RetroArch/gfx/video_defines.h

385 lines
8.3 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __VIDEO_DEFINES__H
#define __VIDEO_DEFINES__H
#include <retro_common_api.h>
RETRO_BEGIN_DECLS
enum
{
TEXTURES = 8,
TEXTURESMASK = TEXTURES - 1
};
enum texture_filter_type
{
TEXTURE_FILTER_LINEAR = 0,
TEXTURE_FILTER_NEAREST,
TEXTURE_FILTER_MIPMAP_LINEAR,
TEXTURE_FILTER_MIPMAP_NEAREST
};
enum aspect_ratio
{
ASPECT_RATIO_4_3 = 0,
ASPECT_RATIO_16_9,
ASPECT_RATIO_16_10,
ASPECT_RATIO_16_15,
ASPECT_RATIO_21_9,
ASPECT_RATIO_1_1,
ASPECT_RATIO_2_1,
ASPECT_RATIO_3_2,
ASPECT_RATIO_3_4,
ASPECT_RATIO_4_1,
ASPECT_RATIO_4_4,
ASPECT_RATIO_5_4,
ASPECT_RATIO_6_5,
ASPECT_RATIO_7_9,
ASPECT_RATIO_8_3,
ASPECT_RATIO_8_7,
ASPECT_RATIO_19_12,
ASPECT_RATIO_19_14,
ASPECT_RATIO_30_17,
ASPECT_RATIO_32_9,
ASPECT_RATIO_CONFIG,
ASPECT_RATIO_SQUARE,
ASPECT_RATIO_CORE,
ASPECT_RATIO_CUSTOM,
ASPECT_RATIO_FULL,
ASPECT_RATIO_END
};
enum rotation
{
ORIENTATION_NORMAL = 0,
ORIENTATION_VERTICAL,
ORIENTATION_FLIPPED,
ORIENTATION_FLIPPED_ROTATED,
ORIENTATION_END
};
enum video_rotation_type
{
VIDEO_ROTATION_NORMAL = 0,
VIDEO_ROTATION_90_DEG,
VIDEO_ROTATION_180_DEG,
VIDEO_ROTATION_270_DEG
};
enum autoswitch_refresh_rate
{
AUTOSWITCH_REFRESH_RATE_EXCLUSIVE_FULLSCREEN = 0,
AUTOSWITCH_REFRESH_RATE_WINDOWED_FULLSCREEN,
AUTOSWITCH_REFRESH_RATE_ALL_FULLSCREEN,
AUTOSWITCH_REFRESH_RATE_OFF,
AUTOSWITCH_REFRESH_RATE_LAST
};
enum rarch_display_type
{
/* Non-bindable types like consoles, KMS, VideoCore, etc. */
RARCH_DISPLAY_NONE = 0,
/* video_display => Display*, video_window => Window */
RARCH_DISPLAY_X11,
/* video_display => N/A, video_window => HWND */
RARCH_DISPLAY_WIN32,
RARCH_DISPLAY_WAYLAND,
RARCH_DISPLAY_OSX,
RARCH_DISPLAY_KMS
};
enum font_driver_render_api
{
FONT_DRIVER_RENDER_DONT_CARE,
FONT_DRIVER_RENDER_OPENGL_API,
FONT_DRIVER_RENDER_OPENGL_CORE_API,
FONT_DRIVER_RENDER_OPENGL1_API,
FONT_DRIVER_RENDER_D3D8_API,
FONT_DRIVER_RENDER_D3D9_API,
FONT_DRIVER_RENDER_D3D10_API,
FONT_DRIVER_RENDER_D3D11_API,
FONT_DRIVER_RENDER_D3D12_API,
FONT_DRIVER_RENDER_PS2,
FONT_DRIVER_RENDER_VITA2D,
FONT_DRIVER_RENDER_CTR,
FONT_DRIVER_RENDER_WIIU,
FONT_DRIVER_RENDER_VULKAN_API,
FONT_DRIVER_RENDER_METAL_API,
FONT_DRIVER_RENDER_CACA,
FONT_DRIVER_RENDER_SIXEL,
FONT_DRIVER_RENDER_NETWORK_VIDEO,
FONT_DRIVER_RENDER_GDI,
FONT_DRIVER_RENDER_VGA,
FONT_DRIVER_RENDER_SWITCH,
FONT_DRIVER_RENDER_RSX
};
enum text_alignment
{
TEXT_ALIGN_LEFT = 0,
TEXT_ALIGN_RIGHT,
TEXT_ALIGN_CENTER
};
#ifndef COLOR_ABGR
#define COLOR_ABGR(r, g, b, a) (((unsigned)(a) << 24) | ((b) << 16) | ((g) << 8) | ((r) << 0))
#endif
#define LAST_ASPECT_RATIO ASPECT_RATIO_FULL
/* ABGR color format defines */
#define WHITE 0xffffffffu
#define RED 0xff0000ffu
#define GREEN 0xff00ff00u
#define BLUE 0xffff0000u
#define YELLOW 0xff00ffffu
#define PURPLE 0xffff00ffu
#define CYAN 0xffffff00u
#define ORANGE 0xff0063ffu
#define SILVER 0xff8c848cu
#define LIGHTBLUE 0xFFFFE0E0U
#define LIGHTORANGE 0xFFE0EEFFu
#define FONT_COLOR_RGBA(r, g, b, a) (((unsigned)(r) << 24) | ((g) << 16) | ((b) << 8) | ((a) << 0))
#define FONT_COLOR_GET_RED(col) (((col) >> 24) & 0xff)
#define FONT_COLOR_GET_GREEN(col) (((col) >> 16) & 0xff)
#define FONT_COLOR_GET_BLUE(col) (((col) >> 8) & 0xff)
#define FONT_COLOR_GET_ALPHA(col) (((col) >> 0) & 0xff)
#define FONT_COLOR_ARGB_TO_RGBA(col) ( (((col) >> 24) & 0xff) | (((unsigned)(col) << 8) & 0xffffff00) )
typedef struct video_viewport
{
int x;
int y;
unsigned width;
unsigned height;
unsigned full_width;
unsigned full_height;
} video_viewport_t;
typedef struct gfx_ctx_flags
{
uint32_t flags;
