RetroArch/steam/steam.c

548 lines
16 KiB
C

#include <ctype.h>
#include <mist.h>
#include <stdio.h>
#include <string.h>
#include <retro_timers.h>
#include <compat/strl.h>
#include <string/stdstring.h>
#include "../input/input_driver.h"
#include "../menu/menu_driver.h"
#include "../menu/menu_entries.h"
#include "../retroarch.h"
#include "../runloop.h"
#include "paths.h"
#include "verbosity.h"
#include "steam.h"
static bool mist_initialized = false;
static bool mist_showing_osk = false;
static steam_core_dlc_list_t *mist_dlc_list = NULL;
static enum presence last_presence = PRESENCE_NONE;
void steam_init(void)
{
MistResult result = mist_subprocess_init();
if (MIST_IS_SUCCESS(result))
mist_initialized = true;
else
RARCH_ERR("[Steam]: Failed to initialize mist subprocess (%d-%d)\n", MIST_UNPACK_RESULT(result));
}
void steam_poll(void)
{
MistCallbackMsg callback;
steam_core_dlc_list_t *core_dlc_list;
bool has_callback = false;
settings_t* settings = config_get_ptr();
static bool has_poll_errored = false;
static bool has_rich_presence_enabled = false;
MistResult result = mist_poll();
if (MIST_IS_ERROR(result))
{
if (has_poll_errored)
return;
RARCH_ERR("[Steam]: Error polling (%d-%d)\n", MIST_UNPACK_RESULT(result));
has_poll_errored = true;
}
result = mist_next_callback(&has_callback, &callback);
if (MIST_IS_ERROR(result))
return;
while (has_callback && MIST_IS_SUCCESS(result))
{
switch (callback.callback)
{
/* Reload core info and Steam Core DLC mappings */
case MistCallback_DlcInstalled:
command_event(CMD_EVENT_CORE_INFO_INIT, NULL);
steam_get_core_dlcs(&core_dlc_list, false);
break;
/* The Steam OSK is dismissed */
case MistCallback_FloatingGamepadTextInputDismissed:
/* If we do not poll for input the callback might race condition and
will dismiss the input even when enter is pressed */
retro_sleep(50);
runloop_iterate();
menu_input_dialog_end();
break;
}
result = mist_next_callback(&has_callback, &callback);
}
/* Ensure rich presence state is correct */
if (settings->bools.steam_rich_presence_enable != has_rich_presence_enabled)
{
steam_update_presence(last_presence, true);
has_rich_presence_enabled = settings->bools.steam_rich_presence_enable;
}
}
steam_core_dlc_list_t *steam_core_dlc_list_new(size_t count)
{
steam_core_dlc_list_t *core_dlc_list = (steam_core_dlc_list_t*)
malloc(sizeof(*core_dlc_list));
core_dlc_list->list = (steam_core_dlc_t*)
malloc(count * sizeof(*core_dlc_list->list));
core_dlc_list->count = 0; /* This is incremented inside the setup function */
return core_dlc_list;
}
void steam_core_dlc_list_free(steam_core_dlc_list_t *list)
{
size_t i;
if (!list)
return;
for (i = 0; list->count > i; i++)
{
if (list->list[i].name)
free(list->list[i].name);
if (list->list[i].name_lower)
free(list->list[i].name_lower);
}
free(list->list);
free(list);
}
steam_core_dlc_t *steam_core_dlc_list_get(steam_core_dlc_list_t *list, size_t i)
{
if (!list || (i >= list->count))
return NULL;
return &list->list[i];
}
/* Sort the dlc cores alphabetically based on their name */
static int dlc_core_qsort_cmp(const void *a_, const void *b_)
{
const steam_core_dlc_t *a = (const steam_core_dlc_t*)a_;
