650 lines
26 KiB
Plaintext
650 lines
26 KiB
Plaintext
OpenGFX 7.1 (25 Sep 2021)
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-------------------------
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- Fix: [Makefile] Don't generate broken OBG
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- Fix: Remove animated pixels from snowy arctic NE riverbanks
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OpenGFX 7.0 (12 Sep 2021)
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-------------------------
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- Add: GUI sprites for OpenTTD 12.0
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- Fix: Remove animated pixels from highscore.png
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- Codechange: change version numbering system to match change of OpenTTD versions from 12.0 onward
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- Update translations
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OpenGFX 0.6.1 (01 Apr 2021)
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---------------------------
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- Add: GUI sprites for OpenTTD 1.11
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- Change: New Arctic hotel design (supermop)
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- Fix: Correct offsets for toy factory
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OpenGFX 0.6.0 (29 Mar 2020)
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---------------------------
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- Add: NRT GUI sprites (#34)
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- Change: Improved road tunnel construction GUI icons
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- Change: hg -> git conversion
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- Fix: realsprites animated flag for various features to suppress spurious warnings (#31)
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- Fix: Sprite sizes and offsets were partially wrong (Brumi)
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- Update translations: Dutch
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OpenGFX 0.5.5 (21 Mar 2019)
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---------------------------
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- Add: Sprites for group liveries
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- Update translations: Czech, German, Hungarian, Japanese, Norwegian (bokmal), Russian, Serbian, Slovak, Swedish, Tamil
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OpenGFX 0.5.4 (07 Jan 2016)
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---------------------------
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- Update translations: Chinese (traditional and simplified), Finnish, French
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OpenGFX 0.5.3 (13 Sep 2015)
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---------------------------
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-Fix: [Makefile] Missing Makefile target bundle_zsrc
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-Fix: REPO_DATE was set to current date instead of commit date.
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-Fix #7669: Make unix2dos an optional build requirement.
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-Cleanup: Merge musa.ini into bananas.ini
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-Cleanup: Remove pointless link from GRF description. OpenTTD can display readmes directly meanwhile.
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-Cleanup: [Makefile] BUNDLE_FILES is set by the regular Makefile just fine already.
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-Cleanup: [Makefile] OBG descriptions are generated from lang files meanwhile.
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-Cleanup: Make use of sprites/graphics_source_lists (again?)
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-Cleanup: hgignore
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-Update translations: Africans, Catalan, Dutch, Italian, Korean, Kroatian, Latin, Lithuanian, Luxembourgish, Spanish
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OpenGFX 0.5.2 (12 Apr 2015)
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---------------------------
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- Add: [Makefile] target 'bananas' (closes #6877, #6848)
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- Fix: [Makefile] Add dependency generation for pnml->nml
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- Fix: [Makefile] dependencies, esp. wrt. HG revision numbers getting compiled into files
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- Fix: Alignment of GUI icons that have different sizes in 1x and 2x zoom
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- Fix: 2x GUI sprite for purchase land was attached to the viewport sprite instead of to the GUI sprite (commit:ba02a90fab52) (issue FS#6267)
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- Fix: Do not crop the default-window-size icon (issue FS#6258)
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OpenGFX 0.5.2-RC1 (16 Feb 2015)
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-------------------------------
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- Add: 2x GUI zoom sprites
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- Add: the all black ground sprites introduced in OpenTTD r26869
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- Add: Translations for Africans, Italian, Latin and Lithuanian
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- Update: Translation for English (US)
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- Change: [Makefile] Make sure that mercurial output is not changed by user presets
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- Codechange: [Makefile] Simplify a few pointless programme definitions
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- Fix: [Makefile] No need to query the whereabouts of required programmes when we make no use of that anyway (issue #5759)
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OpenGFX 0.5.1 (10 May 2014)
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---------------------------
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- Change/Fix (425e3a719210): [Makefile] Re-introduce target 'clean-gfx' and have 'clean' remove the gimp script files (blathijs)
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- Change: [Makefile] No point to bundle .hgtags .hgignore and .devzone files with source bundles
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- Change: [Makefile] Use a temporary filename for custom_tags.txt and only update it, if the results would differ from the existing one
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- Change: [Makefile] Cache custom_tags.txt and don't always re-build it
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- Add: [Makefile] musa.ini for upload to bananas
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- Fix (425e3a719210): [Makefile] Install into the baseset dir, not the NewGRF dir
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- Fix (425e3a719210): create md5sum file for distribution and local check with the same rule (blathijs)
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- Fix (425e3a719210): Reinstate the possibility to (not) install documentation and to choose a separate install dir for them
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- Fix: [Makefile] Use the same variable name for changelog, readme and license files (blathijs)
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- Fix 510292759967: [Makefile] Don't fail to build from fresh clones
