RetroArch/gfx/drivers/rsx_gfx.c

1431 lines
47 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2020 Google
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <string.h>
#include <malloc.h>
#include <retro_inline.h>
#include <retro_math.h>
#include <formats/image.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#ifdef HAVE_MENU
#include "../../menu/menu_driver.h"
#endif
#ifdef HAVE_GFX_WIDGETS
#include "../gfx_widgets.h"
#endif
#include "../common/rsx_common.h"
#include "../font_driver.h"
#include "../../configuration.h"
#include "../../command.h"
#include "../../driver.h"
#include "../../retroarch.h"
#include "../../runloop.h"
#include "../../verbosity.h"
#ifndef HAVE_THREADS
#include "../../tasks/tasks_internal.h"
#endif
#include <defines/ps3_defines.h>
#include <rsx/rsx.h>
#include <rsx/nv40.h>
#include <ppu-types.h>
#define CB_SIZE 0x100000
#define HOST_SIZE (32*1024*1024)
#include <ppu-lv2.h>
#include <stdio.h>
#include <malloc.h>
#include <string.h>
#include <unistd.h>
#include <sysutil/video.h>
#include <rsx/gcm_sys.h>
#include <rsx/rsx.h>
#include <io/pad.h>
#include <time.h>
#include <math.h>
#define rsx_context_bind_hw_render(rsx, enable) \
if (rsx->shared_context_use) \
rsx->ctx_driver->bind_hw_render(rsx->ctx_data, enable)
static void rsx_load_texture_data(rsx_t* rsx, rsx_texture_t *texture,
const void *frame, unsigned width, unsigned height, unsigned pitch,
bool rgb32, bool menu, enum texture_filter_type filter_type)
{
u8 *texbuffer;
u32 mag_filter, min_filter;
const u8 *data = (u8*)frame;
if (!texture->data)
{
texture->data = (u32 *)rsxMemalign(128, texture->height * pitch);
rsxAddressToOffset(texture->data, &texture->offset);
}
texbuffer = (u8*)texture->data;
memcpy(texbuffer, data, height * pitch);
texture->tex.format = (rgb32 ? GCM_TEXTURE_FORMAT_A8R8G8B8 :
menu ? GCM_TEXTURE_FORMAT_A4R4G4B4 : GCM_TEXTURE_FORMAT_R5G6B5) | GCM_TEXTURE_FORMAT_LIN;
texture->tex.mipmap = 1;
texture->tex.dimension = GCM_TEXTURE_DIMS_2D;
texture->tex.cubemap = GCM_FALSE;
texture->tex.remap = ((GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_B_SHIFT)
| (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_G_SHIFT)
| (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_R_SHIFT)
| (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_A_SHIFT)
| (GCM_TEXTURE_REMAP_COLOR_B << GCM_TEXTURE_REMAP_COLOR_B_SHIFT)
| (GCM_TEXTURE_REMAP_COLOR_G << GCM_TEXTURE_REMAP_COLOR_G_SHIFT)
| (GCM_TEXTURE_REMAP_COLOR_R << GCM_TEXTURE_REMAP_COLOR_R_SHIFT)
| (GCM_TEXTURE_REMAP_COLOR_A << GCM_TEXTURE_REMAP_COLOR_A_SHIFT));
texture->tex.width = width;
texture->tex.height = height;
texture->tex.depth = 1;
texture->tex.location = GCM_LOCATION_RSX;
texture->tex.pitch = pitch;
texture->tex.offset = texture->offset;
switch (filter_type)
{
case TEXTURE_FILTER_MIPMAP_NEAREST:
case TEXTURE_FILTER_NEAREST:
min_filter = GCM_TEXTURE_NEAREST;
mag_filter = GCM_TEXTURE_NEAREST;
break;
case TEXTURE_FILTER_MIPMAP_LINEAR:
case TEXTURE_FILTER_LINEAR:
default:
min_filter = GCM_TEXTURE_LINEAR;
mag_filter = GCM_TEXTURE_LINEAR;
break;
}
texture->min_filter = min_filter;
texture->mag_filter = mag_filter;
texture->wrap_s = GCM_TEXTURE_CLAMP_TO_EDGE;
texture->wrap_t = GCM_TEXTURE_CLAMP_TO_EDGE;
}
static void rsx_set_projection(rsx_t *rsx,
struct video_ortho *ortho, bool allow_rotate)
{
static math_matrix_4x4 rot = {
{ 0.0f, 0.0f, 0.0f, 0.0f ,
0.0f, 0.0f, 0.0f, 0.0f ,
0.0f, 0.0f, 0.0f, 0.0f ,
0.0f, 0.0f, 0.0f, 1.0f }
};
float radians, cosine, sine;
/* Calculate projection. */
matrix_4x4_ortho(rsx->mvp_no_rot, ortho->left, ortho->right,
ortho->bottom, ortho->top, ortho->znear, ortho->zfar);
if (!allow_rotate)
{
rsx->mvp = rsx->mvp_no_rot;
return;
}
radians = M_PI * rsx->rotation / 180.0f;
cosine = cosf(radians);
sine = sinf(radians);
MAT_ELEM_4X4(rot, 0, 0) = cosine;
MAT_ELEM_4X4(rot, 0, 1) = -sine;
MAT_ELEM_4X4(rot, 1, 0) = sine;
MAT_ELEM_4X4(rot, 1, 1) = cosine;
matrix_4x4_multiply(rsx->mvp, rot, rsx->mvp_no_rot);
}
static void rsx_set_viewport(void *data, unsigned viewport_width,
unsigned viewport_height, bool force_full, bool allow_rotate)
{
int i;
rsx_viewport_t vp;
int x = 0;
int y = 0;
float device_aspect = (float)viewport_width / viewport_height;
struct video_ortho ortho = {0, 1, 0, 1, -1, 1};
settings_t *settings = config_get_ptr();
rsx_t *rsx = (rsx_t*)data;
bool video_scale_integer = settings->bools.video_scale_integer;
unsigned aspect_ratio_idx = settings->uints.video_aspect_ratio_idx;
if (video_scale_integer && !force_full)
{
video_viewport_get_scaled_integer(&rsx->vp,
viewport_width, viewport_height,
video_driver_get_aspect_ratio(), rsx->keep_aspect);
viewport_width = rsx->vp.width;
viewport_height = rsx->vp.height;
}
else if (rsx->keep_aspect && !force_full)
{
float desired_aspect = video_driver_get_aspect_ratio();
#if defined(HAVE_MENU)
if (aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
{
const struct video_viewport *custom = video_viewport_get_custom();
x = custom->x;
y = custom->y;
viewport_width = custom->width;
viewport_height = custom->height;
}
else
#endif
{
float delta;
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
{
/* If the aspect ratios of screen and desired aspect
* ratio are sufficiently equal (floating point stuff),
* assume they are actually equal.
