RetroArch/gfx/common/d3d9_common.h

818 lines
20 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _D3D9_COMMON_H
#define _D3D9_COMMON_H
#include <boolean.h>
#include <retro_common_api.h>
#include <retro_inline.h>
#include <gfx/math/matrix_4x4.h>
#include <d3d9.h>
#include "d3d_common.h"
#include "../video_driver.h"
#include "../../verbosity.h"
#define D3D9_DECL_FVF_TEXCOORD(stream, offset, index) \
{ (WORD)(stream), (WORD)(offset * sizeof(float)), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, \
D3DDECLUSAGE_TEXCOORD, (BYTE)(index) }
RETRO_BEGIN_DECLS
typedef struct d3d9_video d3d9_video_t;
typedef struct d3d9_renderchain_driver
{
void (*chain_free)(void *data);
void *(*chain_new)(void);
bool (*init)(d3d9_video_t *d3d,
const video_info_t *video_info,
LPDIRECT3DDEVICE9 dev,
const D3DVIEWPORT9 *final_viewport,
const struct LinkInfo *info,
bool rgb32);
void (*set_final_viewport)(d3d9_video_t *d3d,
void *renderchain_data, const D3DVIEWPORT9 *final_viewport);
bool (*add_pass)(void *data, const struct LinkInfo *info);
bool (*add_lut)(void *data,
const char *id, const char *path,
bool smooth);
bool (*render)(d3d9_video_t *d3d,
const video_frame_info_t *video_info,
state_tracker_t *tracker,
const void *frame,
unsigned width, unsigned height, unsigned pitch, unsigned rotation);
const char *ident;
} d3d9_renderchain_driver_t;
typedef struct d3d9_video
{
bool keep_aspect;
bool should_resize;
bool quitting;
bool needs_restore;
bool overlays_enabled;
/* TODO - refactor this away properly. */
bool resolution_hd_enable;
unsigned cur_mon_id;
unsigned dev_rotation;
overlay_t *menu;
const d3d9_renderchain_driver_t *renderchain_driver;
void *renderchain_data;
RECT font_rect;
RECT font_rect_shifted;
math_matrix_4x4 mvp;
math_matrix_4x4 mvp_rotate;
math_matrix_4x4 mvp_transposed;
state_tracker_t *state_tracker;
struct video_viewport vp;
struct video_shader shader;
video_info_t video_info;
#ifdef HAVE_WINDOW
WNDCLASSEX windowClass;
#endif
LPDIRECT3DDEVICE9 dev;
D3DVIEWPORT9 final_viewport;
char *shader_path;
struct
{
int size;
int offset;
void *buffer;
void *decl;
}menu_display;
size_t overlays_size;
overlay_t *overlays;
} d3d9_video_t;
static INLINE bool d3d9_swap(void *data, LPDIRECT3DDEVICE9 dev)
{
#ifdef _XBOX
IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL);
#else
if (IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL)
== D3DERR_DEVICELOST)
return false;
#endif
return true;
}
void *d3d9_vertex_buffer_new(void *dev,
unsigned length, unsigned usage, unsigned fvf,
INT32 pool, void *handle);
static INLINE void *d3d9_vertex_buffer_lock(LPDIRECT3DVERTEXBUFFER9 vertbuf)
{
void *buf = NULL;
if (!vertbuf)
return NULL;
IDirect3DVertexBuffer9_Lock(vertbuf, 0, 0, &buf, 0);
if (!buf)
return NULL;
return buf;
}
static INLINE void d3d9_vertex_buffer_unlock(LPDIRECT3DVERTEXBUFFER9 vertbuf)
{
if (vertbuf)
IDirect3DVertexBuffer9_Unlock(vertbuf);
}
