RetroArch/menu/menu_screensaver.h

79 lines
2.5 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2021 - Daniel De Matteis
* Copyright (C) 2019-2021 - James Leaver
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _MENU_SCREENSAVER_H
#define _MENU_SCREENSAVER_H
#include <retro_common_api.h>
#include <libretro.h>
#include "menu_defines.h"
#include "../retroarch.h"
#include "../gfx/gfx_display.h"
#include "../gfx/gfx_animation.h"
RETRO_BEGIN_DECLS
/* Prevent direct access to menu_screensaver_t members */
typedef struct menu_ss_handle menu_screensaver_t;
/******************/
/* Initialisation */
/******************/
/* Creates a new, 'blank' screensaver object. Auxiliary
* internal structures will be initialised on the first
* call of menu_screensaver_iterate().
* Returned object must be freed using menu_screensaver_free().
* Returns NULL in the event of an error. */
menu_screensaver_t *menu_screensaver_init(void);
/* Frees specified screensaver object */
void menu_screensaver_free(menu_screensaver_t *screensaver);
/*********************/
/* Context functions */
/*********************/
/* Called when the graphics context is destroyed
* or reset (a dedicated 'reset' function is
* unnecessary) */
void menu_screensaver_context_destroy(menu_screensaver_t *screensaver);
/**********************/
/* Run loop functions */
/**********************/
/* Processes screensaver animation logic
* Called every frame on the main thread
* (Note: particle_tint is in RGB24 format) */
void menu_screensaver_iterate(
menu_screensaver_t *screensaver,
gfx_display_t *p_disp, gfx_animation_t *p_anim,
enum menu_screensaver_effect effect, float effect_speed,
uint32_t particle_tint, unsigned width, unsigned height,
const char *dir_assets);
/* Draws screensaver
* Called every frame (on the video thread,
* if threaded video is on) */
void menu_screensaver_frame(menu_screensaver_t *screensaver,
video_frame_info_t *video_info, gfx_display_t *p_disp);
RETRO_END_DECLS
#endif