*/
}
else if (device_aspect > desired_aspect)
{
delta = (desired_aspect / device_aspect - 1.0f)
/ 2.0f + 0.5f;
x = (int)roundf(viewport_width * (0.5f - delta));
viewport_width = (unsigned)roundf(2.0f * viewport_width * delta);
}
else
{
delta = (device_aspect / desired_aspect - 1.0f)
/ 2.0f + 0.5f;
y = (int)roundf(viewport_height * (0.5f - delta));
viewport_height = (unsigned)roundf(2.0f * viewport_height * delta);
}
}
rsx->vp.x = x;
rsx->vp.y = y;
rsx->vp.width = viewport_width;
rsx->vp.height = viewport_height;
}
else
{
rsx->vp.x = 0;
rsx->vp.y = 0;
rsx->vp.width = viewport_width;
rsx->vp.height = viewport_height;
}
vp.min = 0.0f;
vp.max = 1.0f;
vp.x = rsx->vp.x;
vp.y = rsx->height - rsx->vp.y - rsx->vp.height;
vp.w = rsx->vp.width;
vp.h = rsx->vp.height;
vp.scale[0] = vp.w * 0.5f;
vp.scale[1] = vp.h * -0.5f;
vp.scale[2] = (vp.max - vp.min) * 0.5f;
vp.scale[3] = 0.0f;
vp.offset[0] = vp.x + vp.w * 0.5f;
vp.offset[1] = vp.y + vp.h * 0.5f;
vp.offset[2] = (vp.max + vp.min) * 0.5f;
vp.offset[3] = 0.0f;
rsxSetViewport(rsx->context, vp.x, vp.y, vp.w, vp.h, vp.min, vp.max, vp.scale, vp.offset);
for (i = 0; i < 8; i++)
rsxSetViewportClip(rsx->context, i, rsx->width, rsx->height);
rsxSetScissor(rsx->context, vp.x, vp.y, vp.w, vp.h);
rsx_set_projection(rsx, &ortho, allow_rotate);
/* Set last backbuffer viewport. */
if (!force_full)
{
rsx->vp.width = viewport_width;
rsx->vp.height = viewport_height;
}
}
static const gfx_ctx_driver_t* rsx_get_context(rsx_t* rsx)
{
const gfx_ctx_driver_t* gfx_ctx = NULL;
void* ctx_data = NULL;
settings_t* settings = config_get_ptr();
struct retro_hw_render_callback* hwr = video_driver_get_hw_context();
bool video_shared_context = settings->bools.video_shared_context;
enum gfx_ctx_api api = GFX_CTX_RSX_API;
rsx->shared_context_use = video_shared_context && hwr->context_type != RETRO_HW_CONTEXT_NONE;
if ((runloop_get_flags() & RUNLOOP_FLAG_CORE_SET_SHARED_CONTEXT)
&& (hwr->context_type != RETRO_HW_CONTEXT_NONE))
rsx->shared_context_use = true;
gfx_ctx = video_context_driver_init_first(rsx,
settings->arrays.video_context_driver,
api, 1, 0, rsx->shared_context_use, &ctx_data);
if (ctx_data)
rsx->ctx_data = ctx_data;
return gfx_ctx;
}
#ifndef HAVE_THREADS
static bool rsx_tasks_finder(retro_task_t *task,void *userdata) { return task; }
task_finder_data_t rsx_tasks_finder_data = {rsx_tasks_finder, NULL};
#endif
static int rsx_make_buffer(rsxBuffer * buffer, u16 width, u16 height, int id)
{
int depth = sizeof(u32);
int pitch = depth * width;
int size = depth * width * height;
if (!(buffer->ptr = (uint32_t*)rsxMemalign (64, size)))
goto error;
if (rsxAddressToOffset(buffer->ptr, &buffer->offset) != 0)
goto error;
/* Register the display buffer with the RSX */
if (gcmSetDisplayBuffer(id, buffer->offset, pitch, width, height) != 0)
goto error;
buffer->width = width;
buffer->height = height;
buffer->id = id;
return 1;
error:
if (buffer->ptr)
rsxFree (buffer->ptr);
return 0;
}
static int rsx_flip(gcmContextData *context, s32 buffer)
{
if (gcmSetFlip(context, buffer) == 0)
{
rsxFlushBuffer (context);
/* Prevent the RSX from continuing until the flip has finished. */
gcmSetWaitFlip (context);
return 1;
}
return 0;
}
#define GCM_LABEL_INDEX 255
static void rsx_wait_finish(gcmContextData *context, u32 sLabelVal)
{
rsxSetWriteBackendLabel(context, GCM_LABEL_INDEX, sLabelVal);
rsxFlushBuffer(context);
while(*(vu32 *)gcmGetLabelAddress(GCM_LABEL_INDEX) != sLabelVal)
usleep(30);
sLabelVal++;
}
static void rsx_wait_rsx_idle(gcmContextData *context)
{
u32 sLabelVal = 1;
rsxSetWriteBackendLabel(context, GCM_LABEL_INDEX, sLabelVal);
rsxSetWaitLabel(context, GCM_LABEL_INDEX, sLabelVal);
sLabelVal++;
rsx_wait_finish(context, sLabelVal);
}
static void rsx_wait_flip(void)
{
while(gcmGetFlipStatus() != 0)
usleep(200); /* Sleep, to not stress the cpu. */
gcmResetFlipStatus();
}
static gcmContextData *rsx_init_screen(rsx_t* gcm)
{
videoState state;
videoConfiguration vconfig;
videoResolution res; /* Screen Resolution */
/* Context to keep track of the RSX buffer. */
gcmContextData *context = NULL;
static gcmContextData *saved_context = NULL;
if (!saved_context)
{
/* Allocate a 1Mb buffer, alligned to a 1Mb boundary
* to be our shared IO memory with the RSX. */
void *host_addr = memalign(1024*1024, HOST_SIZE);
if (!host_addr)
goto error;
/* Initialise Reality, which sets up the
* command buffer and shared I/O memory */
#ifdef NV40TCL_RENDER_ENABLE
/* There was an api breakage on 2020-07-10, let's
* workaround this by using one of the new defines */
rsxInit(&context, CB_SIZE, HOST_SIZE, host_addr);
#else
context = rsxInit(CB_SIZE, HOST_SIZE, host_addr);
#endif
if (!context)
goto error;
saved_context = context;