void d3d9_vertex_buffer_free(void *vertex_data, void *vertex_declaration);
static INLINE bool d3d9_texture_get_level_desc(
LPDIRECT3DTEXTURE9 tex,
unsigned idx,
D3DSURFACE_DESC *_ppsurface_level)
{
#if defined(_XBOX)
D3DTexture_GetLevelDesc(tex, idx, _ppsurface_level);
#else
if (FAILED(IDirect3DTexture9_GetLevelDesc(tex, idx, _ppsurface_level)))
return false;
#endif
return true;
}
static INLINE bool d3d9_texture_get_surface_level(
LPDIRECT3DTEXTURE9 tex,
unsigned idx, void **_ppsurface_level)
{
if (tex &&
SUCCEEDED(IDirect3DTexture9_GetSurfaceLevel(
tex, idx, (IDirect3DSurface9**)_ppsurface_level)))
return true;
return false;
}
void *d3d9_texture_new(void *dev,
const char *path, unsigned width, unsigned height,
unsigned miplevels, unsigned usage, INT32 format,
INT32 pool, unsigned filter, unsigned mipfilter,
INT32 color_key, void *src_info,
PALETTEENTRY *palette, bool want_mipmap);
static INLINE void d3d9_set_stream_source(
LPDIRECT3DDEVICE9 dev,
unsigned stream_no,
LPDIRECT3DVERTEXBUFFER9 stream_vertbuf,
unsigned offset_bytes,
unsigned stride)
{
if (stream_vertbuf)
IDirect3DDevice9_SetStreamSource(dev, stream_no, stream_vertbuf,
offset_bytes,
stride);
}
static INLINE void d3d9_texture_free(LPDIRECT3DTEXTURE9 tex)
{
if (tex)
IDirect3DTexture9_Release(tex);
}
static INLINE void d3d9_set_transform(
LPDIRECT3DDEVICE9 dev,
D3DTRANSFORMSTATETYPE state,
CONST D3DMATRIX *matrix)
{
/* XBox 360 D3D9 does not support fixed-function pipeline. */
#ifndef _XBOX
IDirect3DDevice9_SetTransform(dev, state, matrix);
#endif
}
static INLINE void d3d9_set_sampler_address_u(
LPDIRECT3DDEVICE9 dev,
unsigned sampler, unsigned value)
{
IDirect3DDevice9_SetSamplerState(dev,
sampler, D3DSAMP_ADDRESSU, value);
}
static INLINE void d3d9_set_sampler_address_v(
LPDIRECT3DDEVICE9 dev,
unsigned sampler, unsigned value)
{
IDirect3DDevice9_SetSamplerState(dev,
sampler, D3DSAMP_ADDRESSV, value);
}
static INLINE void d3d9_set_sampler_minfilter(
LPDIRECT3DDEVICE9 dev,
unsigned sampler, unsigned value)
{
if (dev)
IDirect3DDevice9_SetSamplerState(dev,
sampler, D3DSAMP_MINFILTER, value);
}
static INLINE void d3d9_set_sampler_magfilter(
LPDIRECT3DDEVICE9 dev,
unsigned sampler, unsigned value)
{
if (dev)
IDirect3DDevice9_SetSamplerState(dev,
sampler, D3DSAMP_MAGFILTER, value);
}
static INLINE void d3d9_set_sampler_mipfilter(
LPDIRECT3DDEVICE9 dev,
unsigned sampler, unsigned value)
{
if (dev)
IDirect3DDevice9_SetSamplerState(dev, sampler,
D3DSAMP_MIPFILTER, value);
}
static INLINE bool d3d9_begin_scene(LPDIRECT3DDEVICE9 dev)
{
if (!dev)
return false;
#if defined(_XBOX)
IDirect3DDevice9_BeginScene(dev);
#else
if (FAILED(IDirect3DDevice9_BeginScene(dev)))
return false;
#endif
return true;
}
static INLINE void d3d9_end_scene(LPDIRECT3DDEVICE9 dev)
{
if (dev)
IDirect3DDevice9_EndScene(dev);
}
static INLINE void d3d9_draw_primitive(
LPDIRECT3DDEVICE9 dev,
D3DPRIMITIVETYPE type,
unsigned start, unsigned count)
{
