RetroArch/gfx/common/d3d_common.h

113 lines
2.5 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _D3D_COMMON_H
#define _D3D_COMMON_H
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#if !defined(__WINRT__) && !defined(_XBOX)
#ifndef HAVE_WINDOW
#define HAVE_WINDOW
#endif
#ifndef HAVE_MONITOR
#define HAVE_MONITOR
#endif
#endif
#include <boolean.h>
#include <retro_common_api.h>
#include "../font_driver.h"
#include "../video_driver.h"
RETRO_BEGIN_DECLS
struct d3d_matrix
{
union {
struct {
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
};
float m[4][4];
};
};
typedef struct d3d_texture
{
void *data;
INT32 pool;
} d3d_texture_t;
typedef struct
{
bool fullscreen;
bool enabled;
unsigned tex_w, tex_h;
float tex_coords[4];
float vert_coords[4];
float alpha_mod;
void *tex;
void *vert_buf;
} overlay_t;
typedef struct Vertex
{
float x, y, z;
uint32_t color;
float u, v;
} Vertex;
#ifndef BYTE_CLAMP
#define BYTE_CLAMP(i) (int) ((((i) > 255) ? 255 : (((i) < 0) ? 0 : (i))))
#endif
#define D3DTADDRESS_COMM_CLAMP 3
#define D3DTEXF_COMM_LINEAR 2
#define D3DPT_COMM_TRIANGLESTRIP 5
/* Clear target surface */
#define D3D_COMM_CLEAR_TARGET 0x00000001l
void *d3d_matrix_transpose(void *_pout, const void *_pm);
void *d3d_matrix_identity(void *_pout);
void *d3d_matrix_ortho_off_center_lh(void *_pout,
float l, float r, float b, float t, float zn, float zf);
void *d3d_matrix_multiply(void *_pout,
const void *_pm1, const void *_pm2);
void *d3d_matrix_rotation_z(void *_pout, float angle);
int32_t d3d_translate_filter(unsigned type);
void d3d_input_driver(const char* input_name,
const char* joypad_name, const input_driver_t** input, void** input_data);
RETRO_END_DECLS
#endif