} gfx_ctx_flags_t;
struct Size2D
{
unsigned width, height;
};
enum gfx_ctx_api
{
GFX_CTX_NONE = 0,
GFX_CTX_OPENGL_API,
GFX_CTX_OPENGL_ES_API,
GFX_CTX_DIRECT3D8_API,
GFX_CTX_DIRECT3D9_API,
GFX_CTX_DIRECT3D10_API,
GFX_CTX_DIRECT3D11_API,
GFX_CTX_DIRECT3D12_API,
GFX_CTX_OPENVG_API,
GFX_CTX_VULKAN_API,
GFX_CTX_METAL_API,
GFX_CTX_RSX_API
};
enum display_metric_types
{
DISPLAY_METRIC_NONE = 0,
DISPLAY_METRIC_MM_WIDTH,
DISPLAY_METRIC_MM_HEIGHT,
DISPLAY_METRIC_DPI,
DISPLAY_METRIC_PIXEL_WIDTH,
DISPLAY_METRIC_PIXEL_HEIGHT
};
enum display_flags
{
GFX_CTX_FLAGS_NONE = 0,
GFX_CTX_FLAGS_GL_CORE_CONTEXT,
GFX_CTX_FLAGS_MULTISAMPLING,
GFX_CTX_FLAGS_CUSTOMIZABLE_SWAPCHAIN_IMAGES,
GFX_CTX_FLAGS_CUSTOMIZABLE_FRAME_LATENCY,
GFX_CTX_FLAGS_HARD_SYNC,
GFX_CTX_FLAGS_BLACK_FRAME_INSERTION,
GFX_CTX_FLAGS_MENU_FRAME_FILTERING,
GFX_CTX_FLAGS_ADAPTIVE_VSYNC,
GFX_CTX_FLAGS_SHADERS_GLSL,
GFX_CTX_FLAGS_SHADERS_CG,
GFX_CTX_FLAGS_SHADERS_HLSL,
GFX_CTX_FLAGS_SHADERS_SLANG,
GFX_CTX_FLAGS_SCREENSHOTS_SUPPORTED,
GFX_CTX_FLAGS_OVERLAY_BEHIND_MENU_SUPPORTED,
GFX_CTX_FLAGS_CRT_SWITCHRES,
GFX_CTX_FLAGS_SUBFRAME_SHADERS
};
enum shader_uniform_type
{
UNIFORM_1F = 0,
UNIFORM_2F,
UNIFORM_3F,
UNIFORM_4F,
UNIFORM_1FV,
UNIFORM_2FV,
UNIFORM_3FV,
UNIFORM_4FV,
UNIFORM_1I
};
enum shader_program_type
{
SHADER_PROGRAM_VERTEX = 0,
SHADER_PROGRAM_FRAGMENT,
SHADER_PROGRAM_COMBINED
};
/* All coordinates and offsets are top-left oriented.
*
* This is a texture-atlas approach which allows text to
* be drawn in a single draw call.
*
* It is up to the code using this interface to actually
* generate proper vertex buffers and upload the atlas texture to GPU. */
struct font_glyph
{
unsigned width;
unsigned height;
/* Texel coordinate offset for top-left pixel of this glyph. */
unsigned atlas_offset_x;
unsigned atlas_offset_y;
/* When drawing this glyph, apply an offset to
* current X/Y draw coordinate. */
int draw_offset_x;
int draw_offset_y;
/* Advance X/Y draw coordinates after drawing this glyph. */
int advance_x;
int advance_y;
};
struct font_atlas
{
uint8_t *buffer; /* Alpha channel. */
unsigned width;
unsigned height;
bool dirty;
};
struct font_params
{
/* Drop shadow offset.
* If both are 0, no drop shadow will be rendered. */
int drop_x, drop_y;
/* ABGR. Use the macros. */
uint32_t color;
float x;
float y;
float scale;
/* Drop shadow color multiplier. */
float drop_mod;
/* Drop shadow alpha */
float drop_alpha;
enum text_alignment text_align;
bool full_screen;
};
struct font_line_metrics
{
float height;
float ascender;
float descender;
};
struct video_fbo_rect
{
unsigned img_width;
unsigned img_height;
unsigned max_img_width;
unsigned max_img_height;
unsigned width;
unsigned height;
};
struct video_ortho
{
float left;
float right;
float bottom;
float top;
float znear;
float zfar;
};
struct video_tex_info
{
unsigned int tex;
float input_size[2];
float tex_size[2];
float coord[8];
};
typedef struct video_coords
{
const float *vertex;
const float *color;
const float *tex_coord;
const float *lut_tex_coord;
const unsigned *index;
unsigned vertices;
unsigned indexes;
} video_coords_t;
typedef struct video_mut_coords
{
float *vertex;
float *color;
float *tex_coord;
float *lut_tex_coord;
unsigned *index;
unsigned vertices;
unsigned indexes;
} video_mut_coords_t;
typedef struct video_coord_array
{
video_mut_coords_t coords; /* ptr alignment */
unsigned allocated;
} video_coord_array_t;
typedef struct video_font_raster_block
{
video_coord_array_t carr; /* ptr alignment */
bool fullscreen;
} video_font_raster_block_t;
RETRO_END_DECLS
#endif