}
else
context = saved_context;
/* Get the state of the display */
if (videoGetState(0, 0, &state) != 0)
goto error;
/* Make sure display is enabled */
if (state.state != 0)
goto error;
/* Get the current resolution */
if (videoGetResolution(state.displayMode.resolution, &res) != 0)
goto error;
/* Configure the buffer format to xRGB */
memset(&vconfig, 0, sizeof(videoConfiguration));
vconfig.resolution = state.displayMode.resolution;
vconfig.format = VIDEO_BUFFER_FORMAT_XRGB;
vconfig.pitch = res.width * sizeof(u32);
vconfig.aspect = state.displayMode.aspect;
gcm->width = res.width;
gcm->height = res.height;
rsx_wait_rsx_idle(context);
if (videoConfigure(0, &vconfig, NULL, 0) != 0)
goto error;
if (videoGetState(0, 0, &state) != 0)
goto error;
gcmSetFlipMode(GCM_FLIP_VSYNC); /* Wait for VSYNC to flip */
gcm->depth_pitch = res.width * sizeof(u32);
gcm->depth_buffer = (u32 *)rsxMemalign(64, (res.height * gcm->depth_pitch)); /* Beware, if was (res.height * gcm->depth_pitch) * 2 */
rsxAddressToOffset(gcm->depth_buffer, &gcm->depth_offset);
gcmResetFlipStatus();
return context;
error:
#if 0
if (context)
rsxFinish(context, 0);
if (gcm->host_addr)
free(gcm->host_addr);
#endif
return NULL;
}
static void rsx_init_render_target(rsx_t *rsx, rsxBuffer * buffer, int id)
{
u32 i;
memset(&rsx->surface[id], 0, sizeof(gcmSurface));
rsx->surface[id].colorFormat = GCM_SURFACE_X8R8G8B8;
rsx->surface[id].colorTarget = GCM_SURFACE_TARGET_0;
rsx->surface[id].colorLocation[0] = GCM_LOCATION_RSX;
rsx->surface[id].colorOffset[0] = buffer->offset;
rsx->surface[id].colorPitch[0] = rsx->width * 4;
for (i = 1; i < GCM_MAX_MRT_COUNT; i++)
{
rsx->surface[id].colorLocation[i] = GCM_LOCATION_RSX;
rsx->surface[id].colorOffset[i] = buffer->offset;
rsx->surface[id].colorPitch[i] = 64;
}
rsx->surface[id].depthFormat = GCM_SURFACE_ZETA_Z24S8;
rsx->surface[id].depthLocation = GCM_LOCATION_RSX;
rsx->surface[id].depthOffset = rsx->depth_offset;
rsx->surface[id].depthPitch = rsx->width * 4;
rsx->surface[id].type = GCM_SURFACE_TYPE_LINEAR;
rsx->surface[id].antiAlias = GCM_SURFACE_CENTER_1;
rsx->surface[id].width = rsx->width;
rsx->surface[id].height = rsx->height;
rsx->surface[id].x = 0;
rsx->surface[id].y = 0;
}
static void rsx_init_vertices(rsx_t *rsx)
{
rsx->vertices = (rsx_vertex_t *)rsxMemalign(128, sizeof(rsx_vertex_t) * RSX_MAX_VERTICES); /* vertices for menu and core */
rsx->vert_idx = 0;
rsx->vertices[0].x = 0.0f;
rsx->vertices[0].y = 0.0f;
rsx->vertices[0].u = 0.0f;
rsx->vertices[0].v = 1.0f;
rsx->vertices[0].r = 1.0f;
rsx->vertices[0].g = 1.0f;
rsx->vertices[0].b = 1.0f;
rsx->vertices[0].a = 1.0f;
rsx->vertices[1].x = 1.0f;
rsx->vertices[1].y = 0.0f;
rsx->vertices[1].u = 1.0f;
rsx->vertices[1].v = 1.0f;
rsx->vertices[1].r = 1.0f;
rsx->vertices[1].g = 1.0f;
rsx->vertices[1].b = 1.0f;
rsx->vertices[1].a = 1.0f;
rsx->vertices[2].x = 0.0f;
rsx->vertices[2].y = 1.0f;
rsx->vertices[2].u = 0.0f;
rsx->vertices[2].v = 0.0f;
rsx->vertices[2].r = 1.0f;
rsx->vertices[2].g = 1.0f;
rsx->vertices[2].b = 1.0f;
rsx->vertices[2].a = 1.0f;
rsx->vertices[3].x = 1.0f;
rsx->vertices[3].y = 1.0f;
rsx->vertices[3].u = 1.0f;
rsx->vertices[3].v = 0.0f;
rsx->vertices[3].r = 1.0f;
rsx->vertices[3].g = 1.0f;
rsx->vertices[3].b = 1.0f;
rsx->vertices[3].a = 1.0f;
#if RSX_MAX_TEXTURE_VERTICES > 0
/* Using preallocated texture vertices */
rsx->texture_vertices = (rsx_vertex_t *)rsxMemalign(128, sizeof(rsx_vertex_t) * RSX_MAX_TEXTURE_VERTICES);
rsx->texture_vert_idx = 0;
#endif
}
static void rsx_init_shader(rsx_t *rsx)
{
u32 fpsize = 0;
u32 vpsize = 0;
rsx->vp_ucode[RSX_SHADER_MENU] = NULL;
rsx->fp_ucode[RSX_SHADER_MENU] = NULL;
rsx->vpo[RSX_SHADER_MENU] = (rsxVertexProgram *)modern_opaque_vpo;
rsx->fpo[RSX_SHADER_MENU] = (rsxFragmentProgram *)modern_opaque_fpo;
rsxVertexProgramGetUCode(rsx->vpo[RSX_SHADER_MENU], &rsx->vp_ucode[RSX_SHADER_MENU], &vpsize);
rsxFragmentProgramGetUCode(rsx->fpo[RSX_SHADER_MENU], &rsx->fp_ucode[RSX_SHADER_MENU], &fpsize);
rsx->fp_buffer[RSX_SHADER_MENU] = (u32 *)rsxMemalign(64, fpsize);
if (!rsx->fp_buffer[RSX_SHADER_MENU])
{
RARCH_LOG("failed to allocate fp_buffer\n");
return;
}
memcpy(rsx->fp_buffer[RSX_SHADER_MENU], rsx->fp_ucode[RSX_SHADER_MENU], fpsize);
rsxAddressToOffset(rsx->fp_buffer[RSX_SHADER_MENU], &rsx->fp_offset[RSX_SHADER_MENU]);
rsx->proj_matrix[RSX_SHADER_MENU] = rsxVertexProgramGetConst(rsx->vpo[RSX_SHADER_MENU], "modelViewProj");
rsx->pos_index[RSX_SHADER_MENU] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_MENU], "position");
rsx->col_index[RSX_SHADER_MENU] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_MENU], "color");
rsx->uv_index[RSX_SHADER_MENU] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_MENU], "texcoord");