const steam_core_dlc_t *b = (const steam_core_dlc_t*)b_;
return strcasecmp(a->name, b->name);
}
/* Find core info for dlcs
* TODO: This currently only uses core info for cores that are installed */
core_info_t* steam_find_core_info_for_dlc(const char* name)
{
int i;
core_info_list_t *core_info_list = NULL;
core_info_get_list(&core_info_list);
if (!core_info_list)
return NULL;
for (i = 0; core_info_list->count > i; i++)
{
char core_info_name[256];
core_info_t *core_info = core_info_get(core_info_list, i);
/* Find the opening parenthesis for the core name */
char *start = strchr(core_info->display_name, '(');
if (!start)
continue;
/* Skip the first parenthesis and copy it to the stack */
strlcpy(core_info_name, start + 1, sizeof(core_info_name));
/* Null terminate at the closing parenthesis. */
char *end = strchr((const char*)&core_info_name, ')');
if (!end)
continue;
*end = '\0';
/* Make it lowercase */
string_to_lower((char*)&core_info_name);
/* Check if it matches */
if (strcasecmp(core_info_name, name) == 0)
return core_info;
}
return NULL;
}
/* Generate a list with core dlcs
* Needs to be called after initializion because it uses core info */
MistResult steam_generate_core_dlcs_list(steam_core_dlc_list_t **list)
{
int count, i;
steam_core_dlc_list_t *dlc_list = NULL;
char dlc_name[PATH_MAX_LENGTH] = { 0 };
bool available = false;
MistResult result = mist_steam_apps_get_dlc_count(&count);
if (MIST_IS_ERROR(result))
goto error;
dlc_list = steam_core_dlc_list_new(count);
for (i = 0; count > i; i++)
{
steam_core_dlc_t core_dlc;
result = mist_steam_apps_get_dlc_data_by_index(i, &core_dlc.app_id, &available, (char*)&dlc_name, PATH_MAX_LENGTH);
if (MIST_IS_ERROR(result))
goto error;
/* Strip away the "RetroArch - " prefix if present */
if (strncmp(dlc_name, "RetroArch - ", sizeof("RetroArch - ") - 1) == 0)
core_dlc.name = strdup(dlc_name + sizeof("RetroArch - ") - 1);
else
core_dlc.name = strdup(dlc_name);
/* Make a lower case version */
core_dlc.name_lower = strdup(core_dlc.name);
string_to_lower(core_dlc.name_lower);
core_dlc.core_info = steam_find_core_info_for_dlc(core_dlc.name_lower);
dlc_list->list[i] = core_dlc;
dlc_list->count++;
}
/* Sort the list */
qsort(dlc_list->list, dlc_list->count,
sizeof(steam_core_dlc_t), dlc_core_qsort_cmp);
*list = dlc_list;
return MistResult_Success;
error:
if (dlc_list)
steam_core_dlc_list_free(dlc_list);
return result;
}
MistResult steam_get_core_dlcs(steam_core_dlc_list_t **list, bool cached)
{
MistResult result;
steam_core_dlc_list_t *new_list = NULL;
if (cached && mist_dlc_list)
{
*list = mist_dlc_list;
return MistResult_Success;
}
result = steam_generate_core_dlcs_list(&new_list);
if (MIST_IS_ERROR(result))
return result;
if (mist_dlc_list)
steam_core_dlc_list_free(mist_dlc_list);
mist_dlc_list = new_list;
*list = new_list;
return MistResult_Success;
}
steam_core_dlc_t* steam_get_core_dlc_by_name(
steam_core_dlc_list_t *list, const char *name)
{
int i;
steam_core_dlc_t *core_info;
for (i = 0; list->count > i; i++)
{
core_info = steam_core_dlc_list_get(list, i);
if (strcasecmp(core_info->name, name) == 0)
return core_info;
}
return NULL;
}
void steam_install_core_dlc(steam_core_dlc_t *core_dlc)
{
