RetroArch/gfx/include/dxsdk/d3d11_3.h

6684 lines
281 KiB
C++

/*-------------------------------------------------------------------------------------
*
* Copyright (c) Microsoft Corporation
*
*-------------------------------------------------------------------------------------*/
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.00.0613 */
/* @@MIDL_FILE_HEADING( ) */
/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 475
#endif
/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif
#include "rpc.h"
#include "rpcndr.h"
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */
#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/
#ifndef __d3d11_3_h__
#define __d3d11_3_h__
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/* Forward Declarations */
#ifndef __ID3D11Texture2D1_FWD_DEFINED__
#define __ID3D11Texture2D1_FWD_DEFINED__
typedef interface ID3D11Texture2D1 ID3D11Texture2D1;
#endif /* __ID3D11Texture2D1_FWD_DEFINED__ */
#ifndef __ID3D11Texture3D1_FWD_DEFINED__
#define __ID3D11Texture3D1_FWD_DEFINED__
typedef interface ID3D11Texture3D1 ID3D11Texture3D1;
#endif /* __ID3D11Texture3D1_FWD_DEFINED__ */
#ifndef __ID3D11RasterizerState2_FWD_DEFINED__
#define __ID3D11RasterizerState2_FWD_DEFINED__
typedef interface ID3D11RasterizerState2 ID3D11RasterizerState2;
#endif /* __ID3D11RasterizerState2_FWD_DEFINED__ */
#ifndef __ID3D11ShaderResourceView1_FWD_DEFINED__
#define __ID3D11ShaderResourceView1_FWD_DEFINED__
typedef interface ID3D11ShaderResourceView1 ID3D11ShaderResourceView1;
#endif /* __ID3D11ShaderResourceView1_FWD_DEFINED__ */
#ifndef __ID3D11RenderTargetView1_FWD_DEFINED__
#define __ID3D11RenderTargetView1_FWD_DEFINED__
typedef interface ID3D11RenderTargetView1 ID3D11RenderTargetView1;
#endif /* __ID3D11RenderTargetView1_FWD_DEFINED__ */
#ifndef __ID3D11UnorderedAccessView1_FWD_DEFINED__
#define __ID3D11UnorderedAccessView1_FWD_DEFINED__
typedef interface ID3D11UnorderedAccessView1 ID3D11UnorderedAccessView1;
#endif /* __ID3D11UnorderedAccessView1_FWD_DEFINED__ */
#ifndef __ID3D11Query1_FWD_DEFINED__
#define __ID3D11Query1_FWD_DEFINED__
typedef interface ID3D11Query1 ID3D11Query1;
#endif /* __ID3D11Query1_FWD_DEFINED__ */
#ifndef __ID3D11DeviceContext3_FWD_DEFINED__
#define __ID3D11DeviceContext3_FWD_DEFINED__
typedef interface ID3D11DeviceContext3 ID3D11DeviceContext3;
#endif /* __ID3D11DeviceContext3_FWD_DEFINED__ */
#ifndef __ID3D11Fence_FWD_DEFINED__
#define __ID3D11Fence_FWD_DEFINED__
typedef interface ID3D11Fence ID3D11Fence;
#endif /* __ID3D11Fence_FWD_DEFINED__ */
#ifndef __ID3D11DeviceContext4_FWD_DEFINED__
#define __ID3D11DeviceContext4_FWD_DEFINED__
typedef interface ID3D11DeviceContext4 ID3D11DeviceContext4;
#endif /* __ID3D11DeviceContext4_FWD_DEFINED__ */
#ifndef __ID3D11Device3_FWD_DEFINED__
#define __ID3D11Device3_FWD_DEFINED__
typedef interface ID3D11Device3 ID3D11Device3;
#endif /* __ID3D11Device3_FWD_DEFINED__ */
/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"
#include "dxgi1_3.h"
#include "d3dcommon.h"
#include "d3d11_2.h"
#ifdef __cplusplus
extern "C"{
#endif
/* interface __MIDL_itf_d3d11_3_0000_0000 */
/* [local] */
#ifdef __cplusplus
}
#endif
#include "d3d11_2.h" //
#ifdef __cplusplus
extern "C"{
#endif
typedef
enum D3D11_CONTEXT_TYPE
{
D3D11_CONTEXT_TYPE_ALL = 0,
D3D11_CONTEXT_TYPE_3D = 1,
D3D11_CONTEXT_TYPE_COMPUTE = 2,
D3D11_CONTEXT_TYPE_COPY = 3,
D3D11_CONTEXT_TYPE_VIDEO = 4
} D3D11_CONTEXT_TYPE;
typedef
enum D3D11_TEXTURE_LAYOUT
{
D3D11_TEXTURE_LAYOUT_UNDEFINED = 0,
D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 1,
D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 2
} D3D11_TEXTURE_LAYOUT;
typedef struct D3D11_TEXTURE2D_DESC1
{
UINT Width;
UINT Height;
UINT MipLevels;
UINT ArraySize;
DXGI_FORMAT Format;
DXGI_SAMPLE_DESC SampleDesc;
D3D11_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
D3D11_TEXTURE_LAYOUT TextureLayout;
} D3D11_TEXTURE2D_DESC1;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_TEXTURE2D_DESC1 : public D3D11_TEXTURE2D_DESC1
{
CD3D11_TEXTURE2D_DESC1()
{}
explicit CD3D11_TEXTURE2D_DESC1( const D3D11_TEXTURE2D_DESC1& o ) :
D3D11_TEXTURE2D_DESC1( o )
{}
explicit CD3D11_TEXTURE2D_DESC1(
DXGI_FORMAT format,
UINT width,
UINT height,
UINT arraySize = 1,
UINT mipLevels = 0,
UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
UINT cpuaccessFlags = 0,
UINT sampleCount = 1,
UINT sampleQuality = 0,
UINT miscFlags = 0,
D3D11_TEXTURE_LAYOUT textureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED)
{
Width = width;
Height = height;
MipLevels = mipLevels;
ArraySize = arraySize;
Format = format;
SampleDesc.Count = sampleCount;
SampleDesc.Quality = sampleQuality;
Usage = usage;
BindFlags = bindFlags;
CPUAccessFlags = cpuaccessFlags;
MiscFlags = miscFlags;
TextureLayout = textureLayout;
}
explicit CD3D11_TEXTURE2D_DESC1(
const D3D11_TEXTURE2D_DESC &desc,
D3D11_TEXTURE_LAYOUT textureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED)
{
Width = desc.Width;
Height = desc.Height;
MipLevels = desc.MipLevels;
ArraySize = desc.ArraySize;
Format = desc.Format;
SampleDesc.Count = desc.SampleDesc.Count;
SampleDesc.Quality = desc. SampleDesc.Quality;
Usage = desc.Usage;
BindFlags = desc.BindFlags;
CPUAccessFlags = desc.CPUAccessFlags;
MiscFlags = desc.MiscFlags;
TextureLayout = textureLayout;
}
~CD3D11_TEXTURE2D_DESC1() {}
operator const D3D11_TEXTURE2D_DESC1&() const { return *this; }
};
extern "C"{
#endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0000_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0000_v0_0_s_ifspec;
#ifndef __ID3D11Texture2D1_INTERFACE_DEFINED__
#define __ID3D11Texture2D1_INTERFACE_DEFINED__
/* interface ID3D11Texture2D1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11Texture2D1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("51218251-1E33-4617-9CCB-4D3A4367E7BB")
ID3D11Texture2D1 : public ID3D11Texture2D
{
public:
virtual void STDMETHODCALLTYPE GetDesc1(
/* [annotation] */
_Out_ D3D11_TEXTURE2D_DESC1 *pDesc) = 0;
};
#else /* C style interface */
typedef struct ID3D11Texture2D1Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11Texture2D1 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11Texture2D1 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11Texture2D1 * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11Texture2D1 * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11Texture2D1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11Texture2D1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11Texture2D1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetType )(
ID3D11Texture2D1 * This,
/* [annotation] */
_Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension);
void ( STDMETHODCALLTYPE *SetEvictionPriority )(
ID3D11Texture2D1 * This,
/* [annotation] */
_In_ UINT EvictionPriority);
UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(
ID3D11Texture2D1 * This);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11Texture2D1 * This,
/* [annotation] */
_Out_ D3D11_TEXTURE2D_DESC *pDesc);
void ( STDMETHODCALLTYPE *GetDesc1 )(
ID3D11Texture2D1 * This,
/* [annotation] */
_Out_ D3D11_TEXTURE2D_DESC1 *pDesc);
END_INTERFACE
} ID3D11Texture2D1Vtbl;
interface ID3D11Texture2D1
{
CONST_VTBL struct ID3D11Texture2D1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11Texture2D1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Texture2D1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Texture2D1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Texture2D1_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Texture2D1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Texture2D1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Texture2D1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Texture2D1_GetType(This,pResourceDimension) \
( (This)->lpVtbl -> GetType(This,pResourceDimension) )
#define ID3D11Texture2D1_SetEvictionPriority(This,EvictionPriority) \
( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
#define ID3D11Texture2D1_GetEvictionPriority(This) \
( (This)->lpVtbl -> GetEvictionPriority(This) )
#define ID3D11Texture2D1_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#define ID3D11Texture2D1_GetDesc1(This,pDesc) \
( (This)->lpVtbl -> GetDesc1(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Texture2D1_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_3_0000_0001 */
/* [local] */
typedef struct D3D11_TEXTURE3D_DESC1
{
UINT Width;
UINT Height;
UINT Depth;
UINT MipLevels;
DXGI_FORMAT Format;
D3D11_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
D3D11_TEXTURE_LAYOUT TextureLayout;
} D3D11_TEXTURE3D_DESC1;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_TEXTURE3D_DESC1 : public D3D11_TEXTURE3D_DESC1
{
CD3D11_TEXTURE3D_DESC1()
{}
explicit CD3D11_TEXTURE3D_DESC1( const D3D11_TEXTURE3D_DESC1& o ) :
D3D11_TEXTURE3D_DESC1( o )
{}
explicit CD3D11_TEXTURE3D_DESC1(
DXGI_FORMAT format,
UINT width,
UINT height,
UINT depth,
UINT mipLevels = 0,
UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
UINT cpuaccessFlags = 0,
UINT miscFlags = 0,
D3D11_TEXTURE_LAYOUT textureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED)
{
Width = width;
Height = height;
Depth = depth;
MipLevels = mipLevels;
Format = format;
Usage = usage;
BindFlags = bindFlags;
CPUAccessFlags = cpuaccessFlags;
MiscFlags = miscFlags;
TextureLayout = textureLayout;
}
explicit CD3D11_TEXTURE3D_DESC1(
const D3D11_TEXTURE3D_DESC &desc,
D3D11_TEXTURE_LAYOUT textureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED)
{
Width = desc.Width;
Height = desc.Height;
Depth = desc.Depth;
MipLevels = desc.MipLevels;
Format = desc.Format;
Usage = desc.Usage;
BindFlags = desc.BindFlags;
CPUAccessFlags = desc.CPUAccessFlags;
MiscFlags = desc.MiscFlags;
TextureLayout = textureLayout;
}
~CD3D11_TEXTURE3D_DESC1() {}
operator const D3D11_TEXTURE3D_DESC1&() const { return *this; }
};
extern "C"{
#endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0001_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0001_v0_0_s_ifspec;
#ifndef __ID3D11Texture3D1_INTERFACE_DEFINED__
#define __ID3D11Texture3D1_INTERFACE_DEFINED__
/* interface ID3D11Texture3D1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11Texture3D1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("0C711683-2853-4846-9BB0-F3E60639E46A")
ID3D11Texture3D1 : public ID3D11Texture3D
{
public:
virtual void STDMETHODCALLTYPE GetDesc1(
/* [annotation] */
_Out_ D3D11_TEXTURE3D_DESC1 *pDesc) = 0;
};
#else /* C style interface */
typedef struct ID3D11Texture3D1Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11Texture3D1 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11Texture3D1 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11Texture3D1 * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11Texture3D1 * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11Texture3D1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11Texture3D1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11Texture3D1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetType )(
ID3D11Texture3D1 * This,
/* [annotation] */
_Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension);
void ( STDMETHODCALLTYPE *SetEvictionPriority )(
ID3D11Texture3D1 * This,
/* [annotation] */
_In_ UINT EvictionPriority);
UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(
ID3D11Texture3D1 * This);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11Texture3D1 * This,
/* [annotation] */
_Out_ D3D11_TEXTURE3D_DESC *pDesc);
void ( STDMETHODCALLTYPE *GetDesc1 )(
ID3D11Texture3D1 * This,
/* [annotation] */
_Out_ D3D11_TEXTURE3D_DESC1 *pDesc);
END_INTERFACE
} ID3D11Texture3D1Vtbl;
interface ID3D11Texture3D1
{
CONST_VTBL struct ID3D11Texture3D1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11Texture3D1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Texture3D1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Texture3D1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Texture3D1_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Texture3D1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Texture3D1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Texture3D1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Texture3D1_GetType(This,pResourceDimension) \
( (This)->lpVtbl -> GetType(This,pResourceDimension) )
#define ID3D11Texture3D1_SetEvictionPriority(This,EvictionPriority) \
( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
#define ID3D11Texture3D1_GetEvictionPriority(This) \
( (This)->lpVtbl -> GetEvictionPriority(This) )
#define ID3D11Texture3D1_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#define ID3D11Texture3D1_GetDesc1(This,pDesc) \
( (This)->lpVtbl -> GetDesc1(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Texture3D1_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_3_0000_0002 */
/* [local] */
typedef
enum D3D11_CONSERVATIVE_RASTERIZATION_MODE
{
D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 1
} D3D11_CONSERVATIVE_RASTERIZATION_MODE;
typedef struct D3D11_RASTERIZER_DESC2
{
D3D11_FILL_MODE FillMode;
D3D11_CULL_MODE CullMode;
BOOL FrontCounterClockwise;
INT DepthBias;
FLOAT DepthBiasClamp;
FLOAT SlopeScaledDepthBias;
BOOL DepthClipEnable;
BOOL ScissorEnable;
BOOL MultisampleEnable;
BOOL AntialiasedLineEnable;
UINT ForcedSampleCount;
D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
} D3D11_RASTERIZER_DESC2;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_RASTERIZER_DESC2 : public D3D11_RASTERIZER_DESC2
{
CD3D11_RASTERIZER_DESC2()
{}
explicit CD3D11_RASTERIZER_DESC2( const D3D11_RASTERIZER_DESC2& o ) :
D3D11_RASTERIZER_DESC2( o )
{}
explicit CD3D11_RASTERIZER_DESC2( CD3D11_DEFAULT )
{
FillMode = D3D11_FILL_SOLID;
CullMode = D3D11_CULL_BACK;
FrontCounterClockwise = FALSE;
DepthBias = D3D11_DEFAULT_DEPTH_BIAS;
DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;
SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
DepthClipEnable = TRUE;
ScissorEnable = FALSE;
MultisampleEnable = FALSE;
AntialiasedLineEnable = FALSE;
ForcedSampleCount = 0;
ConservativeRaster = D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF;
}
explicit CD3D11_RASTERIZER_DESC2(
D3D11_FILL_MODE fillMode,
D3D11_CULL_MODE cullMode,
BOOL frontCounterClockwise,
INT depthBias,
FLOAT depthBiasClamp,
FLOAT slopeScaledDepthBias,
BOOL depthClipEnable,
BOOL scissorEnable,
BOOL multisampleEnable,
BOOL antialiasedLineEnable,
UINT forcedSampleCount,
D3D11_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster )
{
FillMode = fillMode;
CullMode = cullMode;
FrontCounterClockwise = frontCounterClockwise;
DepthBias = depthBias;
DepthBiasClamp = depthBiasClamp;
SlopeScaledDepthBias = slopeScaledDepthBias;
DepthClipEnable = depthClipEnable;
ScissorEnable = scissorEnable;
MultisampleEnable = multisampleEnable;
AntialiasedLineEnable = antialiasedLineEnable;
ForcedSampleCount = forcedSampleCount;
ConservativeRaster = conservativeRaster;
}
~CD3D11_RASTERIZER_DESC2() {}
operator const D3D11_RASTERIZER_DESC2&() const { return *this; }
};
extern "C"{
#endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0002_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0002_v0_0_s_ifspec;
#ifndef __ID3D11RasterizerState2_INTERFACE_DEFINED__
#define __ID3D11RasterizerState2_INTERFACE_DEFINED__
/* interface ID3D11RasterizerState2 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11RasterizerState2;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("6fbd02fb-209f-46c4-b059-2ed15586a6ac")
ID3D11RasterizerState2 : public ID3D11RasterizerState1
{
public:
virtual void STDMETHODCALLTYPE GetDesc2(
/* [annotation] */
_Out_ D3D11_RASTERIZER_DESC2 *pDesc) = 0;
};
#else /* C style interface */
typedef struct ID3D11RasterizerState2Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11RasterizerState2 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11RasterizerState2 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11RasterizerState2 * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11RasterizerState2 * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11RasterizerState2 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11RasterizerState2 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11RasterizerState2 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11RasterizerState2 * This,
/* [annotation] */
_Out_ D3D11_RASTERIZER_DESC *pDesc);
void ( STDMETHODCALLTYPE *GetDesc1 )(
ID3D11RasterizerState2 * This,
/* [annotation] */
_Out_ D3D11_RASTERIZER_DESC1 *pDesc);
void ( STDMETHODCALLTYPE *GetDesc2 )(
ID3D11RasterizerState2 * This,
/* [annotation] */
_Out_ D3D11_RASTERIZER_DESC2 *pDesc);
END_INTERFACE
} ID3D11RasterizerState2Vtbl;
interface ID3D11RasterizerState2
{
CONST_VTBL struct ID3D11RasterizerState2Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11RasterizerState2_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11RasterizerState2_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11RasterizerState2_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11RasterizerState2_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11RasterizerState2_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11RasterizerState2_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11RasterizerState2_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11RasterizerState2_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#define ID3D11RasterizerState2_GetDesc1(This,pDesc) \
( (This)->lpVtbl -> GetDesc1(This,pDesc) )
#define ID3D11RasterizerState2_GetDesc2(This,pDesc) \
( (This)->lpVtbl -> GetDesc2(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11RasterizerState2_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_3_0000_0003 */
/* [local] */
typedef struct D3D11_TEX2D_SRV1
{
UINT MostDetailedMip;
UINT MipLevels;
UINT PlaneSlice;
} D3D11_TEX2D_SRV1;
typedef struct D3D11_TEX2D_ARRAY_SRV1
{
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D11_TEX2D_ARRAY_SRV1;
typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1
{
DXGI_FORMAT Format;
D3D11_SRV_DIMENSION ViewDimension;
union
{
D3D11_BUFFER_SRV Buffer;
D3D11_TEX1D_SRV Texture1D;
D3D11_TEX1D_ARRAY_SRV Texture1DArray;
D3D11_TEX2D_SRV1 Texture2D;
D3D11_TEX2D_ARRAY_SRV1 Texture2DArray;
D3D11_TEX2DMS_SRV Texture2DMS;
D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
D3D11_TEX3D_SRV Texture3D;
D3D11_TEXCUBE_SRV TextureCube;
D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
D3D11_BUFFEREX_SRV BufferEx;
} ;
} D3D11_SHADER_RESOURCE_VIEW_DESC1;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_SHADER_RESOURCE_VIEW_DESC1 : public D3D11_SHADER_RESOURCE_VIEW_DESC1
{
CD3D11_SHADER_RESOURCE_VIEW_DESC1()
{}
explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1( const D3D11_SHADER_RESOURCE_VIEW_DESC1& o ) :
D3D11_SHADER_RESOURCE_VIEW_DESC1( o )
{}
explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1(
D3D11_SRV_DIMENSION viewDimension,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
UINT mostDetailedMip = 0, // FirstElement for BUFFER
UINT mipLevels = -1, // NumElements for BUFFER
UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY
UINT arraySize = -1, // NumCubes for TEXTURECUBEARRAY
UINT flags = 0, // BUFFEREX only
UINT planeSlice = 0 ) // Texture2D and Texture2DArray only
{
Format = format;
ViewDimension = viewDimension;
switch (viewDimension)
{
case D3D11_SRV_DIMENSION_BUFFER:
Buffer.FirstElement = mostDetailedMip;
Buffer.NumElements = mipLevels;
break;
case D3D11_SRV_DIMENSION_TEXTURE1D:
Texture1D.MostDetailedMip = mostDetailedMip;
Texture1D.MipLevels = mipLevels;
break;
case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
Texture1DArray.MostDetailedMip = mostDetailedMip;
Texture1DArray.MipLevels = mipLevels;
Texture1DArray.FirstArraySlice = firstArraySlice;
Texture1DArray.ArraySize = arraySize;
break;
case D3D11_SRV_DIMENSION_TEXTURE2D:
Texture2D.MostDetailedMip = mostDetailedMip;
Texture2D.MipLevels = mipLevels;
Texture2D.PlaneSlice = planeSlice;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
Texture2DArray.MostDetailedMip = mostDetailedMip;
Texture2DArray.MipLevels = mipLevels;
Texture2DArray.FirstArraySlice = firstArraySlice;
Texture2DArray.ArraySize = arraySize;
Texture2DArray.PlaneSlice = planeSlice;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMS:
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
Texture2DMSArray.FirstArraySlice = firstArraySlice;
Texture2DMSArray.ArraySize = arraySize;
break;
case D3D11_SRV_DIMENSION_TEXTURE3D:
Texture3D.MostDetailedMip = mostDetailedMip;
Texture3D.MipLevels = mipLevels;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBE:
TextureCube.MostDetailedMip = mostDetailedMip;
TextureCube.MipLevels = mipLevels;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
TextureCubeArray.MostDetailedMip = mostDetailedMip;
TextureCubeArray.MipLevels = mipLevels;
TextureCubeArray.First2DArrayFace = firstArraySlice;
TextureCubeArray.NumCubes = arraySize;
break;
case D3D11_SRV_DIMENSION_BUFFEREX:
BufferEx.FirstElement = mostDetailedMip;
BufferEx.NumElements = mipLevels;
BufferEx.Flags = flags;
break;
default: break;
}
}
explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1(
_In_ ID3D11Buffer*,
DXGI_FORMAT format,
UINT firstElement,
UINT numElements,
UINT flags = 0 )
{
Format = format;
ViewDimension = D3D11_SRV_DIMENSION_BUFFEREX;
BufferEx.FirstElement = firstElement;
BufferEx.NumElements = numElements;
BufferEx.Flags = flags;
}
explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1(
_In_ ID3D11Texture1D* pTex1D,
D3D11_SRV_DIMENSION viewDimension,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
UINT mostDetailedMip = 0,
UINT mipLevels = -1,
UINT firstArraySlice = 0,
UINT arraySize = -1 )
{
ViewDimension = viewDimension;
if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels ||
(-1 == arraySize && D3D11_SRV_DIMENSION_TEXTURE1DARRAY == viewDimension))
{
D3D11_TEXTURE1D_DESC TexDesc;
pTex1D->GetDesc( &TexDesc );
if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip;
if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
}
Format = format;
switch (viewDimension)
{
case D3D11_SRV_DIMENSION_TEXTURE1D:
Texture1D.MostDetailedMip = mostDetailedMip;
Texture1D.MipLevels = mipLevels;
break;
case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
Texture1DArray.MostDetailedMip = mostDetailedMip;
Texture1DArray.MipLevels = mipLevels;
Texture1DArray.FirstArraySlice = firstArraySlice;
Texture1DArray.ArraySize = arraySize;
break;
default: break;
}
}
explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1(
_In_ ID3D11Texture2D* pTex2D,
D3D11_SRV_DIMENSION viewDimension,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
UINT mostDetailedMip = 0,
UINT mipLevels = -1,
UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY
UINT arraySize = -1, // NumCubes for TEXTURECUBEARRAY
UINT planeSlice = 0 ) // PlaneSlice for TEXTURE2D or TEXTURE2DARRAY
{
ViewDimension = viewDimension;
if (DXGI_FORMAT_UNKNOWN == format ||
(-1 == mipLevels &&
D3D11_SRV_DIMENSION_TEXTURE2DMS != viewDimension &&
D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY != viewDimension) ||
(-1 == arraySize &&
(D3D11_SRV_DIMENSION_TEXTURE2DARRAY == viewDimension ||
D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY == viewDimension ||
D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension)))
{
D3D11_TEXTURE2D_DESC TexDesc;
pTex2D->GetDesc( &TexDesc );
if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip;
if (-1 == arraySize)
{
arraySize = TexDesc.ArraySize - firstArraySlice;
if (D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension) arraySize /= 6;
}
}
Format = format;
switch (viewDimension)
{
case D3D11_SRV_DIMENSION_TEXTURE2D:
Texture2D.MostDetailedMip = mostDetailedMip;
Texture2D.MipLevels = mipLevels;
Texture2D.PlaneSlice = planeSlice;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
Texture2DArray.MostDetailedMip = mostDetailedMip;
Texture2DArray.MipLevels = mipLevels;
Texture2DArray.FirstArraySlice = firstArraySlice;
Texture2DArray.ArraySize = arraySize;
Texture2DArray.PlaneSlice = planeSlice;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMS:
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
Texture2DMSArray.FirstArraySlice = firstArraySlice;
Texture2DMSArray.ArraySize = arraySize;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBE:
TextureCube.MostDetailedMip = mostDetailedMip;
TextureCube.MipLevels = mipLevels;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
TextureCubeArray.MostDetailedMip = mostDetailedMip;
TextureCubeArray.MipLevels = mipLevels;
TextureCubeArray.First2DArrayFace = firstArraySlice;
TextureCubeArray.NumCubes = arraySize;
break;
default: break;
}
}
explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1(
_In_ ID3D11Texture3D* pTex3D,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
UINT mostDetailedMip = 0,
UINT mipLevels = -1 )
{
ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels)
{
D3D11_TEXTURE3D_DESC TexDesc;
pTex3D->GetDesc( &TexDesc );
if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip;
}
Format = format;
Texture3D.MostDetailedMip = mostDetailedMip;
Texture3D.MipLevels = mipLevels;
}
~CD3D11_SHADER_RESOURCE_VIEW_DESC1() {}
operator const D3D11_SHADER_RESOURCE_VIEW_DESC1&() const { return *this; }
};
extern "C"{
#endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0003_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0003_v0_0_s_ifspec;
#ifndef __ID3D11ShaderResourceView1_INTERFACE_DEFINED__
#define __ID3D11ShaderResourceView1_INTERFACE_DEFINED__
/* interface ID3D11ShaderResourceView1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11ShaderResourceView1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("91308b87-9040-411d-8c67-c39253ce3802")
ID3D11ShaderResourceView1 : public ID3D11ShaderResourceView
{
public:
virtual void STDMETHODCALLTYPE GetDesc1(
/* [annotation] */
_Out_ D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1) = 0;
};
#else /* C style interface */
typedef struct ID3D11ShaderResourceView1Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11ShaderResourceView1 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11ShaderResourceView1 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11ShaderResourceView1 * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11ShaderResourceView1 * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11ShaderResourceView1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11ShaderResourceView1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11ShaderResourceView1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetResource )(
ID3D11ShaderResourceView1 * This,
/* [annotation] */
_Outptr_ ID3D11Resource **ppResource);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11ShaderResourceView1 * This,
/* [annotation] */
_Out_ D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
void ( STDMETHODCALLTYPE *GetDesc1 )(
ID3D11ShaderResourceView1 * This,
/* [annotation] */
_Out_ D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1);
END_INTERFACE
} ID3D11ShaderResourceView1Vtbl;
interface ID3D11ShaderResourceView1
{
CONST_VTBL struct ID3D11ShaderResourceView1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11ShaderResourceView1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11ShaderResourceView1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11ShaderResourceView1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11ShaderResourceView1_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11ShaderResourceView1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11ShaderResourceView1_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#define ID3D11ShaderResourceView1_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#define ID3D11ShaderResourceView1_GetDesc1(This,pDesc1) \
( (This)->lpVtbl -> GetDesc1(This,pDesc1) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_3_0000_0004 */
/* [local] */
typedef struct D3D11_TEX2D_RTV1
{
UINT MipSlice;
UINT PlaneSlice;
} D3D11_TEX2D_RTV1;
typedef struct D3D11_TEX2D_ARRAY_RTV1
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D11_TEX2D_ARRAY_RTV1;
typedef struct D3D11_RENDER_TARGET_VIEW_DESC1
{
DXGI_FORMAT Format;
D3D11_RTV_DIMENSION ViewDimension;
union
{
D3D11_BUFFER_RTV Buffer;
D3D11_TEX1D_RTV Texture1D;
D3D11_TEX1D_ARRAY_RTV Texture1DArray;
D3D11_TEX2D_RTV1 Texture2D;
D3D11_TEX2D_ARRAY_RTV1 Texture2DArray;
D3D11_TEX2DMS_RTV Texture2DMS;
D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
D3D11_TEX3D_RTV Texture3D;
} ;
} D3D11_RENDER_TARGET_VIEW_DESC1;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_RENDER_TARGET_VIEW_DESC1 : public D3D11_RENDER_TARGET_VIEW_DESC1
{
CD3D11_RENDER_TARGET_VIEW_DESC1()
{}
explicit CD3D11_RENDER_TARGET_VIEW_DESC1( const D3D11_RENDER_TARGET_VIEW_DESC1& o ) :
D3D11_RENDER_TARGET_VIEW_DESC1( o )
{}
explicit CD3D11_RENDER_TARGET_VIEW_DESC1(
D3D11_RTV_DIMENSION viewDimension,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
UINT mipSlice = 0, // FirstElement for BUFFER
UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D
UINT arraySize = -1, // WSize for TEXTURE3D
UINT planeSlice = 0 ) // PlaneSlice for TEXTURE2D and TEXTURE2DARRAY
{
Format = format;
ViewDimension = viewDimension;
switch (viewDimension)
{
case D3D11_RTV_DIMENSION_BUFFER:
Buffer.FirstElement = mipSlice;
Buffer.NumElements = firstArraySlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE1D:
Texture1D.MipSlice = mipSlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
Texture1DArray.MipSlice = mipSlice;
Texture1DArray.FirstArraySlice = firstArraySlice;
Texture1DArray.ArraySize = arraySize;
break;
case D3D11_RTV_DIMENSION_TEXTURE2D:
Texture2D.MipSlice = mipSlice;
Texture2D.PlaneSlice = planeSlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
Texture2DArray.MipSlice = mipSlice;
Texture2DArray.FirstArraySlice = firstArraySlice;
Texture2DArray.ArraySize = arraySize;
Texture2DArray.PlaneSlice = planeSlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DMS:
break;
case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
Texture2DMSArray.FirstArraySlice = firstArraySlice;
Texture2DMSArray.ArraySize = arraySize;
break;
case D3D11_RTV_DIMENSION_TEXTURE3D:
Texture3D.MipSlice = mipSlice;
Texture3D.FirstWSlice = firstArraySlice;
Texture3D.WSize = arraySize;
break;
default: break;
}
}
explicit CD3D11_RENDER_TARGET_VIEW_DESC1(
_In_ ID3D11Buffer*,
DXGI_FORMAT format,
UINT firstElement,
UINT numElements )
{
Format = format;
ViewDimension = D3D11_RTV_DIMENSION_BUFFER;
Buffer.FirstElement = firstElement;
Buffer.NumElements = numElements;
}
explicit CD3D11_RENDER_TARGET_VIEW_DESC1(
_In_ ID3D11Texture1D* pTex1D,
D3D11_RTV_DIMENSION viewDimension,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
UINT mipSlice = 0,
UINT firstArraySlice = 0,
UINT arraySize = -1 )
{
ViewDimension = viewDimension;
if (DXGI_FORMAT_UNKNOWN == format ||
(-1 == arraySize && D3D11_RTV_DIMENSION_TEXTURE1DARRAY == viewDimension))
{
D3D11_TEXTURE1D_DESC TexDesc;
pTex1D->GetDesc( &TexDesc );
if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
}
Format = format;
switch (viewDimension)
{
case D3D11_RTV_DIMENSION_TEXTURE1D:
Texture1D.MipSlice = mipSlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
Texture1DArray.MipSlice = mipSlice;
Texture1DArray.FirstArraySlice = firstArraySlice;
Texture1DArray.ArraySize = arraySize;
break;
default: break;
}
}
explicit CD3D11_RENDER_TARGET_VIEW_DESC1(
_In_ ID3D11Texture2D* pTex2D,
D3D11_RTV_DIMENSION viewDimension,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
UINT mipSlice = 0,
UINT firstArraySlice = 0,
UINT arraySize = -1,
UINT planeSlice = 0 )
{
ViewDimension = viewDimension;
if (DXGI_FORMAT_UNKNOWN == format ||
(-1 == arraySize &&
(D3D11_RTV_DIMENSION_TEXTURE2DARRAY == viewDimension ||
D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY == viewDimension)))
{
D3D11_TEXTURE2D_DESC TexDesc;
pTex2D->GetDesc( &TexDesc );
if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
}
Format = format;
switch (viewDimension)
{
case D3D11_RTV_DIMENSION_TEXTURE2D:
Texture2D.MipSlice = mipSlice;
Texture2D.PlaneSlice = planeSlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
Texture2DArray.MipSlice = mipSlice;
Texture2DArray.FirstArraySlice = firstArraySlice;
Texture2DArray.ArraySize = arraySize;
Texture2DArray.PlaneSlice = planeSlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DMS:
break;
case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
Texture2DMSArray.FirstArraySlice = firstArraySlice;
Texture2DMSArray.ArraySize = arraySize;
break;
default: break;
}
}
explicit CD3D11_RENDER_TARGET_VIEW_DESC1(
_In_ ID3D11Texture3D* pTex3D,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
UINT mipSlice = 0,
UINT firstWSlice = 0,
UINT wSize = -1 )
{
ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize)
{
D3D11_TEXTURE3D_DESC TexDesc;
pTex3D->GetDesc( &TexDesc );
if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice;
}
Format = format;
Texture3D.MipSlice = mipSlice;
Texture3D.FirstWSlice = firstWSlice;
Texture3D.WSize = wSize;
}
~CD3D11_RENDER_TARGET_VIEW_DESC1() {}
operator const D3D11_RENDER_TARGET_VIEW_DESC1&() const { return *this; }
};
extern "C"{
#endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0004_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0004_v0_0_s_ifspec;
#ifndef __ID3D11RenderTargetView1_INTERFACE_DEFINED__
#define __ID3D11RenderTargetView1_INTERFACE_DEFINED__
/* interface ID3D11RenderTargetView1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11RenderTargetView1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("ffbe2e23-f011-418a-ac56-5ceed7c5b94b")
ID3D11RenderTargetView1 : public ID3D11RenderTargetView
{
public:
virtual void STDMETHODCALLTYPE GetDesc1(
/* [annotation] */
_Out_ D3D11_RENDER_TARGET_VIEW_DESC1 *pDesc1) = 0;
};
#else /* C style interface */
typedef struct ID3D11RenderTargetView1Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11RenderTargetView1 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11RenderTargetView1 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11RenderTargetView1 * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11RenderTargetView1 * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11RenderTargetView1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11RenderTargetView1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11RenderTargetView1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetResource )(
ID3D11RenderTargetView1 * This,
/* [annotation] */
_Outptr_ ID3D11Resource **ppResource);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11RenderTargetView1 * This,
/* [annotation] */
_Out_ D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
void ( STDMETHODCALLTYPE *GetDesc1 )(
ID3D11RenderTargetView1 * This,
/* [annotation] */
_Out_ D3D11_RENDER_TARGET_VIEW_DESC1 *pDesc1);
END_INTERFACE
} ID3D11RenderTargetView1Vtbl;
interface ID3D11RenderTargetView1
{
CONST_VTBL struct ID3D11RenderTargetView1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11RenderTargetView1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11RenderTargetView1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11RenderTargetView1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11RenderTargetView1_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11RenderTargetView1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11RenderTargetView1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11RenderTargetView1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11RenderTargetView1_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#define ID3D11RenderTargetView1_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#define ID3D11RenderTargetView1_GetDesc1(This,pDesc1) \
( (This)->lpVtbl -> GetDesc1(This,pDesc1) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11RenderTargetView1_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_3_0000_0005 */
/* [local] */
typedef struct D3D11_TEX2D_UAV1
{
UINT MipSlice;
UINT PlaneSlice;
} D3D11_TEX2D_UAV1;
typedef struct D3D11_TEX2D_ARRAY_UAV1
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D11_TEX2D_ARRAY_UAV1;
typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1
{
DXGI_FORMAT Format;
D3D11_UAV_DIMENSION ViewDimension;
union
{
D3D11_BUFFER_UAV Buffer;
D3D11_TEX1D_UAV Texture1D;
D3D11_TEX1D_ARRAY_UAV Texture1DArray;
D3D11_TEX2D_UAV1 Texture2D;
D3D11_TEX2D_ARRAY_UAV1 Texture2DArray;
D3D11_TEX3D_UAV Texture3D;
} ;
} D3D11_UNORDERED_ACCESS_VIEW_DESC1;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_UNORDERED_ACCESS_VIEW_DESC1 : public D3D11_UNORDERED_ACCESS_VIEW_DESC1
{
CD3D11_UNORDERED_ACCESS_VIEW_DESC1()
{}
explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1( const D3D11_UNORDERED_ACCESS_VIEW_DESC1& o ) :
D3D11_UNORDERED_ACCESS_VIEW_DESC1( o )
{}
explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
D3D11_UAV_DIMENSION viewDimension,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
UINT mipSlice = 0, // FirstElement for BUFFER
UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D
UINT arraySize = -1, // WSize for TEXTURE3D
UINT flags = 0, // BUFFER only
UINT planeSlice = 0 ) // PlaneSlice for TEXTURE2D and TEXTURE2DARRAY
{
Format = format;
ViewDimension = viewDimension;
switch (viewDimension)
{
case D3D11_UAV_DIMENSION_BUFFER:
Buffer.FirstElement = mipSlice;
Buffer.NumElements = firstArraySlice;
Buffer.Flags = flags;
break;
case D3D11_UAV_DIMENSION_TEXTURE1D:
Texture1D.MipSlice = mipSlice;
break;
case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
Texture1DArray.MipSlice = mipSlice;
Texture1DArray.FirstArraySlice = firstArraySlice;
Texture1DArray.ArraySize = arraySize;
break;
case D3D11_UAV_DIMENSION_TEXTURE2D:
Texture2D.MipSlice = mipSlice;
Texture2D.PlaneSlice = planeSlice;
break;
case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
Texture2DArray.MipSlice = mipSlice;
Texture2DArray.FirstArraySlice = firstArraySlice;
Texture2DArray.ArraySize = arraySize;
Texture2DArray.PlaneSlice = planeSlice;
break;
case D3D11_UAV_DIMENSION_TEXTURE3D:
Texture3D.MipSlice = mipSlice;
Texture3D.FirstWSlice = firstArraySlice;