rsx->tex_unit[RSX_SHADER_MENU] = rsxFragmentProgramGetAttrib(rsx->fpo[RSX_SHADER_MENU], "texture");
rsx->vp_ucode[RSX_SHADER_STOCK_BLEND] = NULL;
rsx->fp_ucode[RSX_SHADER_STOCK_BLEND] = NULL;
rsx->vpo[RSX_SHADER_STOCK_BLEND] = (rsxVertexProgram *)modern_alpha_blend_vpo;
rsx->fpo[RSX_SHADER_STOCK_BLEND] = (rsxFragmentProgram *)modern_alpha_blend_fpo;
rsxVertexProgramGetUCode(rsx->vpo[RSX_SHADER_STOCK_BLEND], &rsx->vp_ucode[RSX_SHADER_STOCK_BLEND], &vpsize);
rsxFragmentProgramGetUCode(rsx->fpo[RSX_SHADER_STOCK_BLEND], &rsx->fp_ucode[RSX_SHADER_STOCK_BLEND], &fpsize);
rsx->fp_buffer[RSX_SHADER_STOCK_BLEND] = (u32 *)rsxMemalign(64, fpsize);
if (!rsx->fp_buffer[RSX_SHADER_STOCK_BLEND])
{
RARCH_LOG("failed to allocate fp_buffer\n");
return;
}
memcpy(rsx->fp_buffer[RSX_SHADER_STOCK_BLEND], rsx->fp_ucode[RSX_SHADER_STOCK_BLEND], fpsize);
rsxAddressToOffset(rsx->fp_buffer[RSX_SHADER_STOCK_BLEND], &rsx->fp_offset[RSX_SHADER_STOCK_BLEND]);
rsx->proj_matrix[RSX_SHADER_STOCK_BLEND] = rsxVertexProgramGetConst(rsx->vpo[RSX_SHADER_STOCK_BLEND], "modelViewProj");
rsx->pos_index[RSX_SHADER_STOCK_BLEND] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_STOCK_BLEND], "position");
rsx->col_index[RSX_SHADER_STOCK_BLEND] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_STOCK_BLEND], "color");
rsx->uv_index[RSX_SHADER_STOCK_BLEND] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_STOCK_BLEND], "texcoord");
rsx->tex_unit[RSX_SHADER_STOCK_BLEND] = rsxFragmentProgramGetAttrib(rsx->fpo[RSX_SHADER_STOCK_BLEND], "texture");
rsx->bgcolor[RSX_SHADER_STOCK_BLEND] = rsxFragmentProgramGetConst(rsx->fpo[RSX_SHADER_STOCK_BLEND], "bgcolor");
}
static void* rsx_init(const video_info_t* video,
input_driver_t** input, void** input_data)
{
int i;
rsx_t* rsx = malloc(sizeof(rsx_t));
if (!rsx)
return NULL;
memset(rsx, 0, sizeof(rsx_t));
rsx->context = rsx_init_screen(rsx);
const gfx_ctx_driver_t* ctx_driver = rsx_get_context(rsx);
if (!ctx_driver)
return NULL;
video_context_driver_set((const gfx_ctx_driver_t*)ctx_driver);
rsx->ctx_driver = ctx_driver;
rsx->video_info = *video;
for (i = 0; i < RSX_MAX_BUFFERS; i++)
{
rsx_make_buffer(&rsx->buffers[i], rsx->width, rsx->height, i);
rsx_init_render_target(rsx, &rsx->buffers[i], i);
}
#if defined(HAVE_MENU_BUFFER)
for (i = 0; i < RSX_MAX_MENU_BUFFERS; i++)
{
rsx_make_buffer(&rsx->menuBuffers[i], rsx->width, rsx->height, i+RSX_MAX_BUFFERS);
rsx_init_render_target(rsx, &rsx->menuBuffers[i], i+RSX_MAX_BUFFERS);
}
#endif
for (i = 0; i < RSX_MAX_TEXTURES; i++)
{
rsx->texture[i].data = NULL;
rsx->texture[i].height = rsx->height;
rsx->texture[i].width = rsx->width;
}
rsx->menu_texture.data = NULL;
rsx->menu_texture.height = rsx->height;
rsx->menu_texture.width = rsx->width;
rsx_init_shader(rsx);
rsx_init_vertices(rsx);
rsx_flip(rsx->context, RSX_MAX_BUFFERS - 1);
rsx->vp.x = 0;
rsx->vp.y = 0;
rsx->vp.width = rsx->width;
rsx->vp.height = rsx->height;
rsx->vp.full_width = rsx->width;
rsx->vp.full_height = rsx->height;
rsx->rgb32 = video->rgb32;
video_driver_set_size(rsx->vp.width, rsx->vp.height);
rsx_set_viewport(rsx, rsx->vp.width, rsx->vp.height, false, true);
if (input && input_data)
{
void *ps3input = input_driver_init_wrap(&input_ps3, ps3_joypad.ident);
*input = ps3input ? &input_ps3 : NULL;
*input_data = ps3input;
}
rsx_context_bind_hw_render(rsx, true);
if (video->font_enable)
{
font_driver_init_osd(rsx,
video,
false,
video->is_threaded,
FONT_DRIVER_RENDER_RSX);
rsx->msg_rendering_enabled = true;
}
return rsx;
}
static void rsx_update_viewport(rsx_t* rsx)
{
int x = 0;
int y = 0;
unsigned viewport_width = rsx->width;
unsigned viewport_height = rsx->height;
float device_aspect = ((float)viewport_width) / viewport_height;
settings_t *settings = config_get_ptr();
bool video_scale_integer = settings->bools.video_scale_integer;
unsigned aspect_ratio_idx = settings->uints.video_aspect_ratio_idx;
if (video_scale_integer)
{
video_viewport_get_scaled_integer(&rsx->vp, viewport_width,
viewport_height, video_driver_get_aspect_ratio(), rsx->keep_aspect);
viewport_width = rsx->vp.width;
viewport_height = rsx->vp.height;
}
else if (rsx->keep_aspect)
{
float desired_aspect = video_driver_get_aspect_ratio();
#if defined(HAVE_MENU)
if (aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
{
const struct video_viewport *custom = video_viewport_get_custom();
x = custom->x;
y = custom->y;
viewport_width = custom->width;
viewport_height = custom->height;
}
else
#endif
{
float delta;
if ((fabsf(device_aspect - desired_aspect) < 0.0001f))
{
/* If the aspect ratios of screen and desired aspect
* ratio are sufficiently equal (floating point stuff),
* assume they are actually equal.
