RetroArch/gfx/common/d3dcompiler_common.h

33 lines
1.1 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2018 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _D3DCOMPILER_COMMON_H
#define _D3DCOMPILER_COMMON_H
#include <retro_inline.h>
#include <boolean.h>
#include <d3dcommon.h>
#include <d3dcompiler.h>
typedef ID3DBlob* D3DBlob;
bool d3d_compile(const char* src, size_t size,
LPCSTR src_name, LPCSTR entrypoint, LPCSTR target, D3DBlob* out);
bool d3d_compile_from_file(LPCWSTR filename, LPCSTR entrypoint, LPCSTR target, D3DBlob* out);
#endif