Texture3D.WSize = arraySize;
break;
default: break;
}
}
explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
_In_ ID3D11Buffer*,
DXGI_FORMAT format,
UINT firstElement,
UINT numElements,
UINT flags = 0 )
{
Format = format;
ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
Buffer.FirstElement = firstElement;
Buffer.NumElements = numElements;
Buffer.Flags = flags;
}
explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
_In_ ID3D11Texture1D* pTex1D,
D3D11_UAV_DIMENSION viewDimension,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
UINT mipSlice = 0,
UINT firstArraySlice = 0,
UINT arraySize = -1 )
{
ViewDimension = viewDimension;
if (DXGI_FORMAT_UNKNOWN == format ||
(-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE1DARRAY == viewDimension))
{
D3D11_TEXTURE1D_DESC TexDesc;
pTex1D->GetDesc( &TexDesc );
if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
}
Format = format;
switch (viewDimension)
{
case D3D11_UAV_DIMENSION_TEXTURE1D:
Texture1D.MipSlice = mipSlice;
break;
case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
Texture1DArray.MipSlice = mipSlice;
Texture1DArray.FirstArraySlice = firstArraySlice;
Texture1DArray.ArraySize = arraySize;
break;
default: break;
}
}
explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
_In_ ID3D11Texture2D* pTex2D,
D3D11_UAV_DIMENSION viewDimension,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
UINT mipSlice = 0,
UINT firstArraySlice = 0,
UINT arraySize = -1,
UINT planeSlice = 0 )
{
ViewDimension = viewDimension;
if (DXGI_FORMAT_UNKNOWN == format ||
(-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE2DARRAY == viewDimension))
{
D3D11_TEXTURE2D_DESC TexDesc;
pTex2D->GetDesc( &TexDesc );
if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
}
Format = format;
switch (viewDimension)
{
case D3D11_UAV_DIMENSION_TEXTURE2D:
Texture2D.MipSlice = mipSlice;
Texture2D.PlaneSlice = planeSlice;
break;
case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
Texture2DArray.MipSlice = mipSlice;
Texture2DArray.FirstArraySlice = firstArraySlice;
Texture2DArray.ArraySize = arraySize;
Texture2DArray.PlaneSlice = planeSlice;
break;
default: break;
}
}
explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
_In_ ID3D11Texture3D* pTex3D,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
UINT mipSlice = 0,
UINT firstWSlice = 0,
UINT wSize = -1 )
{
ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize)
{
D3D11_TEXTURE3D_DESC TexDesc;
pTex3D->GetDesc( &TexDesc );
if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice;
}
Format = format;
Texture3D.MipSlice = mipSlice;
Texture3D.FirstWSlice = firstWSlice;
Texture3D.WSize = wSize;
}
~CD3D11_UNORDERED_ACCESS_VIEW_DESC1() {}
operator const D3D11_UNORDERED_ACCESS_VIEW_DESC1&() const { return *this; }
};
extern "C"{
#endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0005_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0005_v0_0_s_ifspec;
#ifndef __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__
#define __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__
/* interface ID3D11UnorderedAccessView1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11UnorderedAccessView1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("7b3b6153-a886-4544-ab37-6537c8500403")
ID3D11UnorderedAccessView1 : public ID3D11UnorderedAccessView
{
public:
virtual void STDMETHODCALLTYPE GetDesc1(
/* [annotation] */
_Out_ D3D11_UNORDERED_ACCESS_VIEW_DESC1 *pDesc1) = 0;
};
#else /* C style interface */
typedef struct ID3D11UnorderedAccessView1Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11UnorderedAccessView1 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11UnorderedAccessView1 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11UnorderedAccessView1 * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11UnorderedAccessView1 * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11UnorderedAccessView1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11UnorderedAccessView1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11UnorderedAccessView1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *GetResource )(
ID3D11UnorderedAccessView1 * This,
/* [annotation] */
_Outptr_ ID3D11Resource **ppResource);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11UnorderedAccessView1 * This,
/* [annotation] */
_Out_ D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
void ( STDMETHODCALLTYPE *GetDesc1 )(
ID3D11UnorderedAccessView1 * This,
/* [annotation] */
_Out_ D3D11_UNORDERED_ACCESS_VIEW_DESC1 *pDesc1);
END_INTERFACE
} ID3D11UnorderedAccessView1Vtbl;
interface ID3D11UnorderedAccessView1
{
CONST_VTBL struct ID3D11UnorderedAccessView1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11UnorderedAccessView1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11UnorderedAccessView1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11UnorderedAccessView1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11UnorderedAccessView1_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11UnorderedAccessView1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11UnorderedAccessView1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11UnorderedAccessView1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11UnorderedAccessView1_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#define ID3D11UnorderedAccessView1_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#define ID3D11UnorderedAccessView1_GetDesc1(This,pDesc1) \
( (This)->lpVtbl -> GetDesc1(This,pDesc1) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_3_0000_0006 */
/* [local] */
typedef struct D3D11_QUERY_DESC1
{
D3D11_QUERY Query;
UINT MiscFlags;
D3D11_CONTEXT_TYPE ContextType;
} D3D11_QUERY_DESC1;
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_QUERY_DESC1 : public D3D11_QUERY_DESC1
{
CD3D11_QUERY_DESC1()
{}
explicit CD3D11_QUERY_DESC1( const D3D11_QUERY_DESC1& o ) :
D3D11_QUERY_DESC1( o )
{}
explicit CD3D11_QUERY_DESC1(
D3D11_QUERY query,
UINT miscFlags = 0,
D3D11_CONTEXT_TYPE contextType = D3D11_CONTEXT_TYPE_ALL )
{
Query = query;
MiscFlags = miscFlags;
ContextType = contextType;
}
~CD3D11_QUERY_DESC1() {}
operator const D3D11_QUERY_DESC1&() const { return *this; }
};
extern "C"{
#endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0006_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0006_v0_0_s_ifspec;
#ifndef __ID3D11Query1_INTERFACE_DEFINED__
#define __ID3D11Query1_INTERFACE_DEFINED__
/* interface ID3D11Query1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11Query1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("631b4766-36dc-461d-8db6-c47e13e60916")
ID3D11Query1 : public ID3D11Query
{
public:
virtual void STDMETHODCALLTYPE GetDesc1(
/* [annotation] */
_Out_ D3D11_QUERY_DESC1 *pDesc1) = 0;
};
#else /* C style interface */
typedef struct ID3D11Query1Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11Query1 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11Query1 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11Query1 * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11Query1 * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11Query1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11Query1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11Query1 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
UINT ( STDMETHODCALLTYPE *GetDataSize )(
ID3D11Query1 * This);
void ( STDMETHODCALLTYPE *GetDesc )(
ID3D11Query1 * This,
/* [annotation] */
_Out_ D3D11_QUERY_DESC *pDesc);
void ( STDMETHODCALLTYPE *GetDesc1 )(
ID3D11Query1 * This,
/* [annotation] */
_Out_ D3D11_QUERY_DESC1 *pDesc1);
END_INTERFACE
} ID3D11Query1Vtbl;
interface ID3D11Query1
{
CONST_VTBL struct ID3D11Query1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11Query1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Query1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Query1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Query1_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Query1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Query1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Query1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Query1_GetDataSize(This) \
( (This)->lpVtbl -> GetDataSize(This) )
#define ID3D11Query1_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#define ID3D11Query1_GetDesc1(This,pDesc1) \
( (This)->lpVtbl -> GetDesc1(This,pDesc1) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Query1_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_3_0000_0007 */
/* [local] */
typedef
enum D3D11_FENCE_FLAG
{
D3D11_FENCE_FLAG_NONE = 0x1,
D3D11_FENCE_FLAG_SHARED = 0x2,
D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4
} D3D11_FENCE_FLAG;
DEFINE_ENUM_FLAG_OPERATORS(D3D11_FENCE_FLAG);
extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0007_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0007_v0_0_s_ifspec;
#ifndef __ID3D11DeviceContext3_INTERFACE_DEFINED__
#define __ID3D11DeviceContext3_INTERFACE_DEFINED__
/* interface ID3D11DeviceContext3 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11DeviceContext3;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("b4e3c01d-e79e-4637-91b2-510e9f4c9b8f")
ID3D11DeviceContext3 : public ID3D11DeviceContext2
{
public:
virtual void STDMETHODCALLTYPE Flush1(
D3D11_CONTEXT_TYPE ContextType,
/* [annotation] */
_In_opt_ HANDLE hEvent) = 0;
virtual void STDMETHODCALLTYPE SetHardwareProtectionState(
/* [annotation] */
_In_ BOOL HwProtectionEnable) = 0;
virtual void STDMETHODCALLTYPE GetHardwareProtectionState(
/* [annotation] */
_Out_ BOOL *pHwProtectionEnable) = 0;
};
#else /* C style interface */
typedef struct ID3D11DeviceContext3Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11DeviceContext3 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11DeviceContext3 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11DeviceContext3 * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *VSSetConstantBuffers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *PSSetShaderResources )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *PSSetShader )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_opt_ ID3D11PixelShader *pPixelShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *PSSetSamplers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *VSSetShader )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_opt_ ID3D11VertexShader *pVertexShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *DrawIndexed )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ UINT IndexCount,
/* [annotation] */
_In_ UINT StartIndexLocation,
/* [annotation] */
_In_ INT BaseVertexLocation);
void ( STDMETHODCALLTYPE *Draw )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ UINT VertexCount,
/* [annotation] */
_In_ UINT StartVertexLocation);
HRESULT ( STDMETHODCALLTYPE *Map )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_ UINT Subresource,
/* [annotation] */
_In_ D3D11_MAP MapType,
/* [annotation] */
_In_ UINT MapFlags,
/* [annotation] */
_Out_opt_ D3D11_MAPPED_SUBRESOURCE *pMappedResource);
void ( STDMETHODCALLTYPE *Unmap )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_ UINT Subresource);
void ( STDMETHODCALLTYPE *PSSetConstantBuffers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *IASetInputLayout )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_opt_ ID3D11InputLayout *pInputLayout);
void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pStrides,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pOffsets);
void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_opt_ ID3D11Buffer *pIndexBuffer,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_In_ UINT Offset);
void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ UINT IndexCountPerInstance,
/* [annotation] */
_In_ UINT InstanceCount,
/* [annotation] */
_In_ UINT StartIndexLocation,
/* [annotation] */
_In_ INT BaseVertexLocation,
/* [annotation] */
_In_ UINT StartInstanceLocation);
void ( STDMETHODCALLTYPE *DrawInstanced )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ UINT VertexCountPerInstance,
/* [annotation] */
_In_ UINT InstanceCount,
/* [annotation] */
_In_ UINT StartVertexLocation,
/* [annotation] */
_In_ UINT StartInstanceLocation);
void ( STDMETHODCALLTYPE *GSSetConstantBuffers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *GSSetShader )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_opt_ ID3D11GeometryShader *pShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ D3D11_PRIMITIVE_TOPOLOGY Topology);
void ( STDMETHODCALLTYPE *VSSetShaderResources )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *VSSetSamplers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *Begin )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Asynchronous *pAsync);
void ( STDMETHODCALLTYPE *End )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Asynchronous *pAsync);
HRESULT ( STDMETHODCALLTYPE *GetData )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Asynchronous *pAsync,
/* [annotation] */
_Out_writes_bytes_opt_( DataSize ) void *pData,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_ UINT GetDataFlags);
void ( STDMETHODCALLTYPE *SetPredication )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_opt_ ID3D11Predicate *pPredicate,
/* [annotation] */
_In_ BOOL PredicateValue);
void ( STDMETHODCALLTYPE *GSSetShaderResources )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *GSSetSamplers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
/* [annotation] */
_In_opt_ ID3D11DepthStencilView *pDepthStencilView);
void ( STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ UINT NumRTVs,
/* [annotation] */
_In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews,
/* [annotation] */
_In_opt_ ID3D11DepthStencilView *pDepthStencilView,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT UAVStartSlot,
/* [annotation] */
_In_ UINT NumUAVs,
/* [annotation] */
_In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
/* [annotation] */
_In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts);
void ( STDMETHODCALLTYPE *OMSetBlendState )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_opt_ ID3D11BlendState *pBlendState,
/* [annotation] */
_In_opt_ const FLOAT BlendFactor[ 4 ],
/* [annotation] */
_In_ UINT SampleMask);
void ( STDMETHODCALLTYPE *OMSetDepthStencilState )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_opt_ ID3D11DepthStencilState *pDepthStencilState,
/* [annotation] */
_In_ UINT StencilRef);
void ( STDMETHODCALLTYPE *SOSetTargets )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargets,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pOffsets);
void ( STDMETHODCALLTYPE *DrawAuto )(
ID3D11DeviceContext3 * This);
void ( STDMETHODCALLTYPE *DrawIndexedInstancedIndirect )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Buffer *pBufferForArgs,
/* [annotation] */
_In_ UINT AlignedByteOffsetForArgs);
void ( STDMETHODCALLTYPE *DrawInstancedIndirect )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Buffer *pBufferForArgs,
/* [annotation] */
_In_ UINT AlignedByteOffsetForArgs);
void ( STDMETHODCALLTYPE *Dispatch )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ UINT ThreadGroupCountX,
/* [annotation] */
_In_ UINT ThreadGroupCountY,
/* [annotation] */
_In_ UINT ThreadGroupCountZ);
void ( STDMETHODCALLTYPE *DispatchIndirect )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Buffer *pBufferForArgs,
/* [annotation] */
_In_ UINT AlignedByteOffsetForArgs);
void ( STDMETHODCALLTYPE *RSSetState )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_opt_ ID3D11RasterizerState *pRasterizerState);
void ( STDMETHODCALLTYPE *RSSetViewports )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
/* [annotation] */
_In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports);
void ( STDMETHODCALLTYPE *RSSetScissorRects )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
/* [annotation] */
_In_reads_opt_(NumRects) const D3D11_RECT *pRects);
void ( STDMETHODCALLTYPE *CopySubresourceRegion )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_ UINT DstX,
/* [annotation] */
_In_ UINT DstY,
/* [annotation] */
_In_ UINT DstZ,
/* [annotation] */
_In_ ID3D11Resource *pSrcResource,
/* [annotation] */
_In_ UINT SrcSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pSrcBox);
void ( STDMETHODCALLTYPE *CopyResource )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ ID3D11Resource *pSrcResource);
void ( STDMETHODCALLTYPE *UpdateSubresource )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pDstBox,
/* [annotation] */
_In_ const void *pSrcData,
/* [annotation] */
_In_ UINT SrcRowPitch,
/* [annotation] */
_In_ UINT SrcDepthPitch);
void ( STDMETHODCALLTYPE *CopyStructureCount )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Buffer *pDstBuffer,
/* [annotation] */
_In_ UINT DstAlignedByteOffset,
/* [annotation] */
_In_ ID3D11UnorderedAccessView *pSrcView);
void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11RenderTargetView *pRenderTargetView,
/* [annotation] */
_In_ const FLOAT ColorRGBA[ 4 ]);
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11UnorderedAccessView *pUnorderedAccessView,
/* [annotation] */
_In_ const UINT Values[ 4 ]);
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11UnorderedAccessView *pUnorderedAccessView,
/* [annotation] */
_In_ const FLOAT Values[ 4 ]);
void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11DepthStencilView *pDepthStencilView,
/* [annotation] */
_In_ UINT ClearFlags,
/* [annotation] */
_In_ FLOAT Depth,
/* [annotation] */
_In_ UINT8 Stencil);
void ( STDMETHODCALLTYPE *GenerateMips )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11ShaderResourceView *pShaderResourceView);
void ( STDMETHODCALLTYPE *SetResourceMinLOD )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
FLOAT MinLOD);
FLOAT ( STDMETHODCALLTYPE *GetResourceMinLOD )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource);
void ( STDMETHODCALLTYPE *ResolveSubresource )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_ ID3D11Resource *pSrcResource,
/* [annotation] */
_In_ UINT SrcSubresource,
/* [annotation] */
_In_ DXGI_FORMAT Format);
void ( STDMETHODCALLTYPE *ExecuteCommandList )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11CommandList *pCommandList,
BOOL RestoreContextState);
void ( STDMETHODCALLTYPE *HSSetShaderResources )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *HSSetShader )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_opt_ ID3D11HullShader *pHullShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *HSSetSamplers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *HSSetConstantBuffers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *DSSetShaderResources )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *DSSetShader )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_opt_ ID3D11DomainShader *pDomainShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *DSSetSamplers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *DSSetConstantBuffers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *CSSetShaderResources )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *CSSetUnorderedAccessViews )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs,