*/
}
else if (device_aspect > desired_aspect)
{
delta = (desired_aspect / device_aspect - 1.0f)
/ 2.0f + 0.5f;
x = (int)roundf(viewport_width * (0.5f - delta));
viewport_width = (unsigned)roundf(2.0f * viewport_width * delta);
}
else
{
delta = (device_aspect / desired_aspect - 1.0f)
/ 2.0f + 0.5f;
y = (int)roundf(viewport_height * (0.5f - delta));
viewport_height = (unsigned)roundf(2.0f * viewport_height * delta);
}
}
rsx->vp.x = x;
rsx->vp.y = y;
rsx->vp.width = viewport_width;
rsx->vp.height = viewport_height;
}
else
{
rsx->vp.x = 0;
rsx->vp.y = 0;
rsx->vp.width = viewport_width;
rsx->vp.height = viewport_height;
}
rsx->should_resize = false;
}
static unsigned rsx_wrap_type_to_enum(enum gfx_wrap_type type)
{
switch (type)
{
case RARCH_WRAP_BORDER:
case RARCH_WRAP_EDGE:
return GCM_TEXTURE_CLAMP_TO_EDGE;
case RARCH_WRAP_REPEAT:
return GCM_TEXTURE_REPEAT;
case RARCH_WRAP_MIRRORED_REPEAT:
return GCM_TEXTURE_MIRRORED_REPEAT;
default:
break;
}
return 0;
}
static uintptr_t rsx_load_texture(void *video_data, void *data,
bool threaded, enum texture_filter_type filter_type)
{
rsx_t *rsx = (rsx_t *)video_data;
struct texture_image *image = (struct texture_image*)data;
rsx_texture_t *texture = (rsx_texture_t *)malloc(sizeof(rsx_texture_t));
texture->width = image->width;
texture->height = image->height;
texture->data = (u32*)rsxMemalign(128, (image->height * image->width*4));
rsxAddressToOffset(texture->data, &texture->offset);
rsx_load_texture_data(rsx, texture, image->pixels, image->width, image->height, image->width*4, true, false, filter_type);
return (uintptr_t)texture;;
}
static void rsx_unload_texture(void *data,
bool threaded, uintptr_t handle)
{
rsx_texture_t *texture = (rsx_texture_t *)handle;
if (texture)
{
#if 0
/* TODO fix crash on loading core */
if (texture->data)
rsxFree(texture->data);
#endif
free(texture);
}
}
#if 0
/* TODO/FIXME - commenting this code out for now until it gets used */
static void rsx_fill_black(uint32_t *dst, uint32_t *dst_end, size_t sz)
{
if (sz > dst_end - dst)
sz = dst_end - dst;
memset(dst, 0, sz * 4);
}
static void rsx_blit_buffer(
rsxBuffer *buffer, const void *frame, unsigned width,
unsigned height, unsigned pitch, int rgb32, bool do_scaling)
{
int i;
uint32_t *dst;
uint32_t *dst_end;
int pre_clean;
int scale = 1, xofs = 0, yofs = 0;
if (width > buffer->width)
width = buffer->width;
if (height > buffer->height)
height = buffer->height;
if (do_scaling)
{
scale = buffer->width / width;
if (scale > buffer->height / height)
scale = buffer->height / height;
if (scale >= 10)
scale = 10;
if (scale >= 1)
{
xofs = (buffer->width - width * scale) / 2;
yofs = (buffer->height - height * scale) / 2;
}
else
scale = 1;
}
/* TODO/FIXME: let RSX do the copy */
pre_clean = xofs + buffer->width * yofs;
dst = buffer->ptr;
dst_end = buffer->ptr + buffer->width * buffer->height;
memset(dst, 0, pre_clean * 4);
dst += pre_clean;
if (scale == 1)
{
if (rgb32)
{
const uint8_t *src = frame;
for (i = 0; i < height; i++)
{
memcpy(dst, src, width * 4);
rsx_fill_black(dst + width, dst_end, buffer->width - width);
dst += buffer->width;
src += pitch;
}
}
else
{
const uint16_t *src = frame;
for (i = 0; i < height; i++)
{
int j;
for (j = 0; j < width; j++, src++, dst++)
{
u16 rgb565 = *src;
u8 r = ((rgb565 >> 8) & 0xf8);
u8 g = ((rgb565 >> 3) & 0xfc);
u8 b = ((rgb565 << 3) & 0xfc);
*dst = (r<<16) | (g<<8) | b;
}
rsx_fill_black(dst, dst_end, buffer->width - width);
dst += buffer->width - width;
src += pitch / 2 - width;
}
}
}
else
{
if (rgb32)
{
const uint32_t *src = frame;
for (i = 0; i < height; i++)
{
int j, l;
for (j = 0; j < width; j++, src++)
{
u32 c = *src;
for (int k = 0; k < scale; k++, dst++)
for (int l = 0; l < scale; l++)
dst[l * buffer->width] = c;
}
for (l = 0; l < scale; l++)
rsx_fill_black(dst + l * buffer->width, dst_end, buffer->width - width * scale);
dst += buffer->width * scale - width * scale;
src += pitch / 4 - width;
}
} else {
const uint16_t *src = frame;
for (i = 0; i < height; i++)
{
for (int j = 0; j < width; j++, src++)
{
int k, l;
u16 rgb565 = *src;
u8 r = ((rgb565 >> 8) & 0xf8);
u8 g = ((rgb565 >> 3) & 0xfc);
u8 b = ((rgb565 << 3) & 0xfc);
u32 c = (r<<16) | (g<<8) | b;
for (k = 0; k < scale; k++, dst++)
for (l = 0; l < scale; l++)
dst[l * buffer->width] = c;
}
for (int l = 0; l < scale; l++)
rsx_fill_black(dst + l * buffer->width, dst_end, buffer->width - width * scale);
dst += buffer->width * scale - width * scale;
src += pitch / 2 - width;
}
}
}
if (dst < dst_end)
memset(dst, 0, 4 * (dst_end - dst));
}
#endif
static void rsx_set_texture(rsx_t* rsx, rsx_texture_t *texture)
{
rsxInvalidateTextureCache(rsx->context, GCM_INVALIDATE_TEXTURE);
rsxLoadTexture(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, &texture->tex);
rsxTextureControl(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1);
