RetroArch/reference/opt/shaders-hlsl/frag/basic-color-3comp.sm30.frag

27 lines
447 B
GLSL

static float3 FragColor;
static float4 vColor;
struct SPIRV_Cross_Input
{
float4 vColor : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : COLOR0;
};
void frag_main()
{
FragColor = vColor.xyz;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vColor = stage_input.vColor;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = float4(FragColor, 0.0);
return stage_output;
}