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- Fix afdd36f69c4c: [Makefile] Don't remove used scripts
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- Fix: [Makefile] More woes with custom_tags.txt and installation (blathijs)
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- Cleanup: Remove unused files from script dir
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- Cleanup: Remove more unused files
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OpenGFX 0.5.0 (31 Mar 2014)
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---------------------------
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- Change: Default palette to default (DOS)
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OpenGFX 0.4.7 (10 Jun 2013)
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---------------------------
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- Feature: GUI sprites for window default size and story book
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- Add: Scottish Gaelic description
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- Fix: [Makefile] Disallow automatic inclusion of default c headers by gcc 4.8
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OpenGFX 0.4.6.1 (27 Dec 2012)
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-----------------------------
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- Change: [Makefile] Allow to build OpenGFX also with NML 0.2.4 (and ignore gui sprite warning)
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OpenGFX 0.4.6 (24 Dec 2012)
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---------------------------
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- Feature: GUI sprites for delete buttons introduced in OpenTTD r24749
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- Change: [Makefile] NML version check
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OpenGFX 0.4.5 (25 Sep 2012)
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---------------------------
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- Feature: Happyness indicators in town list (issue #3928)
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OpenGFX 0.4.4 (14 Apr 2012)
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---------------------------
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- Change: Don't let the road works flash that much (issue #3395)
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- Add: [Makefile] Introduce target 'clean-gfx' which deletes png files which can be re-built from source and allow 'maintainer-clean' to delete the opengfx.check.md5
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- Add: More font sprites (issue #3578)
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- Fix: Landing lights were inoperational for helipad and some broken at the heliport (issue #3709)
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- Fix: German semaphore signals were not available anymore (issue #3429)
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- Fix: Broken river borders at sea level (issue #3562)
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- Fix: Add GridDesert to terrain.xcf and fix spelling of GridTropical (issue #3769)
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- Fix: Wrong wanter pixels on some river and coast tiles (issue #3714)
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- Fix / Revert: [Makefile] Use Makefile.dist for tar source bundles again
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- Fix: [Makefile] Don't create an empty graphics file, if it is missing and can't be created from any source
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- Fix: [Makefile] Avoid infinite build loops by not requiring the %.src.dep files twice
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OpenGFX 0.4.3 (19 Feb 2012)
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---------------------------
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- Feature: Support for the baseset part of railtype-specific tunnel sprites
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- Change: Update for a number of font glyphs (issue #3578)
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- Fix / Revert: OpenTTD 1.1.5 and earlier requires some characters to be defined via glyphs as the actionA is not sufficient for those versions (issue #3960)
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OpenGFX 0.4.2 (08 Feb 2012)
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---------------------------
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- Fix: [Makefile] Force makefile to build with one thread only as gimp might barf on running in parallel (issue #3439)
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- Fix: [Makefile] Don't remove the reference md5 file when using maintainer-clean (issue #3440)
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- Fix: The grfID of the extra grf was wrong... and would be found as NewGRF
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- Fix: sprite are out-of-bound, sadly nmlc doesn't warn/error about (issue #3667)
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OpenGFX 0.4.1 (30 Dec 2011)
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---------------------------
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- Fix: Monospace fonts must not be available for OpenTTD prior to 1.2.0
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- Fix: Correct a number of spelling and grammar errors in the readme
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OpenGFX 0.4.0 (24 Dec 2011)
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---------------------------
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- Feature: More and improved characters for all fonts (issue #3314)
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- Feature: Monospaced font 'liberation mono'
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- Feature: Snow transition aware locks (issue #3302)
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- Feature: Respect snow density for river tiles (issue #3011)
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- Change: Improve look of food processing plant (oberhuemer) (issue #2987)
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- Change: Use the same water sprite for level canal tiles as for rivers (issue #3088)
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- Change: Engine overrides are not needed anymore since OpenTTD r23232
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- Change: Convert project to NML source
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- Add: [Makefile] Allow to generate png files directly from the xcf if gimp is present
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- Fix: Runway lights were not flashing in proper order (issue #3221)
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- Fix: Wrong buoy type in toyland climate (issue #3321)
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- Fix: [Makefile] Use a version unspecific tag file for the grfs which don't contain version info (issue #3371)
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- Fix: No regular waves on fountain water (issue #3281)
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- Fix: Animation of coal mine, gold mine and oil wells did change too many pixels (issues #3280, #3279, #3278)
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- Fix: Runway lights were not flashing in proper order (issue #3221)
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- Fix: Arctic riverbanks had erronous green
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- Fix: Wrong palette for piggybank and toyland bubble tree.