/* [annotation] */
_In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
/* [annotation] */
_In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts);
void ( STDMETHODCALLTYPE *CSSetShader )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_opt_ ID3D11ComputeShader *pComputeShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *CSSetSamplers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *CSSetConstantBuffers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *VSGetConstantBuffers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *PSGetShaderResources )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *PSGetShader )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11PixelShader **ppPixelShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *PSGetSamplers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *VSGetShader )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11VertexShader **ppVertexShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *PSGetConstantBuffers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *IAGetInputLayout )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11InputLayout **ppInputLayout);
void ( STDMETHODCALLTYPE *IAGetVertexBuffers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pStrides,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pOffsets);
void ( STDMETHODCALLTYPE *IAGetIndexBuffer )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11Buffer **pIndexBuffer,
/* [annotation] */
_Out_opt_ DXGI_FORMAT *Format,
/* [annotation] */
_Out_opt_ UINT *Offset);
void ( STDMETHODCALLTYPE *GSGetConstantBuffers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *GSGetShader )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11GeometryShader **ppGeometryShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_Out_ D3D11_PRIMITIVE_TOPOLOGY *pTopology);
void ( STDMETHODCALLTYPE *VSGetShaderResources )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *VSGetSamplers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *GetPredication )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11Predicate **ppPredicate,
/* [annotation] */
_Out_opt_ BOOL *pPredicateValue);
void ( STDMETHODCALLTYPE *GSGetShaderResources )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *GSGetSamplers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *OMGetRenderTargets )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView);
void ( STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumRTVs,
/* [annotation] */
_Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView,
/* [annotation] */
_In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot,
/* [annotation] */
_In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot ) UINT NumUAVs,
/* [annotation] */
_Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews);
void ( STDMETHODCALLTYPE *OMGetBlendState )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11BlendState **ppBlendState,
/* [annotation] */
_Out_opt_ FLOAT BlendFactor[ 4 ],
/* [annotation] */
_Out_opt_ UINT *pSampleMask);
void ( STDMETHODCALLTYPE *OMGetDepthStencilState )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11DepthStencilState **ppDepthStencilState,
/* [annotation] */
_Out_opt_ UINT *pStencilRef);
void ( STDMETHODCALLTYPE *SOGetTargets )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets);
void ( STDMETHODCALLTYPE *RSGetState )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11RasterizerState **ppRasterizerState);
void ( STDMETHODCALLTYPE *RSGetViewports )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumViewports,
/* [annotation] */
_Out_writes_opt_(*pNumViewports) D3D11_VIEWPORT *pViewports);
void ( STDMETHODCALLTYPE *RSGetScissorRects )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumRects,
/* [annotation] */
_Out_writes_opt_(*pNumRects) D3D11_RECT *pRects);
void ( STDMETHODCALLTYPE *HSGetShaderResources )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *HSGetShader )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11HullShader **ppHullShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *HSGetSamplers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *HSGetConstantBuffers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *DSGetShaderResources )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *DSGetShader )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11DomainShader **ppDomainShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *DSGetSamplers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *DSGetConstantBuffers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *CSGetShaderResources )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *CSGetUnorderedAccessViews )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs,
/* [annotation] */
_Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews);
void ( STDMETHODCALLTYPE *CSGetShader )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11ComputeShader **ppComputeShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *CSGetSamplers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *CSGetConstantBuffers )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *ClearState )(
ID3D11DeviceContext3 * This);
void ( STDMETHODCALLTYPE *Flush )(
ID3D11DeviceContext3 * This);
D3D11_DEVICE_CONTEXT_TYPE ( STDMETHODCALLTYPE *GetType )(
ID3D11DeviceContext3 * This);
UINT ( STDMETHODCALLTYPE *GetContextFlags )(
ID3D11DeviceContext3 * This);
HRESULT ( STDMETHODCALLTYPE *FinishCommandList )(
ID3D11DeviceContext3 * This,
BOOL RestoreDeferredContextState,
/* [annotation] */
_COM_Outptr_opt_ ID3D11CommandList **ppCommandList);
void ( STDMETHODCALLTYPE *CopySubresourceRegion1 )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_ UINT DstX,
/* [annotation] */
_In_ UINT DstY,
/* [annotation] */
_In_ UINT DstZ,
/* [annotation] */
_In_ ID3D11Resource *pSrcResource,
/* [annotation] */
_In_ UINT SrcSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pSrcBox,
/* [annotation] */
_In_ UINT CopyFlags);
void ( STDMETHODCALLTYPE *UpdateSubresource1 )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pDstBox,
/* [annotation] */
_In_ const void *pSrcData,
/* [annotation] */
_In_ UINT SrcRowPitch,
/* [annotation] */
_In_ UINT SrcDepthPitch,
/* [annotation] */
_In_ UINT CopyFlags);
void ( STDMETHODCALLTYPE *DiscardResource )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource);
void ( STDMETHODCALLTYPE *DiscardView )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11View *pResourceView);
void ( STDMETHODCALLTYPE *VSSetConstantBuffers1 )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
void ( STDMETHODCALLTYPE *HSSetConstantBuffers1 )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
void ( STDMETHODCALLTYPE *DSSetConstantBuffers1 )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
void ( STDMETHODCALLTYPE *GSSetConstantBuffers1 )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
void ( STDMETHODCALLTYPE *PSSetConstantBuffers1 )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
void ( STDMETHODCALLTYPE *CSSetConstantBuffers1 )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
void ( STDMETHODCALLTYPE *VSGetConstantBuffers1 )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
void ( STDMETHODCALLTYPE *HSGetConstantBuffers1 )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
void ( STDMETHODCALLTYPE *DSGetConstantBuffers1 )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
void ( STDMETHODCALLTYPE *GSGetConstantBuffers1 )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
void ( STDMETHODCALLTYPE *PSGetConstantBuffers1 )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
void ( STDMETHODCALLTYPE *CSGetConstantBuffers1 )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
void ( STDMETHODCALLTYPE *SwapDeviceContextState )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3DDeviceContextState *pState,
/* [annotation] */
_Outptr_opt_ ID3DDeviceContextState **ppPreviousState);
void ( STDMETHODCALLTYPE *ClearView )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11View *pView,
/* [annotation] */
_In_ const FLOAT Color[ 4 ],
/* [annotation] */
_In_reads_opt_(NumRects) const D3D11_RECT *pRect,
UINT NumRects);
void ( STDMETHODCALLTYPE *DiscardView1 )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11View *pResourceView,
/* [annotation] */
_In_reads_opt_(NumRects) const D3D11_RECT *pRects,
UINT NumRects);
HRESULT ( STDMETHODCALLTYPE *UpdateTileMappings )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Resource *pTiledResource,
/* [annotation] */
_In_ UINT NumTiledResourceRegions,
/* [annotation] */
_In_reads_opt_(NumTiledResourceRegions) const D3D11_TILED_RESOURCE_COORDINATE *pTiledResourceRegionStartCoordinates,
/* [annotation] */
_In_reads_opt_(NumTiledResourceRegions) const D3D11_TILE_REGION_SIZE *pTiledResourceRegionSizes,
/* [annotation] */
_In_opt_ ID3D11Buffer *pTilePool,
/* [annotation] */
_In_ UINT NumRanges,
/* [annotation] */
_In_reads_opt_(NumRanges) const UINT *pRangeFlags,
/* [annotation] */
_In_reads_opt_(NumRanges) const UINT *pTilePoolStartOffsets,
/* [annotation] */
_In_reads_opt_(NumRanges) const UINT *pRangeTileCounts,
/* [annotation] */
_In_ UINT Flags);
HRESULT ( STDMETHODCALLTYPE *CopyTileMappings )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Resource *pDestTiledResource,
/* [annotation] */
_In_ const D3D11_TILED_RESOURCE_COORDINATE *pDestRegionStartCoordinate,
/* [annotation] */
_In_ ID3D11Resource *pSourceTiledResource,
/* [annotation] */
_In_ const D3D11_TILED_RESOURCE_COORDINATE *pSourceRegionStartCoordinate,
/* [annotation] */
_In_ const D3D11_TILE_REGION_SIZE *pTileRegionSize,
/* [annotation] */
_In_ UINT Flags);
void ( STDMETHODCALLTYPE *CopyTiles )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Resource *pTiledResource,
/* [annotation] */
_In_ const D3D11_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
/* [annotation] */
_In_ const D3D11_TILE_REGION_SIZE *pTileRegionSize,
/* [annotation] */
_In_ ID3D11Buffer *pBuffer,
/* [annotation] */
_In_ UINT64 BufferStartOffsetInBytes,
/* [annotation] */
_In_ UINT Flags);
void ( STDMETHODCALLTYPE *UpdateTiles )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Resource *pDestTiledResource,
/* [annotation] */
_In_ const D3D11_TILED_RESOURCE_COORDINATE *pDestTileRegionStartCoordinate,
/* [annotation] */
_In_ const D3D11_TILE_REGION_SIZE *pDestTileRegionSize,
/* [annotation] */
_In_ const void *pSourceTileData,
/* [annotation] */
_In_ UINT Flags);
HRESULT ( STDMETHODCALLTYPE *ResizeTilePool )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ ID3D11Buffer *pTilePool,
/* [annotation] */
_In_ UINT64 NewSizeInBytes);
void ( STDMETHODCALLTYPE *TiledResourceBarrier )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_opt_ ID3D11DeviceChild *pTiledResourceOrViewAccessBeforeBarrier,
/* [annotation] */
_In_opt_ ID3D11DeviceChild *pTiledResourceOrViewAccessAfterBarrier);
BOOL ( STDMETHODCALLTYPE *IsAnnotationEnabled )(
ID3D11DeviceContext3 * This);
void ( STDMETHODCALLTYPE *SetMarkerInt )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ LPCWSTR pLabel,
INT Data);
void ( STDMETHODCALLTYPE *BeginEventInt )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ LPCWSTR pLabel,
INT Data);
void ( STDMETHODCALLTYPE *EndEvent )(
ID3D11DeviceContext3 * This);
void ( STDMETHODCALLTYPE *Flush1 )(
ID3D11DeviceContext3 * This,
D3D11_CONTEXT_TYPE ContextType,
/* [annotation] */
_In_opt_ HANDLE hEvent);
void ( STDMETHODCALLTYPE *SetHardwareProtectionState )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_In_ BOOL HwProtectionEnable);
void ( STDMETHODCALLTYPE *GetHardwareProtectionState )(
ID3D11DeviceContext3 * This,
/* [annotation] */
_Out_ BOOL *pHwProtectionEnable);
END_INTERFACE
} ID3D11DeviceContext3Vtbl;
interface ID3D11DeviceContext3
{
CONST_VTBL struct ID3D11DeviceContext3Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11DeviceContext3_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11DeviceContext3_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11DeviceContext3_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11DeviceContext3_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11DeviceContext3_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11DeviceContext3_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11DeviceContext3_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11DeviceContext3_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext3_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext3_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext3_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext3_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext3_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \
( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) )
#define ID3D11DeviceContext3_Draw(This,VertexCount,StartVertexLocation) \
( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) )
#define ID3D11DeviceContext3_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) \
( (This)->lpVtbl -> Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) )
#define ID3D11DeviceContext3_Unmap(This,pResource,Subresource) \
( (This)->lpVtbl -> Unmap(This,pResource,Subresource) )
#define ID3D11DeviceContext3_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext3_IASetInputLayout(This,pInputLayout) \
( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) )
#define ID3D11DeviceContext3_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
#define ID3D11DeviceContext3_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \
( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) )
#define ID3D11DeviceContext3_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
#define ID3D11DeviceContext3_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
#define ID3D11DeviceContext3_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext3_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> GSSetShader(This,pShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext3_IASetPrimitiveTopology(This,Topology) \
( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) )
#define ID3D11DeviceContext3_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext3_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext3_Begin(This,pAsync) \
( (This)->lpVtbl -> Begin(This,pAsync) )
#define ID3D11DeviceContext3_End(This,pAsync) \
( (This)->lpVtbl -> End(This,pAsync) )
#define ID3D11DeviceContext3_GetData(This,pAsync,pData,DataSize,GetDataFlags) \
( (This)->lpVtbl -> GetData(This,pAsync,pData,DataSize,GetDataFlags) )
#define ID3D11DeviceContext3_SetPredication(This,pPredicate,PredicateValue) \
( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) )
#define ID3D11DeviceContext3_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext3_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext3_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \
( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) )
#define ID3D11DeviceContext3_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \
( (This)->lpVtbl -> OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) )
#define ID3D11DeviceContext3_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \
( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) )
#define ID3D11DeviceContext3_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \
( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) )
#define ID3D11DeviceContext3_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \
( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) )
#define ID3D11DeviceContext3_DrawAuto(This) \
( (This)->lpVtbl -> DrawAuto(This) )
#define ID3D11DeviceContext3_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
( (This)->lpVtbl -> DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
#define ID3D11DeviceContext3_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
( (This)->lpVtbl -> DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
#define ID3D11DeviceContext3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D11DeviceContext3_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
( (This)->lpVtbl -> DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
#define ID3D11DeviceContext3_RSSetState(This,pRasterizerState) \
( (This)->lpVtbl -> RSSetState(This,pRasterizerState) )
#define ID3D11DeviceContext3_RSSetViewports(This,NumViewports,pViewports) \
( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
#define ID3D11DeviceContext3_RSSetScissorRects(This,NumRects,pRects) \
( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
#define ID3D11DeviceContext3_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \
( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) )
#define ID3D11DeviceContext3_CopyResource(This,pDstResource,pSrcResource) \
( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
#define ID3D11DeviceContext3_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \
( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )
#define ID3D11DeviceContext3_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) \
( (This)->lpVtbl -> CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) )
#define ID3D11DeviceContext3_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \
( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) )
#define ID3D11DeviceContext3_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \
( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) )
#define ID3D11DeviceContext3_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \
( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) )
#define ID3D11DeviceContext3_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \
( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) )
#define ID3D11DeviceContext3_GenerateMips(This,pShaderResourceView) \
( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) )
#define ID3D11DeviceContext3_SetResourceMinLOD(This,pResource,MinLOD) \
( (This)->lpVtbl -> SetResourceMinLOD(This,pResource,MinLOD) )
#define ID3D11DeviceContext3_GetResourceMinLOD(This,pResource) \
( (This)->lpVtbl -> GetResourceMinLOD(This,pResource) )
#define ID3D11DeviceContext3_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
#define ID3D11DeviceContext3_ExecuteCommandList(This,pCommandList,RestoreContextState) \
( (This)->lpVtbl -> ExecuteCommandList(This,pCommandList,RestoreContextState) )
#define ID3D11DeviceContext3_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext3_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext3_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext3_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext3_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext3_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext3_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext3_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext3_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext3_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \
