RetroArch/reference/opt/shaders-hlsl/flatten/types.flatten.frag

24 lines
449 B
GLSL

uniform int4 UBO1[2];
uniform uint4 UBO2[2];
uniform float4 UBO0[2];
static float4 FragColor;
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = ((((float4(UBO1[0]) + float4(UBO1[1])) + float4(UBO2[0])) + float4(UBO2[1])) + UBO0[0]) + UBO0[1];
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}