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- Fix: Naming of bundles for TTDPatch usage was broken
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- Doc: Meaning of some sprites
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OpenGFX 0.3.7 (07 Oct 2011)
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---------------------------
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- Feature: GUI sprites for autoreplace status for vehicle groups
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- Feature: Snow-aware buoy
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- Add: Information about used colour depth / required blitter
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OpenGFX 0.3.6 (21 Sep 2011)
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---------------------------
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- Feature: New sprites for fruit and rubber plantations
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- Feature: Separate water for rivers
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- Feature: New park sprites to match trees and river water (issue #3081)
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- Feature: New road side trees to match other trees for temperate and arctic (issue #3081)
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- Feature: Improved construction stages for some tiles of the food processing plant
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- Feature: More undulating riverbanks for flat river tiles (issue #3011)
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- Fix: Provide new sprites for the used types of river mouths (issue #2981)
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- Fix: Some tree sprites were truncated (issue #3023)
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- Doc: Sprites of the waterfeatures
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OpenGFX 0.3.5 (17 Aug 2011)
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---------------------------
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- Feature: Show outline of arctic church on ground tile
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- Feature: New sprite for a sawmill tile
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- Feature: New sprites for Food Processor
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- Feature: Update to tropic rail wagons
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- Feature: New rubber wagon sprites to match rail wagons rather than monolev wagons
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- Feature: New sprites for arctic CS2400 and MJS 1000
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- Feature: Revised arctic railcars
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- Feature: Revised temperate rail wagons
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- Feature: Revised aircraft
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- Feature: Temperate locomotives resized to 28px
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- Feature: New ground tile for toyland buildings
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- Feature: Revised GuruX2 helicopter
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- Feature: Show outline of arctic church on ground tile
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- Change: [Makefile] Add nml2nfo to the buildsystem (will use nml releases)
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- Fix: Improve graphics of flatbed road vehicles
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- Fix: [Makefile] do not copy Makefile.local as this is still available, instead add a note of purpose to Makefile.dist
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- Fix: Tropic food monolev wagon was invisible
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- Fix: Swapped first two sprites of 1524-1529 small flats
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- Fix: Remove action colours from arctic_engines.png
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- Fix: Improve farm field fences and hedges
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- Fix: Update toyland rough terrain sprites
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- Fix: New forest ground tile shows holes where trees used to sit in invisible industries mode
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OpenGFX 0.3.4 (24 May 2011)
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---------------------------
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- Feature: New arctic trees
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- Feature: New temperate trees
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- Feature / Fix: Reduce the size of the sand beaches in order to make less apparent a glitch with some coast corners (#2137)
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- Feature: Rework factory, improving esp. the transparent view and construction stages
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- Feature: Rework transparent view and building stages of the steel mill
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- Feature: [Makefile] Optionally use nml to generate (some) pnfo files
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- Feature: [Makefile] Allow source bundles in xz, zip, gzip and bzip2 format; use xz by default
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- Change: Temperate and arctic farms retouched
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- Change: Tricaro helicopter with new sprites (#2118)
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- Change: Company-colour version for the Darwin 300 (#2107)
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- Change: Rework rail vehicle alignment, using more Pikkas alignment
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- Change: [Makefile] Update to makefile r284
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- Change: [Makefile] Prepare for using gimp's scripting capability in order to generate png files from their (layered) psd or xcf source files, saving potentially many repetitive tasks
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- Fix: Wrong, untranslated colour in some bridge GUI sprites (#2153)
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- Fix: Missing animation for headstocks of gold mine
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- Fix: An airport tile had erronously flashing pixels
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- Fix: One house had a ground tile displayed as construction stage
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- Fix: [Makefile] Clean the nfo and cnfo files related to the grfs we build
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- Fix: [Makefile] Having the nfo and not the cnfo file depend on source changes resulted in not everything being re-built when it needed to be re-built
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- Doc: Meaning of re-colour sprites
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- Doc: Tree sprites
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OpenGFX 0.3.3 (1 Apr 2011)
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-------------------------------------
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- Add: New sprites for the Darwin300 and the Bakewell Luckett aircraft
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- Add: Allow to also generate parts of the extra grf
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- Add: Allow to manually generate pnfo files via nml