rsxTextureFilter(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, 0, texture->min_filter, texture->mag_filter, GCM_TEXTURE_CONVOLUTION_QUINCUNX);
rsxTextureWrapMode(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, texture->wrap_s, texture->wrap_t, GCM_TEXTURE_CLAMP_TO_EDGE,
0, GCM_TEXTURE_ZFUNC_LESS, 0);
}
static void rsx_set_menu_texture(rsx_t* rsx, rsx_texture_t *texture)
{
rsxInvalidateTextureCache(rsx->context, GCM_INVALIDATE_TEXTURE);
rsxLoadTexture(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, &texture->tex);
rsxTextureControl(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1);
rsxTextureFilter(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, 0, texture->min_filter,
texture->mag_filter, GCM_TEXTURE_CONVOLUTION_QUINCUNX);
rsxTextureWrapMode(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, texture->wrap_s,
texture->wrap_t, GCM_TEXTURE_CLAMP_TO_EDGE, 0, GCM_TEXTURE_ZFUNC_LESS, 0);
}
static void rsx_clear_surface(rsx_t* rsx)
{
rsxSetColorMask(rsx->context,
GCM_COLOR_MASK_R
| GCM_COLOR_MASK_G
| GCM_COLOR_MASK_B
| GCM_COLOR_MASK_A);
rsxSetColorMaskMrt(rsx->context, 0);
rsxSetUserClipPlaneControl(rsx->context,
GCM_USER_CLIP_PLANE_DISABLE,
GCM_USER_CLIP_PLANE_DISABLE,
GCM_USER_CLIP_PLANE_DISABLE,
GCM_USER_CLIP_PLANE_DISABLE,
GCM_USER_CLIP_PLANE_DISABLE,
GCM_USER_CLIP_PLANE_DISABLE);
rsxSetClearColor(rsx->context, 0);
rsxSetClearDepthStencil(rsx->context, 0xffffff00);
rsxClearSurface(rsx->context,
GCM_CLEAR_R
| GCM_CLEAR_G
| GCM_CLEAR_B
| GCM_CLEAR_A
| GCM_CLEAR_S
| GCM_CLEAR_Z);
rsxSetZMinMaxControl(rsx->context, 0, 1, 1);
}
static void rsx_draw_vertices(rsx_t* rsx)
{
rsx_vertex_t *vertices = NULL;
int end_vert_idx = rsx->vert_idx + 4;
if (end_vert_idx > RSX_MAX_VERTICES)
{
rsx->vert_idx = 0;
end_vert_idx = rsx->vert_idx + 4;
}
vertices = &rsx->vertices[rsx->vert_idx];
vertices[rsx->vert_idx+0].x = 0.0f;
vertices[rsx->vert_idx+0].y = 0.0f;
vertices[rsx->vert_idx+0].u = 0.0f;
vertices[rsx->vert_idx+0].v = 1.0f;
vertices[rsx->vert_idx+0].r = 1.0f;
vertices[rsx->vert_idx+0].g = 1.0f;
vertices[rsx->vert_idx+0].b = 1.0f;
vertices[rsx->vert_idx+0].a = 1.0f;
vertices[rsx->vert_idx+1].x = 1.0f;
vertices[rsx->vert_idx+1].y = 0.0f;
vertices[rsx->vert_idx+1].u = 1.0f;
vertices[rsx->vert_idx+1].v = 1.0f;
vertices[rsx->vert_idx+1].r = 1.0f;
vertices[rsx->vert_idx+1].g = 1.0f;
vertices[rsx->vert_idx+1].b = 1.0f;
vertices[rsx->vert_idx+1].a = 1.0f;
vertices[rsx->vert_idx+2].x = 0.0f;
vertices[rsx->vert_idx+2].y = 1.0f;
vertices[rsx->vert_idx+2].u = 0.0f;
vertices[rsx->vert_idx+2].v = 0.0f;
vertices[rsx->vert_idx+2].r = 1.0f;
vertices[rsx->vert_idx+2].g = 1.0f;
vertices[rsx->vert_idx+2].b = 1.0f;
vertices[rsx->vert_idx+2].a = 1.0f;
vertices[rsx->vert_idx+3].x = 1.0f;
vertices[rsx->vert_idx+3].y = 1.0f;
vertices[rsx->vert_idx+3].u = 1.0f;
vertices[rsx->vert_idx+3].v = 0.0f;
vertices[rsx->vert_idx+3].r = 1.0f;
vertices[rsx->vert_idx+3].g = 1.0f;
vertices[rsx->vert_idx+3].b = 1.0f;
vertices[rsx->vert_idx+3].a = 1.0f;
rsxAddressToOffset(&vertices[rsx->vert_idx].x, &rsx->pos_offset[RSX_SHADER_MENU]);
rsxAddressToOffset(&vertices[rsx->vert_idx].u, &rsx->uv_offset[RSX_SHADER_MENU]);
rsxAddressToOffset(&vertices[rsx->vert_idx].r, &rsx->col_offset[RSX_SHADER_MENU]);
rsx->vert_idx = end_vert_idx;
rsxBindVertexArrayAttrib(rsx->context, rsx->pos_index[RSX_SHADER_MENU]->index, 0,
rsx->pos_offset[RSX_SHADER_MENU], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxBindVertexArrayAttrib(rsx->context, rsx->uv_index[RSX_SHADER_MENU]->index, 0,
rsx->uv_offset[RSX_SHADER_MENU], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxBindVertexArrayAttrib(rsx->context, rsx->col_index[RSX_SHADER_MENU]->index, 0,
rsx->col_offset[RSX_SHADER_MENU], sizeof(rsx_vertex_t), 4, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxLoadVertexProgram(rsx->context, rsx->vpo[RSX_SHADER_MENU], rsx->vp_ucode[RSX_SHADER_MENU]);
rsxSetVertexProgramParameter(rsx->context, rsx->vpo[RSX_SHADER_MENU], rsx->proj_matrix[RSX_SHADER_MENU], (float *)&rsx->mvp);
rsxLoadFragmentProgramLocation(rsx->context, rsx->fpo[RSX_SHADER_MENU], rsx->fp_offset[RSX_SHADER_MENU], GCM_LOCATION_RSX);
rsxClearSurface(rsx->context, GCM_CLEAR_Z);
rsxDrawVertexArray(rsx->context, GCM_TYPE_TRIANGLE_STRIP, 0, 4);
}
#if defined(HAVE_MENU)
static void rsx_draw_menu_vertices(rsx_t* rsx)
{
rsx_vertex_t *vertices = NULL;
int end_vert_idx = rsx->vert_idx + 4;
if (end_vert_idx > RSX_MAX_VERTICES)
{
rsx->vert_idx = 0;
end_vert_idx = rsx->vert_idx + 4;
}
vertices = &rsx->vertices[rsx->vert_idx];
vertices[rsx->vert_idx+0].x = 0.0f;
vertices[rsx->vert_idx+0].y = 0.0f;
vertices[rsx->vert_idx+0].u = 0.0f;
vertices[rsx->vert_idx+0].v = 1.0f;
vertices[rsx->vert_idx+0].r = 1.0f;
vertices[rsx->vert_idx+0].g = 1.0f;
vertices[rsx->vert_idx+0].b = 1.0f;
vertices[rsx->vert_idx+0].a = rsx->menu_texture_alpha;
vertices[rsx->vert_idx+1].x = 1.0f;
vertices[rsx->vert_idx+1].y = 0.0f;
vertices[rsx->vert_idx+1].u = 1.0f;