char msg[PATH_MAX_LENGTH] = { 0 };
bool downloading = false;
bool installed = false;
uint64_t bytes_downloaded = 0;
uint64_t bytes_total = 0;
/* Check if the core is already being downloaded */
MistResult result = mist_steam_apps_get_dlc_download_progress(core_dlc->app_id, &downloading, &bytes_downloaded, &bytes_total);
if (MIST_IS_ERROR(result))
goto error;
/* Check if the core is already installed */
result = mist_steam_apps_is_dlc_installed(core_dlc->app_id, &installed);
if (MIST_IS_ERROR(result))
goto error;
if (downloading || installed)
{
runloop_msg_queue_push(msg_hash_to_str(MSG_CORE_STEAM_CURRENTLY_DOWNLOADING), 1, 180, true, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_ERROR);
return;
}
result = mist_steam_apps_install_dlc(core_dlc->app_id);
if (MIST_IS_ERROR(result))
goto error;
task_push_steam_core_dlc_install(core_dlc->app_id, core_dlc->name);
return;
error:
snprintf(msg, sizeof(msg), "%s: (%d-%d)",
msg_hash_to_str(MSG_ERROR),
MIST_UNPACK_RESULT(result));
runloop_msg_queue_push(msg, 1, 180, true, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_ERROR);
RARCH_ERR("[Steam]: Error installing DLC %d (%d-%d)\n", core_dlc->app_id, MIST_UNPACK_RESULT(result));
}
void steam_uninstall_core_dlc(steam_core_dlc_t *core_dlc)
{
char msg[PATH_MAX_LENGTH] = { 0 };
MistResult result = mist_steam_apps_uninstall_dlc(core_dlc->app_id);
if (MIST_IS_ERROR(result))
goto error;
runloop_msg_queue_push(msg_hash_to_str(MSG_CORE_STEAM_UNINSTALLED), 1, 180, true, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
return;
error:
snprintf(msg, sizeof(msg), "%s: (%d-%d)",
msg_hash_to_str(MSG_ERROR),
MIST_UNPACK_RESULT(result));
runloop_msg_queue_push(msg, 1, 180, true, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_ERROR);
RARCH_ERR("[Steam]: Error uninstalling DLC %d (%d-%d)\n", core_dlc->app_id, MIST_UNPACK_RESULT(result));
}
bool steam_open_osk(void)
{
bool shown = false;
bool on_deck = false;
video_driver_state_t *video_st = video_state_get_ptr();
/* Only open the Steam OSK if running on a Steam Deck,
as currently the Big Picture OSK seems to be semi-broken */
mist_steam_utils_is_steam_running_on_steam_deck(&on_deck);
if (!on_deck)
return false;
mist_steam_utils_show_floating_gamepad_text_input(
MistFloatingGamepadTextInputMode_SingleLine,
0,
0,
video_st->width,
video_st->height / 2,
&shown
);
mist_showing_osk = shown;
return shown;
}
bool steam_has_osk_open(void)
{
return mist_showing_osk;
}
void steam_update_presence(enum presence presence, bool force)
{
settings_t* settings = config_get_ptr();
if (!mist_initialized)
return;
/* Avoid spamming steam with presence updates */
if (presence == last_presence && !force)
return;
last_presence = presence;
/* Ensure rich presence is enabled */
if (!settings->bools.steam_rich_presence_enable)
{
mist_steam_friends_clear_rich_presence();
return;
}
switch (presence)
{
case PRESENCE_MENU:
mist_steam_friends_set_rich_presence("steam_display", "#Status_InMenu");
break;
case PRESENCE_GAME_PAUSED:
mist_steam_friends_set_rich_presence("steam_display", "#Status_Paused");
break;
case PRESENCE_GAME:
{
size_t _len;
char content[PATH_MAX_LENGTH];
const char *label = NULL;