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- Add: allow to use includes in the nml files
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- Change: Add the a NML file for the aircraft
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- Change: Use the base_sprite variable in some nml files
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- Fix: Updated and resized sprites for the arctic engines
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- Fix: Glitch with horizontal monorail track
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- Fix: misalignment 1px
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- Fix: Airport hangar was slightly too big
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- Fix: Add static meta data (action14) to the extra newgrf
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- Fix: build script didn't update to tag for releases
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- Fix: Glitch with some maglev crossing sprites
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- Fix: [Makefile] A re-build was not always triggered when required
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- Fix: Helicopter sprite sizes were converted wrongly
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- Doc: Aircraft sprites
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OpenGFX 0.3.2 (22 Dec 2010)
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-------------------------------------
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- Feature: New toyland aircraft with faces
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- Feature: Red-nose for toyland vehicles
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- Feature: Toyland-specifc ships
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- Feature: [TTDP] make target bundle_ttdp
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- Change: [Makefile] Update to version 0.5.2
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- Change: convert from pcx to png sprites. This will need GRFCodec r785 / version 5.1 or newer compiled with PNG support to compile OpenGFX.
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- Change: Slightly modified shore line tiles with a bit less grid
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- Change: replace house of single station with a bigger one
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- Fix: Bridge GUI sprites were 1 pixel too high
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- Fix: GUI sprites should not have offsets as that causes glitches
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- Fix: red/green semaphore PBS sprites were swapped for the leftside signals
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- Fix: Toyland tree alignments and their documentation
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- Fix: Road tunnel entries were mis-aligned with respect to eachother
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- Fix: More sparkling for the fizzy drink factory
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- Fix: Wrong sprites in the snowy maglev tracks
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- Fix: Don't include the nfo header twice
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- Fix: [Makefile] Dep check was slightly broken, causing incomplete re-builds or keeping old dependencies
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- Fix: [Makefile] Intermediate files were not always searched for in the correct path
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- Doc: Update readme, especially wrt required grfcodec version
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- Doc: Add some more proper sprite numbers
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- Doc: Updated mission statement
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OpenGFX 0.3.1 (19 Sep 2010)
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-------------------------------------
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- Feature: [Makefile] build from source bundle and make rpm
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- Feature: [Makefile] Allow to opt-out of installing changelog and / or license
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- Change: [Makefile] Update to Makefile 0.4.6
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- Change: [Makefile] No need to process or modify license and changelog documents
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- Change: [Makefile] Handle windows path separators
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- Change: [Makefile] Remove double declaration of variable in release bundles
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- Change: [Makefile] Also build the documentation when a simple make is called
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- Change: [Makefile] Re-introduce another intermediate step so that a gcc failure is fatal again
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- Change: [Makefile] Decide upon the DEP_CHECK_TYPE by checking for the availability of python
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- Fix: [Makefile] Make it impossible to overwrite the md5 file to check against, unless one builds source bundle
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- Fix: [Makefile] Handle a 'missing' unix2dos binary gracefully and do the right thing
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- Fix: [Makefile] Don't install text and grf files as executable
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- Fix: [Makefile] Define gcc for buggy MinGW
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- Fix: switch floppy sprites
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OpenGFX 0.3.0 (10 Sep 2010)
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-------------------------------------
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- Feature: Airport preview sprites
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- Feature: Generic UK signals
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- Feature: Farm fields with bales of straw
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- Feature: New 'rocks' for toyland climate
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- Feature: New 'rough' ground tiles for toyland
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- Feature: Toyland specific buoy sprites
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- Feature: GUI sprites for vehicle profits, new news messages and exclusive transport rights
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- Feature: [Makefile] Alternative dependency check implemented in python
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- Feature: [Makefile] Native support for .hgeol (mercurial 1.5.4 or later)
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- Feature: [Makefile] Allow to specify installtion directory for documentation via DOCDIR
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- Change: Resize the title letters 125% and replace O...TTD with it
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- Change: New light signals
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- Change: alternative save/menu and graphs buttons for main toolbar
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- Change: Replace info toolbar button with a white question mark
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- Change: New sprites for fizzy drinks factory
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- Change: Replace the unused buoy sprites in the 4 climate grfs by empty sprites. GUI sprites are always used.