vertices[rsx->vert_idx+1].v = 1.0f;
vertices[rsx->vert_idx+1].r = 1.0f;
vertices[rsx->vert_idx+1].g = 1.0f;
vertices[rsx->vert_idx+1].b = 1.0f;
vertices[rsx->vert_idx+1].a = rsx->menu_texture_alpha;
vertices[rsx->vert_idx+2].x = 0.0f;
vertices[rsx->vert_idx+2].y = 1.0f;
vertices[rsx->vert_idx+2].u = 0.0f;
vertices[rsx->vert_idx+2].v = 0.0f;
vertices[rsx->vert_idx+2].r = 1.0f;
vertices[rsx->vert_idx+2].g = 1.0f;
vertices[rsx->vert_idx+2].b = 1.0f;
vertices[rsx->vert_idx+2].a = rsx->menu_texture_alpha;
vertices[rsx->vert_idx+3].x = 1.0f;
vertices[rsx->vert_idx+3].y = 1.0f;
vertices[rsx->vert_idx+3].u = 1.0f;
vertices[rsx->vert_idx+3].v = 0.0f;
vertices[rsx->vert_idx+3].r = 1.0f;
vertices[rsx->vert_idx+3].g = 1.0f;
vertices[rsx->vert_idx+3].b = 1.0f;
vertices[rsx->vert_idx+3].a = rsx->menu_texture_alpha;
rsxAddressToOffset(&vertices[rsx->vert_idx].x, &rsx->pos_offset[RSX_SHADER_STOCK_BLEND]);
rsxAddressToOffset(&vertices[rsx->vert_idx].u, &rsx->uv_offset[RSX_SHADER_STOCK_BLEND]);
rsxAddressToOffset(&vertices[rsx->vert_idx].r, &rsx->col_offset[RSX_SHADER_STOCK_BLEND]);
rsx->vert_idx = end_vert_idx;
rsxBindVertexArrayAttrib(rsx->context, rsx->pos_index[RSX_SHADER_STOCK_BLEND]->index, 0,
rsx->pos_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxBindVertexArrayAttrib(rsx->context, rsx->uv_index[RSX_SHADER_STOCK_BLEND]->index, 0,
rsx->uv_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxBindVertexArrayAttrib(rsx->context, rsx->col_index[RSX_SHADER_STOCK_BLEND]->index, 0,
rsx->col_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 4, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxLoadVertexProgram(rsx->context, rsx->vpo[RSX_SHADER_STOCK_BLEND], rsx->vp_ucode[RSX_SHADER_STOCK_BLEND]);
rsxSetVertexProgramParameter(rsx->context, rsx->vpo[RSX_SHADER_STOCK_BLEND], rsx->proj_matrix[RSX_SHADER_STOCK_BLEND], (float *)&rsx->mvp_no_rot);
rsxLoadFragmentProgramLocation(rsx->context, rsx->fpo[RSX_SHADER_STOCK_BLEND], rsx->fp_offset[RSX_SHADER_STOCK_BLEND], GCM_LOCATION_RSX);
rsxSetBlendEnable(rsx->context, GCM_TRUE);
rsxSetBlendFunc(rsx->context, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA);
rsxSetBlendEquation(rsx->context, GCM_FUNC_ADD, GCM_FUNC_ADD);
rsxClearSurface(rsx->context, GCM_CLEAR_Z);
rsxDrawVertexArray(rsx->context, GCM_TYPE_TRIANGLE_STRIP, 0, 4);
rsxSetBlendEnable(rsx->context, GCM_FALSE);
}
#endif
static void rsx_update_screen(rsx_t* gcm)
{
rsxBuffer *buffer = NULL;
#if defined(HAVE_MENU_BUFFER)
if (gcm->menu_frame_enable)
{
buffer = &gcm->menuBuffers[gcm->menuBuffer];
gcm->menuBuffer = (gcm->menuBuffer+1)%RSX_MAX_MENU_BUFFERS;
gcm->nextBuffer = RSX_MAX_BUFFERS + gcm->menuBuffer;
}
else
{
buffer = &gcm->buffers[gcm->currentBuffer];
gcm->currentBuffer = (gcm->currentBuffer+1)%RSX_MAX_BUFFERS;
gcm->nextBuffer = gcm->currentBuffer;
}
#else
buffer = &gcm->buffers[gcm->currentBuffer];
gcm->currentBuffer = (gcm->currentBuffer+1)%RSX_MAX_BUFFERS;
gcm->nextBuffer = gcm->currentBuffer;
#endif
rsx_flip(gcm->context, buffer->id);
if (gcm->vsync)
rsx_wait_flip();
rsxSetSurface(gcm->context, &gcm->surface[gcm->nextBuffer]);
#ifdef HAVE_SYSUTILS
cellSysutilCheckCallback();
#endif
}
static bool rsx_frame(void* data, const void* frame,
unsigned width, unsigned height,
uint64_t frame_count,
unsigned pitch, const char* msg, video_frame_info_t *video_info)
{
rsx_viewport_t vp;
rsx_t *gcm = (rsx_t*)data;
#ifdef HAVE_MENU
bool statistics_show = video_info->statistics_show;
struct font_params *osd_params = (struct font_params*)
&video_info->osd_stat_params;
bool menu_is_alive = video_info->menu_is_alive;
#endif
#ifdef HAVE_GFX_WIDGETS
bool widgets_active = video_info->widgets_active;
#endif
bool draw = false;
if (gcm->should_resize)
rsx_update_viewport(gcm);
vp.min = 0.0f;
vp.max = 1.0f;
vp.x = gcm->vp.x;
vp.y = gcm->height - gcm->vp.y - gcm->vp.height;
vp.w = gcm->vp.width;
vp.h = gcm->vp.height;
vp.scale[0] = vp.w * 0.5f;
vp.scale[1] = vp.h * -0.5f;
vp.scale[2] = (vp.max - vp.min) * 0.5f;
vp.scale[3] = 0.0f;
vp.offset[0] = vp.x + vp.w * 0.5f;
vp.offset[1] = vp.y + vp.h * 0.5f;
vp.offset[2] = (vp.max + vp.min) * 0.5f;
vp.offset[3] = 0.0f;
rsxSetViewport(gcm->context, vp.x, vp.y, vp.w, vp.h, vp.min, vp.max, vp.scale, vp.offset);
if (frame && width && height)
{
gcm->tex_index = ((gcm->tex_index + 1) % RSX_MAX_TEXTURES);
rsx_load_texture_data(gcm, &gcm->texture[gcm->tex_index], frame, width, height, pitch, gcm->rgb32, false,
gcm->smooth ? TEXTURE_FILTER_LINEAR : TEXTURE_FILTER_NEAREST);
rsx_set_texture(gcm, &gcm->texture[gcm->tex_index]);
rsx_draw_vertices(gcm);
draw = true;
}
#ifdef HAVE_MENU
if (gcm->menu_frame_enable && menu_is_alive)
{
menu_driver_frame(menu_is_alive, video_info);
if (gcm->menu_texture.data)
{
rsx_set_menu_texture(gcm, &gcm->menu_texture);
rsx_draw_menu_vertices(gcm);
draw = true;
}
};
if (statistics_show)
if (osd_params)
font_driver_render_msg(gcm,
video_info->stat_text,
osd_params, NULL);