( (This)->lpVtbl -> CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) )
#define ID3D11DeviceContext3_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext3_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext3_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext3_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext3_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext3_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext3_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext3_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext3_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext3_IAGetInputLayout(This,ppInputLayout) \
( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) )
#define ID3D11DeviceContext3_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
#define ID3D11DeviceContext3_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \
( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) )
#define ID3D11DeviceContext3_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext3_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext3_IAGetPrimitiveTopology(This,pTopology) \
( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) )
#define ID3D11DeviceContext3_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext3_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext3_GetPredication(This,ppPredicate,pPredicateValue) \
( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) )
#define ID3D11DeviceContext3_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext3_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext3_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \
( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) )
#define ID3D11DeviceContext3_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) \
( (This)->lpVtbl -> OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) )
#define ID3D11DeviceContext3_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \
( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) )
#define ID3D11DeviceContext3_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \
( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) )
#define ID3D11DeviceContext3_SOGetTargets(This,NumBuffers,ppSOTargets) \
( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets) )
#define ID3D11DeviceContext3_RSGetState(This,ppRasterizerState) \
( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) )
#define ID3D11DeviceContext3_RSGetViewports(This,pNumViewports,pViewports) \
( (This)->lpVtbl -> RSGetViewports(This,pNumViewports,pViewports) )
#define ID3D11DeviceContext3_RSGetScissorRects(This,pNumRects,pRects) \
( (This)->lpVtbl -> RSGetScissorRects(This,pNumRects,pRects) )
#define ID3D11DeviceContext3_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext3_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext3_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext3_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext3_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext3_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext3_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext3_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext3_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext3_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) \
( (This)->lpVtbl -> CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) )
#define ID3D11DeviceContext3_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext3_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext3_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext3_ClearState(This) \
( (This)->lpVtbl -> ClearState(This) )
#define ID3D11DeviceContext3_Flush(This) \
( (This)->lpVtbl -> Flush(This) )
#define ID3D11DeviceContext3_GetType(This) \
( (This)->lpVtbl -> GetType(This) )
#define ID3D11DeviceContext3_GetContextFlags(This) \
( (This)->lpVtbl -> GetContextFlags(This) )
#define ID3D11DeviceContext3_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) \
( (This)->lpVtbl -> FinishCommandList(This,RestoreDeferredContextState,ppCommandList) )
#define ID3D11DeviceContext3_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) \
( (This)->lpVtbl -> CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) )
#define ID3D11DeviceContext3_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) \
( (This)->lpVtbl -> UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) )
#define ID3D11DeviceContext3_DiscardResource(This,pResource) \
( (This)->lpVtbl -> DiscardResource(This,pResource) )
#define ID3D11DeviceContext3_DiscardView(This,pResourceView) \
( (This)->lpVtbl -> DiscardView(This,pResourceView) )
#define ID3D11DeviceContext3_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext3_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext3_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext3_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext3_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext3_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext3_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext3_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext3_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext3_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext3_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext3_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext3_SwapDeviceContextState(This,pState,ppPreviousState) \
( (This)->lpVtbl -> SwapDeviceContextState(This,pState,ppPreviousState) )
#define ID3D11DeviceContext3_ClearView(This,pView,Color,pRect,NumRects) \
( (This)->lpVtbl -> ClearView(This,pView,Color,pRect,NumRects) )
#define ID3D11DeviceContext3_DiscardView1(This,pResourceView,pRects,NumRects) \
( (This)->lpVtbl -> DiscardView1(This,pResourceView,pRects,NumRects) )
#define ID3D11DeviceContext3_UpdateTileMappings(This,pTiledResource,NumTiledResourceRegions,pTiledResourceRegionStartCoordinates,pTiledResourceRegionSizes,pTilePool,NumRanges,pRangeFlags,pTilePoolStartOffsets,pRangeTileCounts,Flags) \
( (This)->lpVtbl -> UpdateTileMappings(This,pTiledResource,NumTiledResourceRegions,pTiledResourceRegionStartCoordinates,pTiledResourceRegionSizes,pTilePool,NumRanges,pRangeFlags,pTilePoolStartOffsets,pRangeTileCounts,Flags) )
#define ID3D11DeviceContext3_CopyTileMappings(This,pDestTiledResource,pDestRegionStartCoordinate,pSourceTiledResource,pSourceRegionStartCoordinate,pTileRegionSize,Flags) \
( (This)->lpVtbl -> CopyTileMappings(This,pDestTiledResource,pDestRegionStartCoordinate,pSourceTiledResource,pSourceRegionStartCoordinate,pTileRegionSize,Flags) )
#define ID3D11DeviceContext3_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \
( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) )
#define ID3D11DeviceContext3_UpdateTiles(This,pDestTiledResource,pDestTileRegionStartCoordinate,pDestTileRegionSize,pSourceTileData,Flags) \
( (This)->lpVtbl -> UpdateTiles(This,pDestTiledResource,pDestTileRegionStartCoordinate,pDestTileRegionSize,pSourceTileData,Flags) )
#define ID3D11DeviceContext3_ResizeTilePool(This,pTilePool,NewSizeInBytes) \
( (This)->lpVtbl -> ResizeTilePool(This,pTilePool,NewSizeInBytes) )
#define ID3D11DeviceContext3_TiledResourceBarrier(This,pTiledResourceOrViewAccessBeforeBarrier,pTiledResourceOrViewAccessAfterBarrier) \
( (This)->lpVtbl -> TiledResourceBarrier(This,pTiledResourceOrViewAccessBeforeBarrier,pTiledResourceOrViewAccessAfterBarrier) )
#define ID3D11DeviceContext3_IsAnnotationEnabled(This) \
( (This)->lpVtbl -> IsAnnotationEnabled(This) )
#define ID3D11DeviceContext3_SetMarkerInt(This,pLabel,Data) \
( (This)->lpVtbl -> SetMarkerInt(This,pLabel,Data) )
#define ID3D11DeviceContext3_BeginEventInt(This,pLabel,Data) \
( (This)->lpVtbl -> BeginEventInt(This,pLabel,Data) )
#define ID3D11DeviceContext3_EndEvent(This) \
( (This)->lpVtbl -> EndEvent(This) )
#define ID3D11DeviceContext3_Flush1(This,ContextType,hEvent) \
( (This)->lpVtbl -> Flush1(This,ContextType,hEvent) )
#define ID3D11DeviceContext3_SetHardwareProtectionState(This,HwProtectionEnable) \
( (This)->lpVtbl -> SetHardwareProtectionState(This,HwProtectionEnable) )
#define ID3D11DeviceContext3_GetHardwareProtectionState(This,pHwProtectionEnable) \
( (This)->lpVtbl -> GetHardwareProtectionState(This,pHwProtectionEnable) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11DeviceContext3_INTERFACE_DEFINED__ */
#ifndef __ID3D11Fence_INTERFACE_DEFINED__
#define __ID3D11Fence_INTERFACE_DEFINED__
/* interface ID3D11Fence */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11Fence;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("affde9d1-1df7-4bb7-8a34-0f46251dab80")
ID3D11Fence : public ID3D11DeviceChild
{
public:
virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle(
/* [annotation] */
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
/* [annotation] */
_In_ DWORD dwAccess,
/* [annotation] */
_In_opt_ LPCWSTR lpName,
/* [annotation] */
_Out_ HANDLE *pHandle) = 0;
virtual UINT64 STDMETHODCALLTYPE GetCompletedValue( void) = 0;
virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion(
/* [annotation] */
_In_ UINT64 Value,
/* [annotation] */
_In_ HANDLE hEvent) = 0;
};
#else /* C style interface */
typedef struct ID3D11FenceVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11Fence * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11Fence * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11Fence * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11Fence * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11Fence * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11Fence * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11Fence * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )(
ID3D11Fence * This,
/* [annotation] */
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
/* [annotation] */
_In_ DWORD dwAccess,
/* [annotation] */
_In_opt_ LPCWSTR lpName,
/* [annotation] */
_Out_ HANDLE *pHandle);
UINT64 ( STDMETHODCALLTYPE *GetCompletedValue )(
ID3D11Fence * This);
HRESULT ( STDMETHODCALLTYPE *SetEventOnCompletion )(
ID3D11Fence * This,
/* [annotation] */
_In_ UINT64 Value,
/* [annotation] */
_In_ HANDLE hEvent);
END_INTERFACE
} ID3D11FenceVtbl;
interface ID3D11Fence
{
CONST_VTBL struct ID3D11FenceVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11Fence_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Fence_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Fence_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Fence_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11Fence_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Fence_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Fence_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Fence_CreateSharedHandle(This,pAttributes,dwAccess,lpName,pHandle) \
( (This)->lpVtbl -> CreateSharedHandle(This,pAttributes,dwAccess,lpName,pHandle) )
#define ID3D11Fence_GetCompletedValue(This) \
( (This)->lpVtbl -> GetCompletedValue(This) )
#define ID3D11Fence_SetEventOnCompletion(This,Value,hEvent) \
( (This)->lpVtbl -> SetEventOnCompletion(This,Value,hEvent) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Fence_INTERFACE_DEFINED__ */
#ifndef __ID3D11DeviceContext4_INTERFACE_DEFINED__
#define __ID3D11DeviceContext4_INTERFACE_DEFINED__
/* interface ID3D11DeviceContext4 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11DeviceContext4;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("917600da-f58c-4c33-98d8-3e15b390fa24")
ID3D11DeviceContext4 : public ID3D11DeviceContext3
{
public:
virtual HRESULT STDMETHODCALLTYPE Signal(
/* [annotation] */
_In_ ID3D11Fence *pFence,
/* [annotation] */
_In_ UINT64 Value) = 0;
virtual HRESULT STDMETHODCALLTYPE Wait(
/* [annotation] */
_In_ ID3D11Fence *pFence,
/* [annotation] */
_In_ UINT64 Value) = 0;
};
#else /* C style interface */
typedef struct ID3D11DeviceContext4Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11DeviceContext4 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11DeviceContext4 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11DeviceContext4 * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
void ( STDMETHODCALLTYPE *VSSetConstantBuffers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *PSSetShaderResources )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *PSSetShader )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_opt_ ID3D11PixelShader *pPixelShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *PSSetSamplers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *VSSetShader )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_opt_ ID3D11VertexShader *pVertexShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *DrawIndexed )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ UINT IndexCount,
/* [annotation] */
_In_ UINT StartIndexLocation,
/* [annotation] */
_In_ INT BaseVertexLocation);
void ( STDMETHODCALLTYPE *Draw )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ UINT VertexCount,
/* [annotation] */
_In_ UINT StartVertexLocation);
HRESULT ( STDMETHODCALLTYPE *Map )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_ UINT Subresource,
/* [annotation] */
_In_ D3D11_MAP MapType,
/* [annotation] */
_In_ UINT MapFlags,
/* [annotation] */
_Out_opt_ D3D11_MAPPED_SUBRESOURCE *pMappedResource);
void ( STDMETHODCALLTYPE *Unmap )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_ UINT Subresource);
void ( STDMETHODCALLTYPE *PSSetConstantBuffers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *IASetInputLayout )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_opt_ ID3D11InputLayout *pInputLayout);
void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pStrides,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pOffsets);
void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_opt_ ID3D11Buffer *pIndexBuffer,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_In_ UINT Offset);
void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ UINT IndexCountPerInstance,
/* [annotation] */
_In_ UINT InstanceCount,
/* [annotation] */
_In_ UINT StartIndexLocation,
/* [annotation] */
_In_ INT BaseVertexLocation,
/* [annotation] */
_In_ UINT StartInstanceLocation);
void ( STDMETHODCALLTYPE *DrawInstanced )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ UINT VertexCountPerInstance,
/* [annotation] */
_In_ UINT InstanceCount,
/* [annotation] */
_In_ UINT StartVertexLocation,
/* [annotation] */
_In_ UINT StartInstanceLocation);
void ( STDMETHODCALLTYPE *GSSetConstantBuffers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *GSSetShader )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_opt_ ID3D11GeometryShader *pShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ D3D11_PRIMITIVE_TOPOLOGY Topology);
void ( STDMETHODCALLTYPE *VSSetShaderResources )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *VSSetSamplers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *Begin )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Asynchronous *pAsync);
void ( STDMETHODCALLTYPE *End )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Asynchronous *pAsync);
HRESULT ( STDMETHODCALLTYPE *GetData )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Asynchronous *pAsync,
/* [annotation] */
_Out_writes_bytes_opt_( DataSize ) void *pData,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_ UINT GetDataFlags);
void ( STDMETHODCALLTYPE *SetPredication )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_opt_ ID3D11Predicate *pPredicate,
/* [annotation] */
_In_ BOOL PredicateValue);
void ( STDMETHODCALLTYPE *GSSetShaderResources )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *GSSetSamplers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
/* [annotation] */
_In_opt_ ID3D11DepthStencilView *pDepthStencilView);
void ( STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ UINT NumRTVs,
/* [annotation] */
_In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews,
/* [annotation] */
_In_opt_ ID3D11DepthStencilView *pDepthStencilView,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT UAVStartSlot,
/* [annotation] */
_In_ UINT NumUAVs,
/* [annotation] */
_In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
/* [annotation] */
_In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts);
void ( STDMETHODCALLTYPE *OMSetBlendState )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_opt_ ID3D11BlendState *pBlendState,
/* [annotation] */
_In_opt_ const FLOAT BlendFactor[ 4 ],
/* [annotation] */
_In_ UINT SampleMask);
void ( STDMETHODCALLTYPE *OMSetDepthStencilState )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_opt_ ID3D11DepthStencilState *pDepthStencilState,
/* [annotation] */
_In_ UINT StencilRef);
void ( STDMETHODCALLTYPE *SOSetTargets )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargets,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pOffsets);
void ( STDMETHODCALLTYPE *DrawAuto )(
ID3D11DeviceContext4 * This);
void ( STDMETHODCALLTYPE *DrawIndexedInstancedIndirect )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Buffer *pBufferForArgs,
/* [annotation] */
_In_ UINT AlignedByteOffsetForArgs);
void ( STDMETHODCALLTYPE *DrawInstancedIndirect )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Buffer *pBufferForArgs,
/* [annotation] */
_In_ UINT AlignedByteOffsetForArgs);
void ( STDMETHODCALLTYPE *Dispatch )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ UINT ThreadGroupCountX,
/* [annotation] */
_In_ UINT ThreadGroupCountY,
/* [annotation] */
_In_ UINT ThreadGroupCountZ);
void ( STDMETHODCALLTYPE *DispatchIndirect )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Buffer *pBufferForArgs,
/* [annotation] */
_In_ UINT AlignedByteOffsetForArgs);
void ( STDMETHODCALLTYPE *RSSetState )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_opt_ ID3D11RasterizerState *pRasterizerState);
void ( STDMETHODCALLTYPE *RSSetViewports )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
/* [annotation] */
_In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports);
void ( STDMETHODCALLTYPE *RSSetScissorRects )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
/* [annotation] */
_In_reads_opt_(NumRects) const D3D11_RECT *pRects);
void ( STDMETHODCALLTYPE *CopySubresourceRegion )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_ UINT DstX,
/* [annotation] */
_In_ UINT DstY,
/* [annotation] */
_In_ UINT DstZ,
/* [annotation] */
_In_ ID3D11Resource *pSrcResource,
/* [annotation] */
_In_ UINT SrcSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pSrcBox);
void ( STDMETHODCALLTYPE *CopyResource )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ ID3D11Resource *pSrcResource);
void ( STDMETHODCALLTYPE *UpdateSubresource )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pDstBox,
/* [annotation] */
_In_ const void *pSrcData,
/* [annotation] */
_In_ UINT SrcRowPitch,
/* [annotation] */
_In_ UINT SrcDepthPitch);