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- Change: [Makefile] Update to Makefile version 0.4.1
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- Change: [Makefile] Install into a directory and don't install the tar anymore
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- Change: [Makefile] Fail on nforenum errors, but keep going for warnings
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- Change: [Makefile] renum is now officially called nforenum everywhere
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- Change: [Makefile] Keep preprocessing output in the nfo. It allows to easier find the files where something went wrong
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- Change: [Makefile] Rename the Makefile with needed settings for tar bundles to Makefile.dist
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- Change: [Makefile] Make use of option -s for nforenum and grfcodec and tidy up output generally a bit more
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- Change: [Makefile] Simplify the test target
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- Change: [Makefile] Remove a bit unnecessary output
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- Fix: Some pixels of the bubble wagon had erronous colours
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- Fix: Sugar wagon had more white than intended
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- Fix: Alignment of rail fences
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- Fix: Supply default replacement strings for the documentation files
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- Fix: Macros for houses were slightly misaligned.
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- Fix: House misalignment during wrong sprite width (66 instead 64)
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- Fix: Glitch with some maglev track sprites
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- Fix: Revised livery for Millenium Z1 monorail engine
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- Fix: Company colour for sweets factory
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- Fix: Gaps in the airport fences. Rework their size and alignment
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- Fix: nicer roof for arctic church
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- Fix: No more broken glass on station roofs
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- Fix: [Makefile] Some unix2dos don't know how to be quiet. Let them babble but not complain
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OpenGFX 0.2.4 (29 Apr. 2010)
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-------------------------------------
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- Feature: Add 'addcheck' which checks for dependencies not added to the mercurial repo
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- Feature: Introduce target 'distclean' which should delete everything not found in the tarball
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- Feature: Slightly better PBS signals graphics - should be more visible
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- Feature: Improve entrance roof of office building (4444,4445,4576)
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- Fix: Adjust alignment of all rail vehicles
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- Fix: Flag foundation sprites such that grfcodec doesn't autocrop it
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- Doc: Explain slightly more verbose how the alignment templates work
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OpenGFX 0.2.3 (31 Mar. 2010)
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-------------------------------------
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- Fix: Don't rebuild the md5sums file which one wants to check against
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OpenGFX 0.2.2 (28 Mar. 2010)
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-------------------------------------
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- Feature: GUI icon for NewGRF debug mode
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- Feature: [Makefile] Add support for Debian and Fedora
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- Feature: Multiple new translations for description
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- Feature: [Makefile] Add md5sum checklist to source bundle
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- Feature: Support magic brown for houses
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- Feature: New sprites for all toyland rail engines
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- Feature: Recolor tropic church
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- Fix: Make vehicle start & stop buttons more easily discernible
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- Fix: Football and soccer stadium
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- Fix: Realign houses
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- Fix: Newspaper allignment
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- Fix: Sugar mine and Toy factory animation
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- Fix: Use further improved graphics for the mapgen sprites
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- Fix: Airport hangars and their back walls were misaligned
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- Fix: Monorail paper wagon showed wrong sprite
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- Change: Every big nfo file is splitted into functional smaller files.
