764,7 +764,7 @@ typedef struct SDL_ClipboardEvent
*/
typedef struct SDL_SensorEvent
{
SDL_EventType type; /**< ::SDL_EVENT_SENSOR_UPDATE */
SDL_EventType type; /**< SDL_EVENT_SENSOR_UPDATE */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_SensorID which; /**< The instance ID of the sensor */
@ -779,7 +779,7 @@ typedef struct SDL_SensorEvent
*/
typedef struct SDL_QuitEvent
{
SDL_EventType type; /**< ::SDL_EVENT_QUIT */
SDL_EventType type; /**< SDL_EVENT_QUIT */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
} SDL_QuitEvent;
@ -797,7 +797,7 @@ typedef struct SDL_QuitEvent
*/
typedef struct SDL_UserEvent
{
Uint32 type; /**< ::SDL_EVENT_USER through ::SDL_EVENT_LAST-1, Uint32 because these are not in the SDL_EventType enumeration */
Uint32 type; /**< SDL_EVENT_USER through SDL_EVENT_LAST-1, Uint32 because these are not in the SDL_EventType enumeration */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The associated window if any */
@ -1195,7 +1195,7 @@ typedef int (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event);
* interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the
* application at the next event poll.
*
* There is one caveat when dealing with the ::SDL_QuitEvent event type. The
* There is one caveat when dealing with the SDL_QuitEvent event type. The
* event filter is only called when the window manager desires to close the
* application window. If the event filter returns 1, then the window will be
* closed, otherwise the window will remain open if possible.

View File

@ -64,11 +64,11 @@ typedef struct SDL_GUID {
/* Function prototypes */
/**
* Get an ASCII string representation for a given ::SDL_GUID.
* Get an ASCII string representation for a given SDL_GUID.
*
* You should supply at least 33 bytes for pszGUID.
*
* \param guid the ::SDL_GUID you wish to convert to string
* \param guid the SDL_GUID you wish to convert to string
* \param pszGUID buffer in which to write the ASCII string
* \param cbGUID the size of pszGUID
* \returns 0 on success or a negative error code on failure; call
@ -81,14 +81,14 @@ typedef struct SDL_GUID {
extern DECLSPEC int SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID);
/**
* Convert a GUID string into a ::SDL_GUID structure.
* Convert a GUID string into a SDL_GUID structure.
*
* Performs no error checking. If this function is given a string containing
* an invalid GUID, the function will silently succeed, but the GUID generated
* will not be useful.
*
* \param pchGUID string containing an ASCII representation of a GUID
* \returns a ::SDL_GUID structure.
* \returns a SDL_GUID structure.
*
* \since This function is available since SDL 3.0.0.
*

View File

@ -63,7 +63,7 @@ extern "C" {
* \file SDL_joystick.h
*
* In order to use these functions, SDL_Init() must have been called
* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
* with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
* for joysticks, and load appropriate drivers.
*
* If you would like to receive joystick updates while the application

View File

@ -56,14 +56,14 @@ typedef Uint32 SDL_KeyboardID;
* The SDL keysym structure, used in key events.
*
* If you are looking for translated character input, see the
* ::SDL_EVENT_TEXT_INPUT event.
* SDL_EVENT_TEXT_INPUT event.
*
* \since This struct is available since SDL 3.0.0.
*/
typedef struct SDL_Keysym
{
SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */
SDL_Scancode scancode; /**< SDL physical key code - see SDL_Scancode for details */
SDL_Keycode sym; /**< SDL virtual key code - see SDL_Keycode for details */
SDL_Keymod mod; /**< current key modifiers */
Uint16 unused;
} SDL_Keysym;

View File

@ -124,7 +124,7 @@ typedef struct SDL_MessageBoxData
int numbuttons;
const SDL_MessageBoxButtonData *buttons;
const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
const SDL_MessageBoxColorScheme *colorScheme; /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */
} SDL_MessageBoxData;
/**

View File

@ -44,7 +44,7 @@ extern "C" {
* SDL_sensor.h
*
* In order to use these functions, SDL_Init() must have been called
* with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system
* with the SDL_INIT_SENSOR flag. This causes SDL to scan the system
* for sensors, and load appropriate drivers.
*/

View File

@ -45,7 +45,7 @@ extern "C" {
/**
* \name Surface flags
*
* These are the currently supported flags for the ::SDL_Surface.
* These are the currently supported flags for an SDL_Surface.
*
* \internal
* Used internally (read-only).