const struct playlist_entry *entry = NULL;
core_info_t *core_info = NULL;
playlist_t *current_playlist = playlist_get_cached();
core_info_get_current_core(&core_info);
if (current_playlist)
{
playlist_get_index_by_path(
current_playlist,
path_get(RARCH_PATH_CONTENT),
&entry);
if (entry && !string_is_empty(entry->label))
label = entry->label;
}
if (!label)
label = path_basename(path_get(RARCH_PATH_BASENAME));
switch(settings->uints.steam_rich_presence_format)
{
case STEAM_RICH_PRESENCE_FORMAT_CONTENT:
strlcpy(content, label, sizeof(content));
break;
case STEAM_RICH_PRESENCE_FORMAT_CORE:
if (core_info)
strlcpy(content, core_info->core_name, sizeof(content));
else
{
content[0] = 'N';
content[1] = '/';
content[2] = 'A';
content[3] = '\0';
}
break;
case STEAM_RICH_PRESENCE_FORMAT_SYSTEM:
if (core_info)
strlcpy(content, core_info->systemname, sizeof(content));
else
{
content[0] = 'N';
content[1] = '/';
content[2] = 'A';
content[3] = '\0';
}
break;
case STEAM_RICH_PRESENCE_FORMAT_CONTENT_SYSTEM:
_len = strlcpy(content, label, sizeof(content));
content[_len ] = ' ';
content[_len+1] = '(';
content[_len+2] = '\0';
if (core_info)
{
_len = strlcat(content, core_info->systemname,
sizeof(content));
content[_len ] = ')';
content[_len+1] = '\0';
}
else
{
content[_len+2] = 'N';
content[_len+3] = '/';
content[_len+4] = 'A';
content[_len+5] = ')';
content[_len+6] = '\0';
}
break;
case STEAM_RICH_PRESENCE_FORMAT_CONTENT_CORE:
_len = strlcpy(content, label, sizeof(content));
content[_len ] = ' ';
content[_len+1] = '(';
content[_len+2] = '\0';
if (core_info)
{
_len = strlcat(content, core_info->core_name,
sizeof(content));
content[_len ] = ')';
content[_len+1] = '\0';
}
else
{
content[_len+2] = 'N';
content[_len+3] = '/';
content[_len+4] = 'A';
content[_len+5] = ')';
content[_len+6] = '\0';
}
break;
case STEAM_RICH_PRESENCE_FORMAT_CONTENT_SYSTEM_CORE:
_len = strlcpy(content, label, sizeof(content));
content[_len ] = ' ';
content[_len+1] = '(';
content[_len+2] = '\0';
if (core_info)
{
_len = strlcat(content, core_info->systemname,
sizeof(content));
content[_len ] = ' ';
content[_len+1] = '-';
content[_len+2] = ' ';
_len = strlcat(content, core_info->core_name,
sizeof(content));
content[_len ] = ')';
content[_len+1] = '\0';
}
else
{
content[_len+2] = 'N';
content[_len+3] = '/';
content[_len+4] = 'A';
content[_len+5] = ' ';
content[_len+6] = '-';
content[_len+7] = ' ';
content[_len+8] = 'N';
content[_len+9] = '/';
content[_len+10] = 'A';
content[_len+11] = ')';
content[_len+12] = '\0';
}
break;
case STEAM_RICH_PRESENCE_FORMAT_NONE:
default:
content[0] = '\0';
break;
}
mist_steam_friends_set_rich_presence("content", content);
mist_steam_friends_set_rich_presence("steam_display",
settings->uints.steam_rich_presence_format != STEAM_RICH_PRESENCE_FORMAT_NONE
? "#Status_RunningContent" : "#Status_Running" );
}
break;
default:
break;
}
}
void steam_deinit(void)
{
MistResult result = mist_subprocess_deinit();
/* Free the cached dlc list */
if (mist_dlc_list)
steam_core_dlc_list_free(mist_dlc_list);
if (MIST_IS_SUCCESS(result))
mist_initialized = false;
else
RARCH_ERR("[Steam]: Failed to deinitialize mist subprocess (%d-%d)\n", MIST_UNPACK_RESULT(result));
}