void ( STDMETHODCALLTYPE *CopyStructureCount )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Buffer *pDstBuffer,
/* [annotation] */
_In_ UINT DstAlignedByteOffset,
/* [annotation] */
_In_ ID3D11UnorderedAccessView *pSrcView);
void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11RenderTargetView *pRenderTargetView,
/* [annotation] */
_In_ const FLOAT ColorRGBA[ 4 ]);
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11UnorderedAccessView *pUnorderedAccessView,
/* [annotation] */
_In_ const UINT Values[ 4 ]);
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11UnorderedAccessView *pUnorderedAccessView,
/* [annotation] */
_In_ const FLOAT Values[ 4 ]);
void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11DepthStencilView *pDepthStencilView,
/* [annotation] */
_In_ UINT ClearFlags,
/* [annotation] */
_In_ FLOAT Depth,
/* [annotation] */
_In_ UINT8 Stencil);
void ( STDMETHODCALLTYPE *GenerateMips )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11ShaderResourceView *pShaderResourceView);
void ( STDMETHODCALLTYPE *SetResourceMinLOD )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
FLOAT MinLOD);
FLOAT ( STDMETHODCALLTYPE *GetResourceMinLOD )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource);
void ( STDMETHODCALLTYPE *ResolveSubresource )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_ ID3D11Resource *pSrcResource,
/* [annotation] */
_In_ UINT SrcSubresource,
/* [annotation] */
_In_ DXGI_FORMAT Format);
void ( STDMETHODCALLTYPE *ExecuteCommandList )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11CommandList *pCommandList,
BOOL RestoreContextState);
void ( STDMETHODCALLTYPE *HSSetShaderResources )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *HSSetShader )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_opt_ ID3D11HullShader *pHullShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *HSSetSamplers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *HSSetConstantBuffers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *DSSetShaderResources )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *DSSetShader )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_opt_ ID3D11DomainShader *pDomainShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *DSSetSamplers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *DSSetConstantBuffers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *CSSetShaderResources )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
void ( STDMETHODCALLTYPE *CSSetUnorderedAccessViews )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs,
/* [annotation] */
_In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
/* [annotation] */
_In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts);
void ( STDMETHODCALLTYPE *CSSetShader )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_opt_ ID3D11ComputeShader *pComputeShader,
/* [annotation] */
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void ( STDMETHODCALLTYPE *CSSetSamplers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
void ( STDMETHODCALLTYPE *CSSetConstantBuffers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
void ( STDMETHODCALLTYPE *VSGetConstantBuffers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *PSGetShaderResources )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *PSGetShader )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11PixelShader **ppPixelShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *PSGetSamplers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *VSGetShader )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11VertexShader **ppVertexShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *PSGetConstantBuffers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *IAGetInputLayout )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11InputLayout **ppInputLayout);
void ( STDMETHODCALLTYPE *IAGetVertexBuffers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pStrides,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pOffsets);
void ( STDMETHODCALLTYPE *IAGetIndexBuffer )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11Buffer **pIndexBuffer,
/* [annotation] */
_Out_opt_ DXGI_FORMAT *Format,
/* [annotation] */
_Out_opt_ UINT *Offset);
void ( STDMETHODCALLTYPE *GSGetConstantBuffers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *GSGetShader )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11GeometryShader **ppGeometryShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_Out_ D3D11_PRIMITIVE_TOPOLOGY *pTopology);
void ( STDMETHODCALLTYPE *VSGetShaderResources )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *VSGetSamplers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *GetPredication )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11Predicate **ppPredicate,
/* [annotation] */
_Out_opt_ BOOL *pPredicateValue);
void ( STDMETHODCALLTYPE *GSGetShaderResources )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *GSGetSamplers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *OMGetRenderTargets )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView);
void ( STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumRTVs,
/* [annotation] */
_Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView,
/* [annotation] */
_In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot,
/* [annotation] */
_In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot ) UINT NumUAVs,
/* [annotation] */
_Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews);
void ( STDMETHODCALLTYPE *OMGetBlendState )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11BlendState **ppBlendState,
/* [annotation] */
_Out_opt_ FLOAT BlendFactor[ 4 ],
/* [annotation] */
_Out_opt_ UINT *pSampleMask);
void ( STDMETHODCALLTYPE *OMGetDepthStencilState )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_Outptr_opt_result_maybenull_ ID3D11DepthStencilState **ppDepthStencilState,
/* [annotation] */
_Out_opt_ UINT *pStencilRef);
void ( STDMETHODCALLTYPE *SOGetTargets )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets);
void ( STDMETHODCALLTYPE *RSGetState )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11RasterizerState **ppRasterizerState);
void ( STDMETHODCALLTYPE *RSGetViewports )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumViewports,
/* [annotation] */
_Out_writes_opt_(*pNumViewports) D3D11_VIEWPORT *pViewports);
void ( STDMETHODCALLTYPE *RSGetScissorRects )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumRects,
/* [annotation] */
_Out_writes_opt_(*pNumRects) D3D11_RECT *pRects);
void ( STDMETHODCALLTYPE *HSGetShaderResources )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *HSGetShader )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11HullShader **ppHullShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *HSGetSamplers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *HSGetConstantBuffers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *DSGetShaderResources )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *DSGetShader )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11DomainShader **ppDomainShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *DSGetSamplers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *DSGetConstantBuffers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *CSGetShaderResources )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
/* [annotation] */
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
void ( STDMETHODCALLTYPE *CSGetUnorderedAccessViews )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs,
/* [annotation] */
_Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews);
void ( STDMETHODCALLTYPE *CSGetShader )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_Outptr_result_maybenull_ ID3D11ComputeShader **ppComputeShader,
/* [annotation] */
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
/* [annotation] */
_Inout_opt_ UINT *pNumClassInstances);
void ( STDMETHODCALLTYPE *CSGetSamplers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
/* [annotation] */
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
void ( STDMETHODCALLTYPE *CSGetConstantBuffers )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
void ( STDMETHODCALLTYPE *ClearState )(
ID3D11DeviceContext4 * This);
void ( STDMETHODCALLTYPE *Flush )(
ID3D11DeviceContext4 * This);
D3D11_DEVICE_CONTEXT_TYPE ( STDMETHODCALLTYPE *GetType )(
ID3D11DeviceContext4 * This);
UINT ( STDMETHODCALLTYPE *GetContextFlags )(
ID3D11DeviceContext4 * This);
HRESULT ( STDMETHODCALLTYPE *FinishCommandList )(
ID3D11DeviceContext4 * This,
BOOL RestoreDeferredContextState,
/* [annotation] */
_COM_Outptr_opt_ ID3D11CommandList **ppCommandList);
void ( STDMETHODCALLTYPE *CopySubresourceRegion1 )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_ UINT DstX,
/* [annotation] */
_In_ UINT DstY,
/* [annotation] */
_In_ UINT DstZ,
/* [annotation] */
_In_ ID3D11Resource *pSrcResource,
/* [annotation] */
_In_ UINT SrcSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pSrcBox,
/* [annotation] */
_In_ UINT CopyFlags);
void ( STDMETHODCALLTYPE *UpdateSubresource1 )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pDstBox,
/* [annotation] */
_In_ const void *pSrcData,
/* [annotation] */
_In_ UINT SrcRowPitch,
/* [annotation] */
_In_ UINT SrcDepthPitch,
/* [annotation] */
_In_ UINT CopyFlags);
void ( STDMETHODCALLTYPE *DiscardResource )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource);
void ( STDMETHODCALLTYPE *DiscardView )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11View *pResourceView);
void ( STDMETHODCALLTYPE *VSSetConstantBuffers1 )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
void ( STDMETHODCALLTYPE *HSSetConstantBuffers1 )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
void ( STDMETHODCALLTYPE *DSSetConstantBuffers1 )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
void ( STDMETHODCALLTYPE *GSSetConstantBuffers1 )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
void ( STDMETHODCALLTYPE *PSSetConstantBuffers1 )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
void ( STDMETHODCALLTYPE *CSSetConstantBuffers1 )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
/* [annotation] */
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
void ( STDMETHODCALLTYPE *VSGetConstantBuffers1 )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
void ( STDMETHODCALLTYPE *HSGetConstantBuffers1 )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
void ( STDMETHODCALLTYPE *DSGetConstantBuffers1 )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
void ( STDMETHODCALLTYPE *GSGetConstantBuffers1 )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
void ( STDMETHODCALLTYPE *PSGetConstantBuffers1 )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
void ( STDMETHODCALLTYPE *CSGetConstantBuffers1 )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
/* [annotation] */
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
/* [annotation] */
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
void ( STDMETHODCALLTYPE *SwapDeviceContextState )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3DDeviceContextState *pState,
/* [annotation] */
_Outptr_opt_ ID3DDeviceContextState **ppPreviousState);
void ( STDMETHODCALLTYPE *ClearView )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11View *pView,
/* [annotation] */
_In_ const FLOAT Color[ 4 ],
/* [annotation] */
_In_reads_opt_(NumRects) const D3D11_RECT *pRect,
UINT NumRects);
void ( STDMETHODCALLTYPE *DiscardView1 )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11View *pResourceView,
/* [annotation] */
_In_reads_opt_(NumRects) const D3D11_RECT *pRects,
UINT NumRects);
HRESULT ( STDMETHODCALLTYPE *UpdateTileMappings )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Resource *pTiledResource,
/* [annotation] */
_In_ UINT NumTiledResourceRegions,
/* [annotation] */
_In_reads_opt_(NumTiledResourceRegions) const D3D11_TILED_RESOURCE_COORDINATE *pTiledResourceRegionStartCoordinates,
/* [annotation] */
_In_reads_opt_(NumTiledResourceRegions) const D3D11_TILE_REGION_SIZE *pTiledResourceRegionSizes,
/* [annotation] */
_In_opt_ ID3D11Buffer *pTilePool,
/* [annotation] */
_In_ UINT NumRanges,
/* [annotation] */
_In_reads_opt_(NumRanges) const UINT *pRangeFlags,
/* [annotation] */
_In_reads_opt_(NumRanges) const UINT *pTilePoolStartOffsets,
/* [annotation] */
_In_reads_opt_(NumRanges) const UINT *pRangeTileCounts,
/* [annotation] */
_In_ UINT Flags);
HRESULT ( STDMETHODCALLTYPE *CopyTileMappings )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Resource *pDestTiledResource,
/* [annotation] */
_In_ const D3D11_TILED_RESOURCE_COORDINATE *pDestRegionStartCoordinate,
/* [annotation] */
_In_ ID3D11Resource *pSourceTiledResource,
/* [annotation] */
_In_ const D3D11_TILED_RESOURCE_COORDINATE *pSourceRegionStartCoordinate,
/* [annotation] */
_In_ const D3D11_TILE_REGION_SIZE *pTileRegionSize,
/* [annotation] */
_In_ UINT Flags);
void ( STDMETHODCALLTYPE *CopyTiles )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Resource *pTiledResource,
/* [annotation] */
_In_ const D3D11_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
/* [annotation] */
_In_ const D3D11_TILE_REGION_SIZE *pTileRegionSize,
/* [annotation] */
_In_ ID3D11Buffer *pBuffer,
/* [annotation] */
_In_ UINT64 BufferStartOffsetInBytes,
/* [annotation] */
_In_ UINT Flags);
void ( STDMETHODCALLTYPE *UpdateTiles )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Resource *pDestTiledResource,
/* [annotation] */
_In_ const D3D11_TILED_RESOURCE_COORDINATE *pDestTileRegionStartCoordinate,
/* [annotation] */
_In_ const D3D11_TILE_REGION_SIZE *pDestTileRegionSize,
/* [annotation] */
_In_ const void *pSourceTileData,
/* [annotation] */
_In_ UINT Flags);
HRESULT ( STDMETHODCALLTYPE *ResizeTilePool )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Buffer *pTilePool,
/* [annotation] */
_In_ UINT64 NewSizeInBytes);
void ( STDMETHODCALLTYPE *TiledResourceBarrier )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_opt_ ID3D11DeviceChild *pTiledResourceOrViewAccessBeforeBarrier,
/* [annotation] */
_In_opt_ ID3D11DeviceChild *pTiledResourceOrViewAccessAfterBarrier);
BOOL ( STDMETHODCALLTYPE *IsAnnotationEnabled )(
ID3D11DeviceContext4 * This);
void ( STDMETHODCALLTYPE *SetMarkerInt )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ LPCWSTR pLabel,
INT Data);
void ( STDMETHODCALLTYPE *BeginEventInt )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ LPCWSTR pLabel,
INT Data);
void ( STDMETHODCALLTYPE *EndEvent )(
ID3D11DeviceContext4 * This);
void ( STDMETHODCALLTYPE *Flush1 )(
ID3D11DeviceContext4 * This,
D3D11_CONTEXT_TYPE ContextType,
/* [annotation] */
_In_opt_ HANDLE hEvent);
void ( STDMETHODCALLTYPE *SetHardwareProtectionState )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ BOOL HwProtectionEnable);
void ( STDMETHODCALLTYPE *GetHardwareProtectionState )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_Out_ BOOL *pHwProtectionEnable);
HRESULT ( STDMETHODCALLTYPE *Signal )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Fence *pFence,
/* [annotation] */
_In_ UINT64 Value);
HRESULT ( STDMETHODCALLTYPE *Wait )(
ID3D11DeviceContext4 * This,
/* [annotation] */
_In_ ID3D11Fence *pFence,
/* [annotation] */
_In_ UINT64 Value);
END_INTERFACE
} ID3D11DeviceContext4Vtbl;
interface ID3D11DeviceContext4
{
CONST_VTBL struct ID3D11DeviceContext4Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11DeviceContext4_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11DeviceContext4_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11DeviceContext4_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11DeviceContext4_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11DeviceContext4_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11DeviceContext4_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11DeviceContext4_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11DeviceContext4_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext4_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext4_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext4_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext4_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext4_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \
( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) )
#define ID3D11DeviceContext4_Draw(This,VertexCount,StartVertexLocation) \
( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) )
#define ID3D11DeviceContext4_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) \
( (This)->lpVtbl -> Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) )
#define ID3D11DeviceContext4_Unmap(This,pResource,Subresource) \
( (This)->lpVtbl -> Unmap(This,pResource,Subresource) )
#define ID3D11DeviceContext4_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext4_IASetInputLayout(This,pInputLayout) \
( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) )
#define ID3D11DeviceContext4_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
#define ID3D11DeviceContext4_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \
( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) )
#define ID3D11DeviceContext4_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
#define ID3D11DeviceContext4_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
#define ID3D11DeviceContext4_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext4_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> GSSetShader(This,pShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext4_IASetPrimitiveTopology(This,Topology) \
( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) )
#define ID3D11DeviceContext4_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext4_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext4_Begin(This,pAsync) \
( (This)->lpVtbl -> Begin(This,pAsync) )
#define ID3D11DeviceContext4_End(This,pAsync) \
( (This)->lpVtbl -> End(This,pAsync) )
#define ID3D11DeviceContext4_GetData(This,pAsync,pData,DataSize,GetDataFlags) \
( (This)->lpVtbl -> GetData(This,pAsync,pData,DataSize,GetDataFlags) )
#define ID3D11DeviceContext4_SetPredication(This,pPredicate,PredicateValue) \
( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) )
#define ID3D11DeviceContext4_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext4_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext4_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \
( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) )
#define ID3D11DeviceContext4_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \
( (This)->lpVtbl -> OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) )
#define ID3D11DeviceContext4_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \
( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) )
#define ID3D11DeviceContext4_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \
( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) )