if (!dev || !d3d9_begin_scene(dev))
return;
IDirect3DDevice9_DrawPrimitive(dev, type, start, count);
d3d9_end_scene(dev);
}
static INLINE void d3d9_clear(
LPDIRECT3DDEVICE9 dev,
unsigned count, const D3DRECT *rects, unsigned flags,
INT32 color, float z, unsigned stencil)
{
if (dev)
IDirect3DDevice9_Clear(dev, count, rects, flags,
color, z, stencil);
}
static INLINE bool d3d9_lock_rectangle(
LPDIRECT3DTEXTURE9 tex,
unsigned level,
D3DLOCKED_RECT *lr,
const RECT *rect,
unsigned rectangle_height, unsigned flags)
{
if (!tex)
return false;
#ifdef _XBOX
IDirect3DTexture9_LockRect(tex, level, lr, rect, flags);
#else
if (IDirect3DTexture9_LockRect(tex, level, lr, rect, flags) != D3D_OK)
return false;
#endif
return true;
}
static INLINE void d3d9_unlock_rectangle(LPDIRECT3DTEXTURE9 tex)
{
if (tex)
IDirect3DTexture9_UnlockRect(tex, 0);
}
static INLINE void d3d9_lock_rectangle_clear(void *tex,
unsigned level, D3DLOCKED_RECT *lr, RECT *rect,
unsigned rectangle_height, unsigned flags)
{
#if defined(_XBOX)
level = 0;
#endif
memset(lr->pBits, level, rectangle_height * lr->Pitch);
d3d9_unlock_rectangle((LPDIRECT3DTEXTURE9)tex);
}
static INLINE void d3d9_set_texture(
LPDIRECT3DDEVICE9 dev,
unsigned sampler,
LPDIRECT3DTEXTURE9 tex)
{
if (dev && tex)
IDirect3DDevice9_SetTexture(dev, sampler,
(IDirect3DBaseTexture9*)tex);
}
static INLINE bool d3d9_create_vertex_shader(
LPDIRECT3DDEVICE9 dev, const DWORD *a, void **b)
{
if (dev && IDirect3DDevice9_CreateVertexShader(dev, a,
(LPDIRECT3DVERTEXSHADER9*)b) == D3D_OK)
return true;
return false;
}
static INLINE bool d3d9_create_pixel_shader(
LPDIRECT3DDEVICE9 dev, const DWORD *a, void **b)
{
if (dev &&
IDirect3DDevice9_CreatePixelShader(dev, a,
(LPDIRECT3DPIXELSHADER9*)b) == D3D_OK)
return true;
return false;
}
static INLINE void d3d9_free_vertex_shader(
LPDIRECT3DDEVICE9 dev, IDirect3DVertexShader9 *vs)
{
if (dev && vs)
IDirect3DVertexShader9_Release(vs);
}
static INLINE void d3d9_free_pixel_shader(LPDIRECT3DDEVICE9 dev,
IDirect3DPixelShader9 *ps)
{
if (dev && ps)
IDirect3DPixelShader9_Release(ps);
}
static INLINE bool d3d9_set_pixel_shader(
LPDIRECT3DDEVICE9 dev,
LPDIRECT3DPIXELSHADER9 shader)
{
#ifdef _XBOX
/* Returns void on Xbox */
IDirect3DDevice9_SetPixelShader(dev, shader);
#else
if (IDirect3DDevice9_SetPixelShader(dev, shader) != D3D_OK)
return false;
#endif
return true;
}
static INLINE bool d3d9_set_vertex_shader(
LPDIRECT3DDEVICE9 dev, LPDIRECT3DVERTEXSHADER9 shader)
{
#ifdef _XBOX
IDirect3DDevice9_SetVertexShader(dev, shader);
#else
if (IDirect3DDevice9_SetVertexShader(dev, shader) != D3D_OK)
return false;
#endif
return true;
}
static INLINE bool d3d9_set_vertex_shader_constantf(
LPDIRECT3DDEVICE9 dev,
UINT start_register,
const float* constant_data,
unsigned vector4f_count)
{
#ifdef _XBOX
IDirect3DDevice9_SetVertexShaderConstantF(dev,
start_register, constant_data, vector4f_count);
#else