#endif
#ifdef HAVE_GFX_WIDGETS
if (widgets_active)
gfx_widgets_frame(video_info);
#endif
if (msg)
font_driver_render_msg(gcm, msg, NULL, NULL);
#if 0
/* TODO: translucid menu */
#endif
if (draw)
{
/* Only update when we draw to prevent flickering when core frame duping is enabled */
rsx_update_screen(gcm);
rsx_clear_surface(gcm);
}
gcm->vert_idx = 0;
gcm->texture_vert_idx = 0;
gcm->font_vert_idx = 0;
return true;
}
static void rsx_set_nonblock_state(void* data, bool toggle,
bool a, unsigned b)
{
rsx_t* gcm = (rsx_t*)data;
if (gcm)
gcm->vsync = !toggle;
}
static bool rsx_alive(void* data) { return true; }
static bool rsx_focus(void* data) { return true; }
static bool rsx_suppress_screensaver(void* data, bool enable) { return false; }
static void rsx_free(void* data)
{
rsx_t* gcm = (rsx_t*)data;
if (!gcm)
return;
rsxClearSurface(gcm->context, GCM_CLEAR_Z);
gcmSetWaitFlip(gcm->context);
#if 0
/* TODO fix crash on loading core */
if (gcm->vertices)
rsxFree(gcm->vertices);
if (gcm->texture_vertices)
rsxFree(gcm->texture_vertices);
for (i = 0; i < RSX_MAX_TEXTURES; i++)
{
if (gcm->texture[i].data)
rsxFree(gcm->texture[i].data);
}
if (gcm->menu_texture.data)
rsxFree(gcm->menu_texture.data);
for (i = 0; i < RSX_MAX_BUFFERS; i++)
rsxFree(gcm->buffers[i].ptr);
#if defined(HAVE_MENU_BUFFER)
for (i = 0; i < RSX_MAX_MENU_BUFFERS; i++)
rsxFree(gcm->menuBuffers[i].ptr);
#endif
if (gcm->depth_buffer)
rsxFree(gcm->depth_buffer);
if (gcm->fp_buffer)
rsxFree(gcm->fp_buffer);
rsxFinish(gcm->context, 1);
free(gcm->host_addr);
#endif
free (gcm);
}
static void rsx_set_texture_frame(void* data, const void* frame, bool rgb32,
unsigned width, unsigned height, float alpha)
{
rsx_t* gcm = (rsx_t*)data;
gcm->menu_texture_alpha = alpha;
gcm->menu_width = width;
gcm->menu_height = height;
rsx_load_texture_data(gcm, &gcm->menu_texture, frame, width, height, width * (rgb32 ? 4 : 2),
rgb32, true, gcm->smooth ? TEXTURE_FILTER_LINEAR : TEXTURE_FILTER_NEAREST);
}
static void rsx_set_texture_enable(void* data, bool state, bool full_screen)
{
rsx_t* gcm = (rsx_t*)data;
if (gcm)
gcm->menu_frame_enable = state;
}
static void rsx_set_rotation(void* data, unsigned rotation)
{
rsx_t* gcm = (rsx_t*)data;
struct video_ortho ortho = {0, 1, 0, 1, -1, 1};
if (!gcm)
return;
gcm->rotation = 90 * rotation;
gcm->should_resize = true;
rsx_set_projection(gcm, &ortho, true);
}
static void rsx_set_filtering(void* data, unsigned index, bool smooth, bool ctx_scaling)
{
rsx_t* gcm = (rsx_t*)data;
if (gcm)
gcm->smooth = smooth;
}
static void rsx_set_aspect_ratio(void* data, unsigned aspect_ratio_idx)
{
rsx_t* gcm = (rsx_t*)data;
if (!gcm)
return;
gcm->keep_aspect = true;
gcm->should_resize = true;
}
static void rsx_apply_state_changes(void* data)
{
rsx_t* gcm = (rsx_t*)data;
if (gcm)
gcm->should_resize = true;
}
static void rsx_viewport_info(void* data, struct video_viewport* vp)
{
rsx_t* gcm = (rsx_t*)data;
if (gcm)
*vp = gcm->vp;
}
#if 0
/* TODO/FIXME - does this function have to be hooked up as a function callback
* or can it be removed? */
static void rsx_set_osd_msg(void *data,
video_frame_info_t *video_info,
const char *msg,
const void *params, void *font)
{
rsx_t* gcm = (rsx_t*)data;
if (gcm && gcm->msg_rendering_enabled)
font_driver_render_msg(data, msg, params, font);
}
#endif
static uint32_t rsx_get_flags(void *data) { return 0; }
static const video_poke_interface_t rsx_poke_interface = {
rsx_get_flags,
rsx_load_texture,
rsx_unload_texture,
NULL, /* set_video_mode */
NULL, /* get_refresh_rate */
rsx_set_filtering,
NULL, /* get_video_output_size */
NULL, /* get_video_output_prev */
NULL, /* get_video_output_next */
NULL, /* get_current_framebuffer */
NULL, /* get_proc_address */
rsx_set_aspect_ratio,
rsx_apply_state_changes,
rsx_set_texture_frame,
rsx_set_texture_enable,
font_driver_render_msg,
NULL, /* show_mouse */
NULL, /* grab_mouse_toggle */
NULL, /* get_current_shader */
NULL, /* get_current_software_framebuffer */
NULL, /* get_hw_render_interface */
NULL, /* set_hdr_max_nits */
NULL, /* set_hdr_paper_white_nits */
NULL, /* set_hdr_contrast */
NULL /* set_hdr_expand_gamut */
};
static void rsx_get_poke_interface(void* data,
const video_poke_interface_t** iface) { *iface = &rsx_poke_interface; }
static bool rsx_set_shader(void* data,
enum rarch_shader_type type, const char* path) { return false; }
#ifdef HAVE_GFX_WIDGETS
static bool rsx_widgets_enabled(void *data) { return true; }
#endif
video_driver_t video_gcm =
{
rsx_init,
rsx_frame,
rsx_set_nonblock_state,
rsx_alive,
rsx_focus,
rsx_suppress_screensaver,
NULL, /* has_windowed */
rsx_set_shader,
rsx_free,
"rsx",
rsx_set_viewport,
rsx_set_rotation,
rsx_viewport_info,
NULL, /* read_viewport */
NULL, /* read_frame_raw */
#ifdef HAVE_OVERLAY
NULL,
#endif
#ifdef HAVE_VIDEO_LAYOUT
NULL,
#endif
rsx_get_poke_interface,
rsx_wrap_type_to_enum,
#ifdef HAVE_GFX_WIDGETS
rsx_widgets_enabled
#endif
};