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- Change: Adopt palette comments to OpenTTD source and actual effect
|
|
- Change: [Makefile] Rename 'INSTALLDIR' into 'INSTALL_DIR', marking 'INSTALLDIR' as deprecated
|
|
- Change: Revised alignment of all rail, monorail and maglev wagons
|
|
|
|
- Doc: Document all rail vehicle sprites
|
|
|
|
|
|
|
|
OpenGFX 0.2.1 (23 Dec. 2009)
|
|
-------------------------------------
|
|
- Feature: Add GUI sprites for shading windos
|
|
- Feature: Support for rpm specs for all big distros
|
|
- Feature: Norwegian bokmal translation
|
|
|
|
- Fix: Remove action colours from African manager faces
|
|
- Fix: Re-add version information to the bundle files except tar.
|
|
- Fix: Bubbles and bubble generator were mis-aligned wrt eachother
|
|
- Fix: Allow newgrfs to overwrite coastal ground sprites
|
|
- Fix: Map generation sprites of original map generator were bad
|
|
- Fix: Alignment of maglev trains and wagons
|
|
|
|
- Change: The newgrf ID of the extra newgrf changes to FF "OT" 01
|
|
|
|
- Doc: Describe briefly the requirements for building OpenGFX
|
|
|
|
|
|
|
|
OpenGFX 0.2.0 (10 Dec. 2009)
|
|
-------------------------------------
|
|
- Feature: Allow localized ingame descriptions for the package. Add them for German, Dutch, Hungarian, traditional Chinese and Swedish.
|
|
- Feature: Igloo (toyland building)
|
|
- Feature: Fizzy drink factory
|
|
- Feature: Boot-like house (toyland building)
|
|
- Feature: Tipi (toyland building)
|
|
- Feature: Toffee quary
|
|
- Feature: Sweets factory
|
|
- Feature: [Makefile] If possible, convert to DOS line endings when creating bundles
|
|
- Feature: Toyland rail wagons
|
|
- Feature: Bubble generator
|
|
- Feature: Sugar mine
|
|
- Feature: Toy shop
|
|
- Feature: Toy factory
|
|
- Feature: Mirrored play button for RTL languages
|
|
- Feature: African manager faces
|
|
- Feature: More climate specific monorail and maglev wagons
|
|
|
|
- Fix: Graphics error for one ear ring
|
|
- Fix: Alignment of one battery farm sprite
|
|
- Fix: Convert the tubular bridges to company colour so that they have distinct colours
|
|
- Fix: Align a few town buildings
|
|
- Fix: Double diagonal rails in toyland did have the wrong background
|
|
- Fix: Recolour sprites for churches were broken
|
|
- Fix: Remove action colours from arctic churches
|
|
|
|
- Change: New sprites for most maglev, monorail and train wagons
|
|
|
|
- Doc: Indicate which maglev wagon sprite numbers correspond to which cargo and loading state
|
|
- Doc: Indicate which houses allow which kind of re-colouring
|
|
- Doc: Adopt readme to reflect the project status
|
|
|
|
|
|
|
|
OpenGFX 0.1.1 (21 Sep. 2009)
|
|
-------------------------------------
|
|
- Feature: Headquarters for toyland climate
|
|
- Feature: Toffee wagon in toyland
|
|
- Feature: Candyfloss wagon in toyland
|
|
- Feature: Sugar wagon in toyland
|
|
- Feature: Toyland company statue
|
|
- Feature: New intro title font
|
|
|
|
- Fix: Alignment of construction phase of temperate office building
|
|
- Fix: GrfID must start with FF
|
|
- Fix: Remove action colours from toyland statue
|
|
- Fix: Airport runway misalignment
|
|
- Fix: Random bits of rivers.
|
|
|
|
- Change: Create the install directory, if it doesn't exist
|
|
- Change: Convert all text files to utf-8 and unix-style line endings
|
|
- Change: Improved graphics for toyland foundations
|
|
|
|
- Doc: update author overview html output script for beta1 targets
|
|
|
|
|
|
|
|
OpenGFX 0.1.0-alpha6 (11. Aug 2009)
|
|
--------------------------------------------
|
|
- Feature: Add toffee truck
|
|
- Feature: Toy truck
|
|
- Feature: Mail truck for toyland
|
|
- Feature: Sweets truck
|
|
- Feature: Plastics truck in toyland
|
|
- Feature: Add bubble truck, the last missing truck in toyland
|
|
- Feature: Toyland monorail engine
|
|
- Feature: Toyland maglev engine
|
|
- Feature: Toyland church in an improved version
|
|
- Feature: add balloon tree in toyland
|
|
- Feature: Toyland statue
|
|
- Feature: Piggybank for toyland climate
|
|
- Feature: Add upside-down cone tree, finishing all toyland trees
|
|
- Feature: First construction stage of two-tile tower in tropical climate
|
|
- Feature: Implement modern office block for tropical climate
|
|
- Feature: Modern office block in tropical climate
|
|
- Feature: Add construction stages (wrappings) for most existing toyland buildings
|
|
- Feature: Monolev mail wagon
|
|
- Feature: Tropic church
|
|
- Feature: British semaphore style
|
|
|
|
- Change: Improved arrows on terraforming icons
|
|
|
|
- Fix: Reduced the close-x 1px right and bottom to keep it square and avoiding OpenTTD glitch
|
|
- Fix: White bottom of small submarines
|
|
- Fix: White line at battery truck
|
|
- Fix: White lines in some characters
|
|
- Fix: Replace pure white in all sprites
|
|
- Fix: Action colors for the climate preview images
|
|
- Fix: Temperate building mis-alignment.