#define ID3D11DeviceContext4_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \
( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) )
#define ID3D11DeviceContext4_DrawAuto(This) \
( (This)->lpVtbl -> DrawAuto(This) )
#define ID3D11DeviceContext4_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
( (This)->lpVtbl -> DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
#define ID3D11DeviceContext4_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
( (This)->lpVtbl -> DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
#define ID3D11DeviceContext4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D11DeviceContext4_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
( (This)->lpVtbl -> DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
#define ID3D11DeviceContext4_RSSetState(This,pRasterizerState) \
( (This)->lpVtbl -> RSSetState(This,pRasterizerState) )
#define ID3D11DeviceContext4_RSSetViewports(This,NumViewports,pViewports) \
( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
#define ID3D11DeviceContext4_RSSetScissorRects(This,NumRects,pRects) \
( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
#define ID3D11DeviceContext4_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \
( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) )
#define ID3D11DeviceContext4_CopyResource(This,pDstResource,pSrcResource) \
( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
#define ID3D11DeviceContext4_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \
( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )
#define ID3D11DeviceContext4_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) \
( (This)->lpVtbl -> CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) )
#define ID3D11DeviceContext4_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \
( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) )
#define ID3D11DeviceContext4_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \
( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) )
#define ID3D11DeviceContext4_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \
( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) )
#define ID3D11DeviceContext4_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \
( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) )
#define ID3D11DeviceContext4_GenerateMips(This,pShaderResourceView) \
( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) )
#define ID3D11DeviceContext4_SetResourceMinLOD(This,pResource,MinLOD) \
( (This)->lpVtbl -> SetResourceMinLOD(This,pResource,MinLOD) )
#define ID3D11DeviceContext4_GetResourceMinLOD(This,pResource) \
( (This)->lpVtbl -> GetResourceMinLOD(This,pResource) )
#define ID3D11DeviceContext4_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
#define ID3D11DeviceContext4_ExecuteCommandList(This,pCommandList,RestoreContextState) \
( (This)->lpVtbl -> ExecuteCommandList(This,pCommandList,RestoreContextState) )
#define ID3D11DeviceContext4_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext4_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext4_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext4_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext4_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext4_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext4_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext4_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext4_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext4_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \
( (This)->lpVtbl -> CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) )
#define ID3D11DeviceContext4_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) \
( (This)->lpVtbl -> CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) )
#define ID3D11DeviceContext4_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext4_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext4_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext4_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext4_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext4_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext4_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext4_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext4_IAGetInputLayout(This,ppInputLayout) \
( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) )
#define ID3D11DeviceContext4_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
#define ID3D11DeviceContext4_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \
( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) )
#define ID3D11DeviceContext4_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext4_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext4_IAGetPrimitiveTopology(This,pTopology) \
( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) )
#define ID3D11DeviceContext4_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext4_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext4_GetPredication(This,ppPredicate,pPredicateValue) \
( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) )
#define ID3D11DeviceContext4_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext4_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext4_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \
( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) )
#define ID3D11DeviceContext4_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) \
( (This)->lpVtbl -> OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) )
#define ID3D11DeviceContext4_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \
( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) )
#define ID3D11DeviceContext4_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \
( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) )
#define ID3D11DeviceContext4_SOGetTargets(This,NumBuffers,ppSOTargets) \
( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets) )
#define ID3D11DeviceContext4_RSGetState(This,ppRasterizerState) \
( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) )
#define ID3D11DeviceContext4_RSGetViewports(This,pNumViewports,pViewports) \
( (This)->lpVtbl -> RSGetViewports(This,pNumViewports,pViewports) )
#define ID3D11DeviceContext4_RSGetScissorRects(This,pNumRects,pRects) \
( (This)->lpVtbl -> RSGetScissorRects(This,pNumRects,pRects) )
#define ID3D11DeviceContext4_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext4_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext4_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext4_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext4_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext4_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext4_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext4_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext4_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D11DeviceContext4_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) \
( (This)->lpVtbl -> CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) )
#define ID3D11DeviceContext4_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \
( (This)->lpVtbl -> CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) )
#define ID3D11DeviceContext4_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D11DeviceContext4_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D11DeviceContext4_ClearState(This) \
( (This)->lpVtbl -> ClearState(This) )
#define ID3D11DeviceContext4_Flush(This) \
( (This)->lpVtbl -> Flush(This) )
#define ID3D11DeviceContext4_GetType(This) \
( (This)->lpVtbl -> GetType(This) )
#define ID3D11DeviceContext4_GetContextFlags(This) \
( (This)->lpVtbl -> GetContextFlags(This) )
#define ID3D11DeviceContext4_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) \
( (This)->lpVtbl -> FinishCommandList(This,RestoreDeferredContextState,ppCommandList) )
#define ID3D11DeviceContext4_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) \
( (This)->lpVtbl -> CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) )
#define ID3D11DeviceContext4_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) \
( (This)->lpVtbl -> UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) )
#define ID3D11DeviceContext4_DiscardResource(This,pResource) \
( (This)->lpVtbl -> DiscardResource(This,pResource) )
#define ID3D11DeviceContext4_DiscardView(This,pResourceView) \
( (This)->lpVtbl -> DiscardView(This,pResourceView) )
#define ID3D11DeviceContext4_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext4_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext4_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext4_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext4_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext4_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext4_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext4_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext4_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext4_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext4_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext4_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
( (This)->lpVtbl -> CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
#define ID3D11DeviceContext4_SwapDeviceContextState(This,pState,ppPreviousState) \
( (This)->lpVtbl -> SwapDeviceContextState(This,pState,ppPreviousState) )
#define ID3D11DeviceContext4_ClearView(This,pView,Color,pRect,NumRects) \
( (This)->lpVtbl -> ClearView(This,pView,Color,pRect,NumRects) )
#define ID3D11DeviceContext4_DiscardView1(This,pResourceView,pRects,NumRects) \
( (This)->lpVtbl -> DiscardView1(This,pResourceView,pRects,NumRects) )
#define ID3D11DeviceContext4_UpdateTileMappings(This,pTiledResource,NumTiledResourceRegions,pTiledResourceRegionStartCoordinates,pTiledResourceRegionSizes,pTilePool,NumRanges,pRangeFlags,pTilePoolStartOffsets,pRangeTileCounts,Flags) \
( (This)->lpVtbl -> UpdateTileMappings(This,pTiledResource,NumTiledResourceRegions,pTiledResourceRegionStartCoordinates,pTiledResourceRegionSizes,pTilePool,NumRanges,pRangeFlags,pTilePoolStartOffsets,pRangeTileCounts,Flags) )
#define ID3D11DeviceContext4_CopyTileMappings(This,pDestTiledResource,pDestRegionStartCoordinate,pSourceTiledResource,pSourceRegionStartCoordinate,pTileRegionSize,Flags) \
( (This)->lpVtbl -> CopyTileMappings(This,pDestTiledResource,pDestRegionStartCoordinate,pSourceTiledResource,pSourceRegionStartCoordinate,pTileRegionSize,Flags) )
#define ID3D11DeviceContext4_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \
( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) )
#define ID3D11DeviceContext4_UpdateTiles(This,pDestTiledResource,pDestTileRegionStartCoordinate,pDestTileRegionSize,pSourceTileData,Flags) \
( (This)->lpVtbl -> UpdateTiles(This,pDestTiledResource,pDestTileRegionStartCoordinate,pDestTileRegionSize,pSourceTileData,Flags) )
#define ID3D11DeviceContext4_ResizeTilePool(This,pTilePool,NewSizeInBytes) \
( (This)->lpVtbl -> ResizeTilePool(This,pTilePool,NewSizeInBytes) )
#define ID3D11DeviceContext4_TiledResourceBarrier(This,pTiledResourceOrViewAccessBeforeBarrier,pTiledResourceOrViewAccessAfterBarrier) \
( (This)->lpVtbl -> TiledResourceBarrier(This,pTiledResourceOrViewAccessBeforeBarrier,pTiledResourceOrViewAccessAfterBarrier) )
#define ID3D11DeviceContext4_IsAnnotationEnabled(This) \
( (This)->lpVtbl -> IsAnnotationEnabled(This) )
#define ID3D11DeviceContext4_SetMarkerInt(This,pLabel,Data) \
( (This)->lpVtbl -> SetMarkerInt(This,pLabel,Data) )
#define ID3D11DeviceContext4_BeginEventInt(This,pLabel,Data) \
( (This)->lpVtbl -> BeginEventInt(This,pLabel,Data) )
#define ID3D11DeviceContext4_EndEvent(This) \
( (This)->lpVtbl -> EndEvent(This) )
#define ID3D11DeviceContext4_Flush1(This,ContextType,hEvent) \
( (This)->lpVtbl -> Flush1(This,ContextType,hEvent) )
#define ID3D11DeviceContext4_SetHardwareProtectionState(This,HwProtectionEnable) \
( (This)->lpVtbl -> SetHardwareProtectionState(This,HwProtectionEnable) )
#define ID3D11DeviceContext4_GetHardwareProtectionState(This,pHwProtectionEnable) \
( (This)->lpVtbl -> GetHardwareProtectionState(This,pHwProtectionEnable) )
#define ID3D11DeviceContext4_Signal(This,pFence,Value) \
( (This)->lpVtbl -> Signal(This,pFence,Value) )
#define ID3D11DeviceContext4_Wait(This,pFence,Value) \
( (This)->lpVtbl -> Wait(This,pFence,Value) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11DeviceContext4_INTERFACE_DEFINED__ */
#ifndef __ID3D11Device3_INTERFACE_DEFINED__
#define __ID3D11Device3_INTERFACE_DEFINED__
/* interface ID3D11Device3 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11Device3;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("A05C8C37-D2C6-4732-B3A0-9CE0B0DC9AE6")
ID3D11Device3 : public ID3D11Device2
{
public:
virtual HRESULT STDMETHODCALLTYPE CreateTexture2D1(
/* [annotation] */
_In_ const D3D11_TEXTURE2D_DESC1 *pDesc1,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc1->MipLevels * pDesc1->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture2D1 **ppTexture2D) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateTexture3D1(
/* [annotation] */
_In_ const D3D11_TEXTURE3D_DESC1 *pDesc1,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc1->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture3D1 **ppTexture3D) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState2(
/* [annotation] */
_In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RasterizerState2 **ppRasterizerState) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1(
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1,
/* [annotation] */
_COM_Outptr_opt_ ID3D11ShaderResourceView1 **ppSRView1) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView1(
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *pDesc1,
/* [annotation] */
_COM_Outptr_opt_ ID3D11UnorderedAccessView1 **ppUAView1) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView1(
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC1 *pDesc1,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RenderTargetView1 **ppRTView1) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateQuery1(
/* [annotation] */
_In_ const D3D11_QUERY_DESC1 *pQueryDesc1,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Query1 **ppQuery1) = 0;
virtual void STDMETHODCALLTYPE GetImmediateContext3(
/* [annotation] */
_Outptr_ ID3D11DeviceContext3 **ppImmediateContext) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext3(
UINT ContextFlags,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DeviceContext3 **ppDeferredContext) = 0;
virtual void STDMETHODCALLTYPE WriteToSubresource(
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pDstBox,
/* [annotation] */
_In_ const void *pSrcData,
/* [annotation] */
_In_ UINT SrcRowPitch,
/* [annotation] */
_In_ UINT SrcDepthPitch) = 0;
virtual void STDMETHODCALLTYPE ReadFromSubresource(
/* [annotation] */
_Out_ void *pDstData,
/* [annotation] */
_In_ UINT DstRowPitch,
/* [annotation] */
_In_ UINT DstDepthPitch,
/* [annotation] */
_In_ ID3D11Resource *pSrcResource,
/* [annotation] */
_In_ UINT SrcSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pSrcBox) = 0;
};
#else /* C style interface */
typedef struct ID3D11Device3Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11Device3 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11Device3 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11Device3 * This);
HRESULT ( STDMETHODCALLTYPE *CreateBuffer )(
ID3D11Device3 * This,
/* [annotation] */
_In_ const D3D11_BUFFER_DESC *pDesc,
/* [annotation] */
_In_opt_ const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Buffer **ppBuffer);
HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )(
ID3D11Device3 * This,
/* [annotation] */
_In_ const D3D11_TEXTURE1D_DESC *pDesc,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture1D **ppTexture1D);
HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )(
ID3D11Device3 * This,
/* [annotation] */
_In_ const D3D11_TEXTURE2D_DESC *pDesc,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture2D **ppTexture2D);
HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )(
ID3D11Device3 * This,
/* [annotation] */
_In_ const D3D11_TEXTURE3D_DESC *pDesc,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture3D **ppTexture3D);
HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D11Device3 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11ShaderResourceView **ppSRView);
HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D11Device3 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11UnorderedAccessView **ppUAView);
HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D11Device3 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RenderTargetView **ppRTView);
HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D11Device3 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DepthStencilView **ppDepthStencilView);
HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )(
ID3D11Device3 * This,
/* [annotation] */
_In_reads_(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_COM_Outptr_opt_ ID3D11InputLayout **ppInputLayout);
HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )(
ID3D11Device3 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11VertexShader **ppVertexShader);
HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )(
ID3D11Device3 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader);
HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )(
ID3D11Device3 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_reads_opt_(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
/* [annotation] */
_In_range_( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT ) UINT NumEntries,
/* [annotation] */
_In_reads_opt_(NumStrides) const UINT *pBufferStrides,
/* [annotation] */
_In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumStrides,
/* [annotation] */
_In_ UINT RasterizedStream,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader);
HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )(
ID3D11Device3 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11PixelShader **ppPixelShader);
HRESULT ( STDMETHODCALLTYPE *CreateHullShader )(
ID3D11Device3 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11HullShader **ppHullShader);
HRESULT ( STDMETHODCALLTYPE *CreateDomainShader )(
ID3D11Device3 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DomainShader **ppDomainShader);
HRESULT ( STDMETHODCALLTYPE *CreateComputeShader )(
ID3D11Device3 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11ComputeShader **ppComputeShader);
HRESULT ( STDMETHODCALLTYPE *CreateClassLinkage )(
ID3D11Device3 * This,
/* [annotation] */
_COM_Outptr_ ID3D11ClassLinkage **ppLinkage);
HRESULT ( STDMETHODCALLTYPE *CreateBlendState )(
ID3D11Device3 * This,
/* [annotation] */
_In_ const D3D11_BLEND_DESC *pBlendStateDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11BlendState **ppBlendState);
HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )(
ID3D11Device3 * This,