if (IDirect3DDevice9_SetVertexShaderConstantF(dev,
start_register, constant_data, vector4f_count) != D3D_OK)
return false;
#endif
return true;
}
static INLINE void d3d9_texture_blit(
unsigned pixel_size,
void *tex,
D3DLOCKED_RECT *lr, const void *frame,
unsigned width, unsigned height, unsigned pitch)
{
unsigned y;
for (y = 0; y < height; y++)
{
const uint8_t *in = (const uint8_t*)frame + y * pitch;
uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch;
memcpy(out, in, width * pixel_size);
}
}
static INLINE bool d3d9_vertex_declaration_new(
LPDIRECT3DDEVICE9 dev,
const void *vertex_data, void **decl_data)
{
const D3DVERTEXELEMENT9 *vertex_elements = (const D3DVERTEXELEMENT9*)vertex_data;
LPDIRECT3DVERTEXDECLARATION9 **vertex_decl = (LPDIRECT3DVERTEXDECLARATION9**)decl_data;
if (SUCCEEDED(IDirect3DDevice9_CreateVertexDeclaration(dev,
vertex_elements, (IDirect3DVertexDeclaration9**)vertex_decl)))
return true;
return false;
}
static INLINE void d3d9_vertex_declaration_free(
LPDIRECT3DVERTEXDECLARATION9 decl)
{
if (decl)
IDirect3DVertexDeclaration9_Release(decl);
}
static INLINE void d3d9_set_viewports(LPDIRECT3DDEVICE9 dev,
void *vp)
{
if (dev)
IDirect3DDevice9_SetViewport(dev, (D3DVIEWPORT9*)vp);
}
static INLINE void d3d9_set_scissor_rect(
LPDIRECT3DDEVICE9 dev, RECT *rect)
{
IDirect3DDevice9_SetScissorRect(dev, rect);
}
static INLINE void d3d9_set_render_state(
LPDIRECT3DDEVICE9 dev, D3DRENDERSTATETYPE state, DWORD value)
{
IDirect3DDevice9_SetRenderState(dev, state, value);
}
static INLINE void d3d9_enable_blend_func(LPDIRECT3DDEVICE9 dev)
{
if (!dev)
return;
d3d9_set_render_state(dev, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
d3d9_set_render_state(dev, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
d3d9_set_render_state(dev, D3DRS_ALPHABLENDENABLE, true);
}
static INLINE void d3d9_disable_blend_func(LPDIRECT3DDEVICE9 dev)
{
if (dev)
d3d9_set_render_state(dev, D3DRS_ALPHABLENDENABLE, false);
}
static INLINE void
d3d9_set_vertex_declaration(LPDIRECT3DDEVICE9 dev,
LPDIRECT3DVERTEXDECLARATION9 vertex_data)
{
if (dev)
IDirect3DDevice9_SetVertexDeclaration(dev, vertex_data);
}
static INLINE void d3d9_set_texture_stage_state(
LPDIRECT3DDEVICE9 dev,
unsigned sampler,
D3DTEXTURESTAGESTATETYPE type,
unsigned value)
{
#ifndef _XBOX
/* XBox 360 has no fixed-function pipeline. */
if (IDirect3DDevice9_SetTextureStageState(dev, sampler,
type, value) != D3D_OK)
RARCH_ERR("SetTextureStageState call failed, sampler"
": %d, value: %d, type: %d\n", sampler, value, type);
#endif
}
static INLINE void d3d9_enable_alpha_blend_texture_func(LPDIRECT3DDEVICE9 dev)
{
if (!dev)
return;
/* Also blend the texture with the set alpha value. */
d3d9_set_texture_stage_state(dev, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
d3d9_set_texture_stage_state(dev, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
d3d9_set_texture_stage_state(dev, 0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