|
|
|
|
|
|
|
|
OpenGFX 0.1.0-alpha5 (10 Jul. 2009)
|
|
--------------------------------------------
|
|
- Add: Resize windows towards the left sprite
|
|
|
|
- Feature: Monolev engines and passenger wagon.
|
|
- Feature: Add two toyland buildings (4632, 4638)
|
|
- Feature: Arctic hotel
|
|
- Feature: Base sprites 4439, 4440, 4441.
|
|
- Feature: Snow base sprite 4575.
|
|
- Feature: PBS graphics for standard climate.
|
|
- Feature: PBS graphics for toyland climate.
|
|
- Feature: Add toyland bus, sugar, battery and lemonade trucks
|
|
- Feature: Implement Cola truck in toyland.
|
|
- Feature: Implement Candy floss truck in toyland.
|
|
- Feature: Add an OS-independent makefile system
|
|
- Feature: Arctic office blocks
|
|
- Feature: Arctic church- Fix: Close button alignment
|
|
|
|
- Fix: Wrong palette for font_addl and medfontcond
|
|
- Fix: Cropped aircraft sprites to reduce hangar window size
|
|
- Fix: Additional coast tile graphics now coded to spec
|
|
- Fix: Small submarine sprite 1.3911 ypos
|
|
- Fix: Space-character of newspaper font
|
|
- Fix: Misalignment of sprite #4226 in ogfx1_base.pnfo
|
|
|
|
|
|
|
|
OpenGFX 0.1.0-alpha4.2 (22 Jan. 2009)
|
|
----------------------------------------------
|
|
- Feature: Expand and contract sprites for the new Advanced Settings menu added.
|
|
|
|
- Fix: Display of full load in coal trucks improved.
|
|
- Fix: Black map edge due to new 'freeform map edges' feature.
|
|
|
|
|
|
|
|
OpenGFX 0.1.0-alpha4.1 (08 Jan. 2009)
|
|
----------------------------------------------
|
|
- Feature: Lots of accented characters
|
|
|
|
|
|
|
|
OpenGFX 0.1.0-alpha4 (03 Jan. 2009)
|
|
-------------------------------------------
|
|
- Feature: Bold typeface/missing characters
|
|
- Feature: Lots of toyland graphics
|
|
|
|
- Fix: Buttons in maglev toolbar mixed up
|
|
- Fix: Alignment of some sprites
|
|
|
|
|
|
|
|
OpenGFX 0.1.0-alpha3 (24 Dec. 2008)
|
|
--------------------------------------------
|
|
- Feature: Company indicator
|
|
- Feature: Some random new buildings
|
|
- Feature: Tropical sawmill
|
|
- Feature: Monorail/maglev wagons
|
|
|
|
- Fix: Desert/rock button in tropical scenario identical
|
|
- Fix: Alignment of some sprites
|
|
|
|
|
|
|
|
OpenGFX 0.1.0-alpha2 (23 Oct. 2008)
|
|
--------------------------------------------
|
|
- Feature: High score chart
|
|
- Feature: Game end newspapers
|
|
- Feature: Road reconstruction bulldozer
|
|
- Feature: All different smokes (steam, diesel, powerplant, breakdown)
|
|
- Feature: Explosions
|
|
- Feature: Remaining disaster vehices (ufo, submarine)
|
|
|
|
- Fix: Waypoint alignment
|
|
- Fix: White line next to a pbs semaphore
|
|
|
|
|
|
|
|
OpenGFX 0.1.0-alpha1 (21 Oct. 2008)
|
|
--------------------------------------------
|
|
- Initial set of graphics, though incomplete
|