/* [annotation] */
_In_ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DepthStencilState **ppDepthStencilState);
HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )(
ID3D11Device3 * This,
/* [annotation] */
_In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RasterizerState **ppRasterizerState);
HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )(
ID3D11Device3 * This,
/* [annotation] */
_In_ const D3D11_SAMPLER_DESC *pSamplerDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11SamplerState **ppSamplerState);
HRESULT ( STDMETHODCALLTYPE *CreateQuery )(
ID3D11Device3 * This,
/* [annotation] */
_In_ const D3D11_QUERY_DESC *pQueryDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Query **ppQuery);
HRESULT ( STDMETHODCALLTYPE *CreatePredicate )(
ID3D11Device3 * This,
/* [annotation] */
_In_ const D3D11_QUERY_DESC *pPredicateDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Predicate **ppPredicate);
HRESULT ( STDMETHODCALLTYPE *CreateCounter )(
ID3D11Device3 * This,
/* [annotation] */
_In_ const D3D11_COUNTER_DESC *pCounterDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Counter **ppCounter);
HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext )(
ID3D11Device3 * This,
UINT ContextFlags,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DeviceContext **ppDeferredContext);
HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )(
ID3D11Device3 * This,
/* [annotation] */
_In_ HANDLE hResource,
/* [annotation] */
_In_ REFIID ReturnedInterface,
/* [annotation] */
_COM_Outptr_opt_ void **ppResource);
HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )(
ID3D11Device3 * This,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_Out_ UINT *pFormatSupport);
HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )(
ID3D11Device3 * This,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_In_ UINT SampleCount,
/* [annotation] */
_Out_ UINT *pNumQualityLevels);
void ( STDMETHODCALLTYPE *CheckCounterInfo )(
ID3D11Device3 * This,
/* [annotation] */
_Out_ D3D11_COUNTER_INFO *pCounterInfo);
HRESULT ( STDMETHODCALLTYPE *CheckCounter )(
ID3D11Device3 * This,
/* [annotation] */
_In_ const D3D11_COUNTER_DESC *pDesc,
/* [annotation] */
_Out_ D3D11_COUNTER_TYPE *pType,
/* [annotation] */
_Out_ UINT *pActiveCounters,
/* [annotation] */
_Out_writes_opt_(*pNameLength) LPSTR szName,
/* [annotation] */
_Inout_opt_ UINT *pNameLength,
/* [annotation] */
_Out_writes_opt_(*pUnitsLength) LPSTR szUnits,
/* [annotation] */
_Inout_opt_ UINT *pUnitsLength,
/* [annotation] */
_Out_writes_opt_(*pDescriptionLength) LPSTR szDescription,
/* [annotation] */
_Inout_opt_ UINT *pDescriptionLength);
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D11Device3 * This,
D3D11_FEATURE Feature,
/* [annotation] */
_Out_writes_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11Device3 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_(*pDataSize) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11Device3 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_(DataSize) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11Device3 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
D3D_FEATURE_LEVEL ( STDMETHODCALLTYPE *GetFeatureLevel )(
ID3D11Device3 * This);
UINT ( STDMETHODCALLTYPE *GetCreationFlags )(
ID3D11Device3 * This);
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D11Device3 * This);
void ( STDMETHODCALLTYPE *GetImmediateContext )(
ID3D11Device3 * This,
/* [annotation] */
_Outptr_ ID3D11DeviceContext **ppImmediateContext);
HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )(
ID3D11Device3 * This,
UINT RaiseFlags);
UINT ( STDMETHODCALLTYPE *GetExceptionMode )(
ID3D11Device3 * This);
void ( STDMETHODCALLTYPE *GetImmediateContext1 )(
ID3D11Device3 * This,
/* [annotation] */
_Outptr_ ID3D11DeviceContext1 **ppImmediateContext);
HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext1 )(
ID3D11Device3 * This,
UINT ContextFlags,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DeviceContext1 **ppDeferredContext);
HRESULT ( STDMETHODCALLTYPE *CreateBlendState1 )(
ID3D11Device3 * This,
/* [annotation] */
_In_ const D3D11_BLEND_DESC1 *pBlendStateDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11BlendState1 **ppBlendState);
HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState1 )(
ID3D11Device3 * This,
/* [annotation] */
_In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RasterizerState1 **ppRasterizerState);
HRESULT ( STDMETHODCALLTYPE *CreateDeviceContextState )(
ID3D11Device3 * This,
UINT Flags,
/* [annotation] */
_In_reads_( FeatureLevels ) const D3D_FEATURE_LEVEL *pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
REFIID EmulatedInterface,
/* [annotation] */
_Out_opt_ D3D_FEATURE_LEVEL *pChosenFeatureLevel,
/* [annotation] */
_Out_opt_ ID3DDeviceContextState **ppContextState);
HRESULT ( STDMETHODCALLTYPE *OpenSharedResource1 )(
ID3D11Device3 * This,
/* [annotation] */
_In_ HANDLE hResource,
/* [annotation] */
_In_ REFIID returnedInterface,
/* [annotation] */
_COM_Outptr_ void **ppResource);
HRESULT ( STDMETHODCALLTYPE *OpenSharedResourceByName )(
ID3D11Device3 * This,
/* [annotation] */
_In_ LPCWSTR lpName,
/* [annotation] */
_In_ DWORD dwDesiredAccess,
/* [annotation] */
_In_ REFIID returnedInterface,
/* [annotation] */
_COM_Outptr_ void **ppResource);
void ( STDMETHODCALLTYPE *GetImmediateContext2 )(
ID3D11Device3 * This,
/* [annotation] */
_Outptr_ ID3D11DeviceContext2 **ppImmediateContext);
HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext2 )(
ID3D11Device3 * This,
UINT ContextFlags,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DeviceContext2 **ppDeferredContext);
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D11Device3 * This,
/* [annotation] */
_In_ ID3D11Resource *pTiledResource,
/* [annotation] */
_Out_opt_ UINT *pNumTilesForEntireResource,
/* [annotation] */
_Out_opt_ D3D11_PACKED_MIP_DESC *pPackedMipDesc,
/* [annotation] */
_Out_opt_ D3D11_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
/* [annotation] */
_Inout_opt_ UINT *pNumSubresourceTilings,
/* [annotation] */
_In_ UINT FirstSubresourceTilingToGet,
/* [annotation] */
_Out_writes_(*pNumSubresourceTilings) D3D11_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels1 )(
ID3D11Device3 * This,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_In_ UINT SampleCount,
/* [annotation] */
_In_ UINT Flags,
/* [annotation] */
_Out_ UINT *pNumQualityLevels);
HRESULT ( STDMETHODCALLTYPE *CreateTexture2D1 )(
ID3D11Device3 * This,
/* [annotation] */
_In_ const D3D11_TEXTURE2D_DESC1 *pDesc1,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc1->MipLevels * pDesc1->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture2D1 **ppTexture2D);
HRESULT ( STDMETHODCALLTYPE *CreateTexture3D1 )(
ID3D11Device3 * This,
/* [annotation] */
_In_ const D3D11_TEXTURE3D_DESC1 *pDesc1,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc1->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture3D1 **ppTexture3D);
HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState2 )(
ID3D11Device3 * This,
/* [annotation] */
_In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RasterizerState2 **ppRasterizerState);
HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView1 )(
ID3D11Device3 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1,
/* [annotation] */
_COM_Outptr_opt_ ID3D11ShaderResourceView1 **ppSRView1);
HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView1 )(
ID3D11Device3 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *pDesc1,
/* [annotation] */
_COM_Outptr_opt_ ID3D11UnorderedAccessView1 **ppUAView1);
HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView1 )(
ID3D11Device3 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC1 *pDesc1,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RenderTargetView1 **ppRTView1);
HRESULT ( STDMETHODCALLTYPE *CreateQuery1 )(
ID3D11Device3 * This,
/* [annotation] */
_In_ const D3D11_QUERY_DESC1 *pQueryDesc1,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Query1 **ppQuery1);
void ( STDMETHODCALLTYPE *GetImmediateContext3 )(
ID3D11Device3 * This,
/* [annotation] */
_Outptr_ ID3D11DeviceContext3 **ppImmediateContext);
HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext3 )(
ID3D11Device3 * This,
UINT ContextFlags,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DeviceContext3 **ppDeferredContext);
void ( STDMETHODCALLTYPE *WriteToSubresource )(
ID3D11Device3 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pDstBox,
/* [annotation] */
_In_ const void *pSrcData,
/* [annotation] */
_In_ UINT SrcRowPitch,
/* [annotation] */
_In_ UINT SrcDepthPitch);
void ( STDMETHODCALLTYPE *ReadFromSubresource )(
ID3D11Device3 * This,
/* [annotation] */
_Out_ void *pDstData,
/* [annotation] */
_In_ UINT DstRowPitch,
/* [annotation] */
_In_ UINT DstDepthPitch,
/* [annotation] */
_In_ ID3D11Resource *pSrcResource,
/* [annotation] */
_In_ UINT SrcSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pSrcBox);
END_INTERFACE
} ID3D11Device3Vtbl;
interface ID3D11Device3
{
CONST_VTBL struct ID3D11Device3Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11Device3_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Device3_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Device3_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Device3_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \
( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) )
#define ID3D11Device3_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \
( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) )
#define ID3D11Device3_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \
( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) )
#define ID3D11Device3_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \
( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) )
#define ID3D11Device3_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) )
#define ID3D11Device3_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) )
#define ID3D11Device3_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) )
#define ID3D11Device3_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) )
#define ID3D11Device3_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \
( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) )
#define ID3D11Device3_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) \
( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) )
#define ID3D11Device3_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) \
( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) )
#define ID3D11Device3_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) \
( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) )
#define ID3D11Device3_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) \
( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) )
#define ID3D11Device3_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) \
( (This)->lpVtbl -> CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) )
#define ID3D11Device3_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) \
( (This)->lpVtbl -> CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) )
#define ID3D11Device3_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) \
( (This)->lpVtbl -> CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) )
#define ID3D11Device3_CreateClassLinkage(This,ppLinkage) \
( (This)->lpVtbl -> CreateClassLinkage(This,ppLinkage) )
#define ID3D11Device3_CreateBlendState(This,pBlendStateDesc,ppBlendState) \
( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) )
#define ID3D11Device3_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \
( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) )
#define ID3D11Device3_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \
( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) )
#define ID3D11Device3_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \
( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) )
#define ID3D11Device3_CreateQuery(This,pQueryDesc,ppQuery) \
( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) )
#define ID3D11Device3_CreatePredicate(This,pPredicateDesc,ppPredicate) \
( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) )
#define ID3D11Device3_CreateCounter(This,pCounterDesc,ppCounter) \
( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) )
#define ID3D11Device3_CreateDeferredContext(This,ContextFlags,ppDeferredContext) \
( (This)->lpVtbl -> CreateDeferredContext(This,ContextFlags,ppDeferredContext) )
#define ID3D11Device3_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \
( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) )
#define ID3D11Device3_CheckFormatSupport(This,Format,pFormatSupport) \
( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) )
#define ID3D11Device3_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \
( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) )
#define ID3D11Device3_CheckCounterInfo(This,pCounterInfo) \
( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) )
#define ID3D11Device3_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \
( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) )
#define ID3D11Device3_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D11Device3_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Device3_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Device3_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Device3_GetFeatureLevel(This) \
( (This)->lpVtbl -> GetFeatureLevel(This) )
#define ID3D11Device3_GetCreationFlags(This) \
( (This)->lpVtbl -> GetCreationFlags(This) )
#define ID3D11Device3_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D11Device3_GetImmediateContext(This,ppImmediateContext) \
( (This)->lpVtbl -> GetImmediateContext(This,ppImmediateContext) )
#define ID3D11Device3_SetExceptionMode(This,RaiseFlags) \
( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) )
#define ID3D11Device3_GetExceptionMode(This) \
( (This)->lpVtbl -> GetExceptionMode(This) )
#define ID3D11Device3_GetImmediateContext1(This,ppImmediateContext) \
( (This)->lpVtbl -> GetImmediateContext1(This,ppImmediateContext) )
#define ID3D11Device3_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) \
( (This)->lpVtbl -> CreateDeferredContext1(This,ContextFlags,ppDeferredContext) )
#define ID3D11Device3_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \
( (This)->lpVtbl -> CreateBlendState1(This,pBlendStateDesc,ppBlendState) )
#define ID3D11Device3_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) \
( (This)->lpVtbl -> CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) )
#define ID3D11Device3_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) \
( (This)->lpVtbl -> CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) )
#define ID3D11Device3_OpenSharedResource1(This,hResource,returnedInterface,ppResource) \
( (This)->lpVtbl -> OpenSharedResource1(This,hResource,returnedInterface,ppResource) )
#define ID3D11Device3_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) \
( (This)->lpVtbl -> OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) )
#define ID3D11Device3_GetImmediateContext2(This,ppImmediateContext) \
( (This)->lpVtbl -> GetImmediateContext2(This,ppImmediateContext) )
#define ID3D11Device3_CreateDeferredContext2(This,ContextFlags,ppDeferredContext) \
( (This)->lpVtbl -> CreateDeferredContext2(This,ContextFlags,ppDeferredContext) )
#define ID3D11Device3_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#define ID3D11Device3_CheckMultisampleQualityLevels1(This,Format,SampleCount,Flags,pNumQualityLevels) \
( (This)->lpVtbl -> CheckMultisampleQualityLevels1(This,Format,SampleCount,Flags,pNumQualityLevels) )
#define ID3D11Device3_CreateTexture2D1(This,pDesc1,pInitialData,ppTexture2D) \
( (This)->lpVtbl -> CreateTexture2D1(This,pDesc1,pInitialData,ppTexture2D) )
#define ID3D11Device3_CreateTexture3D1(This,pDesc1,pInitialData,ppTexture3D) \
( (This)->lpVtbl -> CreateTexture3D1(This,pDesc1,pInitialData,ppTexture3D) )
#define ID3D11Device3_CreateRasterizerState2(This,pRasterizerDesc,ppRasterizerState) \
( (This)->lpVtbl -> CreateRasterizerState2(This,pRasterizerDesc,ppRasterizerState) )
#define ID3D11Device3_CreateShaderResourceView1(This,pResource,pDesc1,ppSRView1) \
( (This)->lpVtbl -> CreateShaderResourceView1(This,pResource,pDesc1,ppSRView1) )
#define ID3D11Device3_CreateUnorderedAccessView1(This,pResource,pDesc1,ppUAView1) \
( (This)->lpVtbl -> CreateUnorderedAccessView1(This,pResource,pDesc1,ppUAView1) )
#define ID3D11Device3_CreateRenderTargetView1(This,pResource,pDesc1,ppRTView1) \
( (This)->lpVtbl -> CreateRenderTargetView1(This,pResource,pDesc1,ppRTView1) )
#define ID3D11Device3_CreateQuery1(This,pQueryDesc1,ppQuery1) \
( (This)->lpVtbl -> CreateQuery1(This,pQueryDesc1,ppQuery1) )
#define ID3D11Device3_GetImmediateContext3(This,ppImmediateContext) \
( (This)->lpVtbl -> GetImmediateContext3(This,ppImmediateContext) )
#define ID3D11Device3_CreateDeferredContext3(This,ContextFlags,ppDeferredContext) \
( (This)->lpVtbl -> CreateDeferredContext3(This,ContextFlags,ppDeferredContext) )
#define ID3D11Device3_WriteToSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \
( (This)->lpVtbl -> WriteToSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )
#define ID3D11Device3_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,pSrcResource,SrcSubresource,pSrcBox) \
( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,pSrcResource,SrcSubresource,pSrcBox) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Device3_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_3_0000_0011 */
/* [local] */
DEFINE_GUID(IID_ID3D11Texture2D1,0x51218251,0x1E33,0x4617,0x9C,0xCB,0x4D,0x3A,0x43,0x67,0xE7,0xBB);
DEFINE_GUID(IID_ID3D11Texture3D1,0x0C711683,0x2853,0x4846,0x9B,0xB0,0xF3,0xE6,0x06,0x39,0xE4,0x6A);
DEFINE_GUID(IID_ID3D11RasterizerState2,0x6fbd02fb,0x209f,0x46c4,0xb0,0x59,0x2e,0xd1,0x55,0x86,0xa6,0xac);
DEFINE_GUID(IID_ID3D11ShaderResourceView1,0x91308b87,0x9040,0x411d,0x8c,0x67,0xc3,0x92,0x53,0xce,0x38,0x02);
DEFINE_GUID(IID_ID3D11RenderTargetView1,0xffbe2e23,0xf011,0x418a,0xac,0x56,0x5c,0xee,0xd7,0xc5,0xb9,0x4b);
DEFINE_GUID(IID_ID3D11UnorderedAccessView1,0x7b3b6153,0xa886,0x4544,0xab,0x37,0x65,0x37,0xc8,0x50,0x04,0x03);
DEFINE_GUID(IID_ID3D11Query1,0x631b4766,0x36dc,0x461d,0x8d,0xb6,0xc4,0x7e,0x13,0xe6,0x09,0x16);
DEFINE_GUID(IID_ID3D11DeviceContext3,0xb4e3c01d,0xe79e,0x4637,0x91,0xb2,0x51,0x0e,0x9f,0x4c,0x9b,0x8f);
DEFINE_GUID(IID_ID3D11Fence,0xaffde9d1,0x1df7,0x4bb7,0x8a,0x34,0x0f,0x46,0x25,0x1d,0xab,0x80);
DEFINE_GUID(IID_ID3D11DeviceContext4,0x917600da,0xf58c,0x4c33,0x98,0xd8,0x3e,0x15,0xb3,0x90,0xfa,0x24);
DEFINE_GUID(IID_ID3D11Device3,0xA05C8C37,0xD2C6,0x4732,0xB3,0xA0,0x9C,0xE0,0xB0,0xDC,0x9A,0xE6);
extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0011_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0011_v0_0_s_ifspec;
/* Additional Prototypes for ALL interfaces */
/* end of Additional Prototypes */
#ifdef __cplusplus
}
#endif
#endif