surface: Make a typedef for SDL_Surface bitflags, as is SDL3 policy.

Reference Issue #9812.
pull/9814/head
Ryan C. Gordon 2024-05-16 12:29:58 -04:00
parent 253c917296
commit 241cfaf38f
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1 changed files with 6 additions and 7 deletions

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@ -43,21 +43,20 @@ extern "C" {
#endif
/**
* \name Surface flags
* The flags on an SDL_Surface.
*
* These are the currently supported flags for an SDL_Surface.
* These are generally meant to be considered read-only.
*
* \internal
* Used internally (read-only).
* \since This datatype is available since SDL 3.0.0.
*/
/* @{ */
typedef Uint32 SDL_SurfaceFlags;
#define SDL_SWSURFACE 0 /**< Just here for compatibility */
#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
#define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */
#define SDL_SURFACE_USES_PROPERTIES 0x00000010 /**< Surface uses properties */
/* @} *//* Surface flags */
/**
* Evaluates to true if the surface needs to be locked before access.
@ -119,7 +118,7 @@ typedef enum SDL_FlipMode
*/
typedef struct SDL_Surface
{
Uint32 flags; /**< Read-only */
SDL_SurfaceFlags flags; /**< Read-only */
SDL_PixelFormat *format; /**< Read-only */
int w, h; /**< Read-only */
int pitch; /**< Read-only */