}
void d3d9_frame_postprocess(void *data);
static INLINE void d3d9_surface_free(LPDIRECT3DSURFACE9 surf)
{
if (surf)
IDirect3DSurface9_Release(surf);
}
static INLINE bool d3d9_device_get_render_target_data(
LPDIRECT3DDEVICE9 dev,
LPDIRECT3DSURFACE9 src, LPDIRECT3DSURFACE9 dst)
{
#ifndef _XBOX
if (dev &&
SUCCEEDED(IDirect3DDevice9_GetRenderTargetData(
dev, src, dst)))
return true;
#endif
return false;
}
static INLINE bool d3d9_device_get_render_target(
LPDIRECT3DDEVICE9 dev,
unsigned idx, void **data)
{
if (dev &&
SUCCEEDED(IDirect3DDevice9_GetRenderTarget(dev,
idx, (LPDIRECT3DSURFACE9*)data)))
return true;
return false;
}
static INLINE void d3d9_device_set_render_target(
LPDIRECT3DDEVICE9 dev, unsigned idx,
LPDIRECT3DSURFACE9 surf)
{
if (dev)
IDirect3DDevice9_SetRenderTarget(dev, idx, surf);
}
static INLINE bool d3d9_get_render_state(
LPDIRECT3DDEVICE9 dev, INT32 state, DWORD *value)
{
if (!dev)
return false;
#ifdef _XBOX
IDirect3DDevice9_GetRenderState(dev,
(D3DRENDERSTATETYPE)state, value);
#else
if (IDirect3DDevice9_GetRenderState(dev,
(D3DRENDERSTATETYPE)state, value) != D3D_OK)
return false;
#endif
return true;
}
static INLINE bool d3d9_device_create_offscreen_plain_surface(
LPDIRECT3DDEVICE9 dev,
unsigned width,
unsigned height,
unsigned format,
unsigned pool,
void **surf_data,
void *data)
{
#ifndef _XBOX
if (SUCCEEDED(IDirect3DDevice9_CreateOffscreenPlainSurface(dev,
width, height,
(D3DFORMAT)format, (D3DPOOL)pool,
(LPDIRECT3DSURFACE9*)surf_data,
(HANDLE*)data)))
return true;
#endif
return false;
}
static INLINE bool d3d9_surface_lock_rect(LPDIRECT3DSURFACE9 surf,
D3DLOCKED_RECT *data2)
{
if (!surf)
return false;
#if defined(_XBOX)
IDirect3DSurface9_LockRect(surf,
data2, NULL, D3DLOCK_READONLY);
#else
if (FAILED(IDirect3DSurface9_LockRect(surf,
data2, NULL, D3DLOCK_READONLY)))
return false;
#endif
return true;
}
static INLINE void d3d9_surface_unlock_rect(LPDIRECT3DSURFACE9 surf)
{
if (surf)
IDirect3DSurface9_UnlockRect(surf);
}
static INLINE bool d3d9_get_adapter_display_mode(
LPDIRECT3D9 d3d,
unsigned idx,
D3DDISPLAYMODE *display_mode)
{
if (!d3d)
return false;
#ifndef _XBOX
if (FAILED(
IDirect3D9_GetAdapterDisplayMode(
d3d, idx, display_mode)))
return false;
#endif
return true;
}
bool d3d9_create_device(void *dev,
void *d3dpp,
void *d3d,
HWND focus_window,
unsigned cur_mon_id);
bool d3d9_reset(void *dev, void *d3dpp);
static INLINE bool d3d9_device_get_backbuffer(
LPDIRECT3DDEVICE9 dev,
unsigned idx, unsigned swapchain_idx,
unsigned backbuffer_type, void **data)
{
if (dev &&
SUCCEEDED(IDirect3DDevice9_GetBackBuffer(dev,
swapchain_idx, idx,
(D3DBACKBUFFER_TYPE)backbuffer_type,
(LPDIRECT3DSURFACE9*)data)))
return true;
return false;
}
static INLINE void d3d9_device_free(LPDIRECT3DDEVICE9 dev, LPDIRECT3D9 pd3d)
{
if (dev)
IDirect3DDevice9_Release(dev);
if (pd3d)
IDirect3D9_Release(pd3d);
}
void *d3d9_create(void);
bool d3d9_initialize_symbols(enum gfx_ctx_api api);
void d3d9_deinitialize_symbols(void);
static INLINE bool d3d9_check_device_type(
LPDIRECT3D9 d3d,
unsigned idx,
INT32 disp_format,
INT32 backbuffer_format,
bool windowed_mode)
{
if (d3d &&
SUCCEEDED(IDirect3D9_CheckDeviceType(d3d,
0,
D3DDEVTYPE_HAL,
(D3DFORMAT)disp_format,
(D3DFORMAT)backbuffer_format,
windowed_mode)))
return true;
return false;
}
bool d3d9x_create_font_indirect(void *dev,
void *desc, void **font_data);
void d3d9x_font_draw_text(void *data, void *sprite_data, void *string_data,
unsigned count, void *rect_data, unsigned format, unsigned color);
void d3d9x_font_get_text_metrics(void *data, void *metrics);
void d3d9x_buffer_release(void *data);
void d3d9x_font_release(void *data);
bool d3d9x_compile_shader(
const char *src,
unsigned src_data_len,
const void *pdefines,
void *pinclude,
const char *pfunctionname,
const char *pprofile,
unsigned flags,
void *ppshader,
void *pperrormsgs,
void *ppconstanttable);
bool d3d9x_compile_shader_from_file(
const char *src,
const void *pdefines,
void *pinclude,
const char *pfunctionname,
const char *pprofile,
unsigned flags,
void *ppshader,
void *pperrormsgs,
void *ppconstanttable);
void d3d9x_constant_table_set_float_array(LPDIRECT3DDEVICE9 dev,
void *p, void *_handle, const void *_pf, unsigned count);
void d3d9x_constant_table_set_defaults(LPDIRECT3DDEVICE9 dev,
void *p);
void d3d9x_constant_table_set_matrix(LPDIRECT3DDEVICE9 dev,
void *p, void *data, const void *matrix);
const void *d3d9x_get_buffer_ptr(void *data);
const bool d3d9x_constant_table_set_float(void *p,
void *a, void *b, float val);
void *d3d9x_constant_table_get_constant_by_name(void *_tbl,
void *_handle, void *_name);
static INLINE INT32 d3d9_get_rgb565_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_R5G6B5;
#else
return D3DFMT_R5G6B5;
#endif
}
static INLINE INT32 d3d9_get_argb8888_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_A8R8G8B8;
#else
return D3DFMT_A8R8G8B8;
#endif
}
static INLINE INT32 d3d9_get_xrgb8888_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_X8R8G8B8;
#else
return D3DFMT_X8R8G8B8;
#endif
}
static INLINE void d3d9_convert_geometry(
const struct LinkInfo *info,
unsigned *out_width,
unsigned *out_height,
unsigned width,
unsigned height,
D3DVIEWPORT9 *final_viewport)
{
if (!info)
return;
switch (info->pass->fbo.type_x)
{
case RARCH_SCALE_VIEWPORT:
*out_width = info->pass->fbo.scale_x * final_viewport->Width;
break;
case RARCH_SCALE_ABSOLUTE:
*out_width = info->pass->fbo.abs_x;
break;
case RARCH_SCALE_INPUT:
*out_width = info->pass->fbo.scale_x * width;
break;
}
switch (info->pass->fbo.type_y)
{
case RARCH_SCALE_VIEWPORT:
*out_height = info->pass->fbo.scale_y * final_viewport->Height;
break;
case RARCH_SCALE_ABSOLUTE:
*out_height = info->pass->fbo.abs_y;
break;
case RARCH_SCALE_INPUT:
*out_height = info->pass->fbo.scale_y * height;
break;
}
}
RETRO_END_DECLS
#endif